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Messages - davoker

#1
Quote from: Crimson Wizard on Thu 31/07/2014 21:13:47
Quote from: davoker on Sat 26/07/2014 04:33:24
I have the same problem with Legacy blackwell and Unbound in android, I get the error "you must first create and save game in the AGS Editor before you can use this engine;

the game has ac2game.dat and EXE, so I can not name the EXE to ac2game.dat: S

<...>

Home AGS and go directly to the game, and it works, but I can no longer choose games, game is unique because it has ac2game.dat, you can not remove that file, it goes along with the exe, this is very rare, any solution?

You need either ac2game.dat or *.exe, but not both.

Most probably ac2game.dat is just a renamed EXE.
This is my guess that exe is actually a raw engine. Please check how large it is. If it is around 2 MB in size, that's probably a Windows runner, not a game itself.
If it is so, then
1. delete EXE
2. rename ac2game.dat into GameName.exe, or GameName.ags (whichever you like better).

EDIT: I just checked my copy of Blackwell Unbound, and, actually, it is like I said. They ship both separate Windows engine (as exe) and separate game data (as ac2game.dat).


Game files must be put into AGS/GameName/ folder either on SD card or file storage.

Partitioned data should work fine (same as on Windows).
I'll watch what he says, but he did everything and just works the way you explained above, however'm sure, and will comment as it was, thanks
#2
Quote from: sektor666 on Sat 05/10/2013 23:08:36
okay so... i got them working. i don't know what was the issue exactly, but i suspect that it might've been caused by installing the bundle versions over the retail ones, with some files being redundant. i deleted them completely and reinstalled from the bundle setup, and there are no ac2game.dat files in any of the game directories, just the exes. and now they work correctly (well apart from recurring random crashes, but i understand that's just something i have to deal with when using the android port), so it must've been a messed up installation.
I have the same problem with Legacy blackwell and Unbound in android, I get the error "you must first create and save game in the AGS Editor before you can use this engine;

the game has ac2game.dat and EXE, so I can not name the EXE to ac2game.dat: S

With Unbound blackwell equal, it seems problem files "partitioned":

Blackwell Legacy -> Blackwell1.exe - blackwell1.001 and blackwell1.002

Any other game that has partitioned files work well (I mention this because it seems curious, I doubt that's it xD);

As fixed the problem? I feel like I've given money, buy one for my tablet, travel a lot: S

Code: ags
agsgame.log (log created to run the game in android):

Adventure Game Studio v3.3 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2013 others
ACI version 3.3.0.1144

***** ENGINE STARTUP
Reading config file
Initializing allegro
Setting up window
Initializing game data
Game data file could not be found (what?)



I feel my English, google translator xD

P.D: Version AGS android -> AGS_2013-10-24_16-22-13.apk (http://jjs.at/daily/)
I saw this other version  -> http://jjs.at/daily/branches/release-3.3.0/ this is better? solve my problem?

Edit: LOL
the normal structure for games is:
SDCARD/AGS/Zak2
SDCARD / AGS / Gemini Rue

etc etc

with Blackwell Legacy is:

SDCARD / AGS / game files (xD)

Home AGS and go directly to the game, and it works, but I can no longer choose games, game is unique because it has ac2game.dat, you can not remove that file, it goes along with the exe, this is very rare, any solution?
#3
Quote from: ner0 on Sat 14/12/2013 13:01:22
Quote from: davoker on Tue 29/10/2013 18:42:35
Hello, I have problems setting games Castilian, Castilian language in WinSetup wear, but when I run it on my tablet, the game always comes out in English;

As I can do to make you change the language, if I have put Castilian default?

Example: Maniac Mansion Deluxe - has multiple languages, select "Castilian" with WinSetup, keep the changes and copy the game to the tablet, I run in and out in English :S

thanks

P.S: translated with google, sorry

Edit:
fixed hehe thx
You should really read the Readme for this great app: https://github.com/adventuregamestudio/ags/blob/master/Android/README.md
Open AGS on your device and once at the game list, touch and hold (longclick) the game you want to configure then select "Preferences".
In your game preferences just change the "Game language" and you're all set.
LOL come later, I put it back and forget the option to change language, and I found this post haha

thank you very much!

google translator sorry!
#4
Hello, I have problems setting games Castilian, Castilian language in WinSetup wear, but when I run it on my tablet, the game always comes out in English;

As I can do to make you change the language, if I have put Castilian default?

Example: Maniac Mansion Deluxe - has multiple languages, select "Castilian" with WinSetup, keep the changes and copy the game to the tablet, I run in and out in English :S

thanks

P.S: translated with google, sorry

Edit:
fixed hehe thx
#5
Engine Development / Re: AGS engine PSP port
Sat 30/03/2013 20:29:04
Yes, "agosto" is august hehe

I've used version daily you put:

http://jjs.at/daily/ -> http://jjs.at/daily/AGS_for_PSP_2013-03-10_15-27-38.zip

The same thing that in the version which comment you above, one of the errors out is this: "Error: load_room: not enough memory to load room background" (apart from other errors that refer to sprites[type error black screen]), my PSP is a SLIM model 2000, if it's worth.

P.S: That version was just testing it after writing the second post, I saw it in the Forum, "Resonance" with that version is almost playable, but will still slow, little is left hehehe

Thx ;-D
#6
Engine Development / Re: AGS engine PSP port
Sat 30/03/2013 19:32:11
That is the version that I got this here:

http://jjs.at/software/ags.html#screenshots

Just below "download" this version 3.21 R9 (Adventure Game Studio runtime PSP port - version 3.21.1115, got this release months ago, creation date not the, but this is the date of the EBOOT.)PBP:

[imgzoom]http://i1304.photobucket.com/albums/s522/davoker/eboot_zpsc941214c.png[/imgzoom]

P.S: The game "Prodigal" background sound crashes the PSP also, no sound works fine, has a solution?

P.S2: It would be a luxury to be able to play well "primordia" in the PSP *O* (Or Resonance, that it have not yet hehe)
Many hours of happiness with the AGS hahaha

Thank you and sorry for the trouble and please forgive my English  :-[
#7
Engine Development / Re: AGS engine PSP port
Sat 30/03/2013 13:15:08
Hello, this is translated Spanish, forgive me if you don't understand T_T

I had an error with the game "Primordia" at AGS port v3.21 R9 for PSP

Code: AGS
Exception details:

Exception - Bus error (data)
EPC       - 088AEF08 / gro Application.text + 000AAF08
Cause     - 1000001C
Status    - 60008613
BadVAddr  - A4E015E8
zr:00000000 at:08C50000 v0:00000001 v1:00000140
a0:000000C8 a1:00000000 a2:00000000 a3:00000000
t0:00000000 t1:00000000 t2:00000140 t3:000000C8
t4:08A5AA74 t5:DEADBEEF t6:DEADBEEF t7:DEADBEEF
s0:09B7F680 s1:00000000 s2:00000000 s3:00000000
s4:00000140 s5:000000C8 s6:000000C0 s7:08B03980
t8:DEADBEEF t9:088F6B38 k0:0BABFF00 k1:00000000
gp:08A643B0 sp:0BABE2A8 fp:0000000C ra:0887B8C0


Note: Resolution play game 320x200 or 320x240


Thx ^_^
#8
OK thanks
to see if someone is encouraged to try to make a port, would be a joy to have the AGS graphic adventures on the WIZ hehehe
#9
General Discussion / AGS for GP2X WIZ exist?
Sat 23/02/2013 19:12:19
Hello
is there a port for gp2x wiz? someone working in the?
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