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Messages - declerfayt

#1
Quote from: Crimson Wizard on Sat 02/06/2018 12:32:52
There were a number of inconveniences in new editor interface found since, so idk if that's a good idea until we fix them.

Thanks CW ! Maybe I'll wait a bit - tbh, the new interface is pretty cool to manage the parralax effet and the different layers of object, but it's not super urgent, I can wait for a few weeks :) Thanks for your advice :)
#2
Quote from: Crimson Wizard on Sun 13/05/2018 20:18:56
Hmm, somehow I missed this last post in March.

Quote from: declerfayt on Thu 01/03/2018 17:27:47
Quick question: as this new alpha focus mainly on the editor and save games, is a game made with this AGS 3.4.2 - Alpha 1 would still be compatible with AGS 3.4.1 - Patch 1 (the latest stable version)?

If you mean, whether it is possible to move back from 3.4.2 to 3.4.1, then probably yes, for now, because there were not any changes to game format. But there is no guarantee that this will remain so.

Quote from: declerfayt on Thu 01/03/2018 17:27:47
If not, would you think it's reasonable to start working with this alpha (I guess games made with this version will work on the forthcoming stable AGS 3.4.2)?

I guess that this release may be pretty stable. Actually I just removed "unstable" word from the title, because it may confuse people to think that it is crashing, etc. It's WIP, but should be relatively safe. Then again, even the releases that we call "stable" do have mistakes sometimes.
Also, in theory there are always ways to move your project back to previous version of AGS.

Thanks a lot for your response CW (and again great work!). With the new patch you just released, I think I'm gonna switch to the new WIP version next week :)
#3
Hey guys! ;-D

First of all, congrats for those new cool features! The Dark UI theme and the ability to lock room's layers and individual items brings lots of comfort! Great job! :smiley:

Quick question: as this new alpha focus mainly on the editor and save games, is a game made with this AGS 3.4.2 - Alpha 1 would still be compatible with AGS 3.4.1 - Patch 1 (the latest stable version)?

If not, would you think it's reasonable to start working with this alpha (I guess games made with this version will work on the forthcoming stable AGS 3.4.2)?

I worked with a lot of beta versions previously (from the Custom Resolution build based on 3.3.0 / 3.3.1 to 3.4.1 - Beta 7) and never had any problems or crashes with those versions.

Thanks a lot - and again, congrats for your fantastic job! ;-D
#4
This game looks awesome!!! :) Have you though of launching a Kickstarter campaign guys?
#5
Quote from: slasher on Sun 14/08/2016 16:41:35
Here are all the files..

AGS 2.72 or later

http://www.mediafire.com/download/ubb0l77g7wwd2ox/Hypertext.rar

slasher

Thanks so, so, so, so much for the files slasher

... and yes, if all those very useful SSH's modules could be uploaded somewhere that would be marvelous! :)

Thanks again so much for you help :)
#6
Hi guys! :)

I'm looking for SSH's HyperText module.

http://www.adventuregamestudio.co.uk/forums/index.php?topic=29358.0

The hosting server is off, and I can't find any mirror hosting site.

I've MP SSL, but I didn't get reply yet.

Does one of you have a link where I can download this module? Or can someone send me the module by mail?

That would be lovely!

Thanks a lot! :)

#7
Thanks again Khris :)
#8
About the limitation of sharing common files (audio.vox, speech.vox, ...), I've tried changing the file names ("audio.vox" goes "audiovox.001" for instance, and the other one goes "audiovox.002"). Then, in AGS, using the SchellExecute command to change the files names before launching the other game.

I've tried :

Code: ags
ShellExecute("", "rename audiovox.001 audio.vox", "");


Code: ags
ShellExecute("rename", "audiovox.001 audio.vox", "");


Code: ags
ShellExecute("rename", "audiovox.001", "audio.vox");


But the file name doesn't change :-\

I don't wanna bother about this. It is actualy just curiosity - and I realise how I just suck with using ShellExecute function.

Anyway, any clue how to change a file name with ShellExecute?

Thanks so much! :)
#9
Great! Thanks Khris for your help :) Just what I needed :)
#10
Hi everyone :)

Quote from: Ghost on Sat 14/11/2015 17:46:23
you CAN run another AGS game from within another AGS game

Great! I was actualy looking to run a AGS game within another AGS game (like when you play Maniac Mansion within Day Of The Tentacle). Could someone tell me how to do it? Thanks a lot :)

PS: I've tried to execute an EXE file with the AGS Shell plugin:

Code: ags
ShellExecute("", ".\\OtherGame\\Game.exe", "");


I also tried with or without the EXE extension. Tried also ShellExecute("", ""start  .\\OtherGame\\Game.exe", ""); or going to the other game folder with "cd OtherGame" - but nothing worked (maybe I did something wrong :/)

Any help would be very welcomed :)

PPS: Perhaps I should have create a new thread? If so, feel free to tell me :)
#11
Cool Kasander :) Don't hesitate to give me your feedback :)
#12
New free beta!

Hi everyone :) It's been a long time!

Just a quick post to announce Lancelot's new free beta! Thanks to all your suggestions, advice and feedback, the game had changed a lot! No more prologue, you go straight into action! More gameplay! More puzzles! But still the very same humour and political incorrectness :)

Watch the new 50-sec trailer: www.youtube.com/watch?v=1UzO3Sy73kw

If you're curious, the download (120 Mb) stands here: www.lancelotshangover.com





Of course, all your suggestions, advice and feedback (good or bad) are again warmly welcomed and, as you can notice, I do use them a lot to improve the game's experience!

All the best! :)

Jean-Baptiste (Belgium)
#13
Wow! It's a very cool and handy tool! Thanks a lot AJA :)

That would be awesome to include it into AGS editor. The ability to move dialogs options at will within AGS itself would be a great feature!
#14
Yep AnasAbdin said, Lancelot's campaign is still on. Sorry for the confusion (with "Greenlight! Yes!" I meant "Yes, my Greenlight campaign is on! At least!")

Thanks for your votes and supports guys! It means so much to mee :)
#18
I'm really looking forward to play DustBowl. Good work guys! :)
#19
I love your joke about emptied bottles on my table :D Thanks God, this table is almost full! :D

I'm actualy drawing everything with Adobe Illustrator :)

Mandle: I agree with you about the translation problem. Actualy, for the first beta, I've written all dialogs in French, and then translate them into English - which was not the best process. Thanks to the storyboard technique, I'm now more focus on the visual narration and I rewrote the whole scenario directly in English - with less dialogs, shorter sentences and more action. The humor is still there, but it gives more rythm to the game and the story.
#20
Thanks for the very nice post Bavolis - and sorry for my very late reply :)

Indeed, the in-jokes about classic adventure games kill the player's immersion. A few jokes could be fine, but I agree there were too much of them in the first beta. The forthcoming version will be lighter with those kind of jokes :)

The whole storyboard of Lancelot's Hangover is finally finished!

Everthing is on the walls: the puzzles, the story, the cutscenes, the characters. All I need to do now is finishing all the drawings, wire the whole thing into AGS, make a bit of code - and the game is done! :)

 

As a bonus, here's some brand new drawings from the game!

     

QuoteClick to enlarge the pics :)
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