Apparently someone else tried to make an AGS sokoban at some point but it doesn't seem to be completed: https://www.adventuregamestudio.co.uk/site/games/game/2380-boxes/
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Show posts MenuQuote from: Creamy on Sat 19/02/2022 12:55:50
Surely you've played some good games for the AGS Awards nominations. Let's share it!
Quote from: Monsieur OUXX on Thu 20/01/2022 13:47:05
(About voicing)
- Silent games are more and more out of place in nowaday's "all-talkie" game space.
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- Voicing only introductory sentences. For example, only that one "what's up?" at the very beginning of a conversation with an NPC. And their very first, short greeting back.
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- Putting a lot of effort in the sound design for other things : music, object interactions, white ambient noise, wind, etc.
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Partially because it was done in a pompous theatrical manner.
QuoteAnother option is to use babble language
Quote from: fernewelten on Tue 18/01/2022 22:36:51
The trouble with voice acting is that it's expensive to produce and thus provokes cost-cutting considerations that usually limit the game.
For instance, if you have around 50 inventory items then Ego can offer any of them to any NPC. It's easy to code, “player.Say("Would you like this %s", ii.Name);â€, and this will work for all of the 50 items. But if you do voice dubbing, then your voice actor would need to record these 50 possibilities individually. “Would you like this old used handkerchiefâ€, “would you like this rusty screwâ€, “would you like this fluffy ducklingâ€. Nobody does that, and so a lot of the options will be rolled together in just one verbalized “Would you like this random item from my inventory?†Which (a) is less sophisticated and (b) gives a big hint whether this NPC might find some certain item interesting at all, even in other circumstances than the current ones (if it calls up the “random item†question then no, it won't be interesting no matter what the situation).
Also, as soon as you have called the voice actors in, your game is nearly fixed for all practical purposes: If someone finds a bug afterwards and fixing it would entail having Ego say something slightly different than what was recorded, that means arranging for a new recording. This is cumbersome and sometimes even impossible. Even if it's possible, then the new recording probably won't fit seamlessly into the old recordings due to slight changes in sound levels, accents, tone, ambiance, equalizing etc. And say goodbye to the possibility of extending your game significantly at a later stage, say three years later.
These are all problems that hamper the professionals, too; but IMHO they hamper the hobbyists more.
Quote from: Snarky on Thu 13/01/2022 21:49:31Quote from: FormosaFalanster on Thu 13/01/2022 21:23:36
You are actually proving the point that it should not happen again.
Roger Wilco being nominated in 2012 was an absurdity that should not be replicated. This is the very reason why we are having this conversation in the first place.
I oppose your proposal. Your cure is worse than the problem it is meant to solve.
Quote from: Snarky on Thu 13/01/2022 18:12:05
Examples of "non-original" characters nominated for this or similar AGS awards include Jimi Hendrix (2015), Ratatosk (2014), Roger Wilco (2012), characters from Space Quest: Vohaul Strikes Back (2011), Oceanspirit Dennis (2010), characters from Little Girl in Underland (styled as an American McGee's Alice demake) (2008), Satan (2002), and Mika from Reality-on-the Norm (2001)â€"the very first winner of Best NPC (in Dave Gilbert's The Postman Only Dies Once, having originally been created by Anthony Hahn for I Spy). I trust the voters knew what they were doing e.g. in naming Roger Wilco as best playable character in 2012.
Quote from: heltenjon on Mon 22/11/2021 22:59:52
Don't worry, FF, Elia will have his day...or at least he'll try.
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