I have not. But I just found out that -unlike in the original- you can get another bowl of porridge from the bears' house, so there's no dead end. Thank you anyway!
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Show posts Menu else if (button == eMouseLeftInv) {
if (mouse.Mode==eModeWalkto) player.ActiveInventory = inventory[game.inv_activated];
else ProcessClick(mouse.x, mouse.y, eModeUseinv);
}
else if (button == eMouseLeft) {
String location = Game.GetLocationName(mouse.x, mouse.y);
if (location == "") ProcessClick(mouse.x, mouse.y, eModeWalkto);
else {
if (Mouse.Mode==eModeWalkto) ProcessClick(mouse.x, mouse.y, eModeInteract);
else ProcessClick(mouse.x, mouse.y, eModeUseinv);
}
}
else if (button == eMouseRight) mouse.Mode=eModeWalkto;
Quote from: Snarky on Sun 04/11/2018 10:15:32
Over an inventory item, button has a different value: eMouseLeftInv.
else if (button == eMouseLeft) {
String location = Game.GetLocationName(mouse.x, mouse.y);
if (location == "") ProcessClick(mouse.x, mouse.y, eModeWalkto);
else ProcessClick(mouse.x, mouse.y, eModeInteract);
}
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