Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Johanas

#1
Hey, got it sorted. I was using a text parser tutorial I found in the forums and it had alot more functionality than I wanted.

I just removed the line:
Code: ags
else if (Parser.SaidUnknownWord()) {
  Display("Please use another word for '%s'.", Parser.SaidUnknownWord()); 
}


Thanks for the help anyway
#2
Hi, quick code question.

I'm trying to make a game with a text parser and I was wondering if it was possible to ignore words that the user inputs that are not in the word group? basically I want something that takes an unknown word and sets it's word group number to 0.

here's the pseudo-code
Code: ags

  if (Parser.SaidUnknownWord()) {
    UnknownWord = 0;
    }


Something like that


Bascally if someone types "look at carpet" and there is no word for carpet the get the message:
"there's not much to see"
instead of:
"Please use another word for carpet"

Thanks for your help
#3
I'm a big fan of horror games, I like all the silent hills and the resident evils etc. I enjoy the disturbing images and the generally creepy atmosphere. (To illustrate the point I actually downloaded the soundtrack to Silent Hill 2 and listen to it on long bus journeys just loud enough that the person next to me starts to fear for their life).

Scariest moment in any game was SH4. I was playing on the PC in a tiny dark room with headphones on for hours. I put the controller down in my lap to use the mouse and keyboard. I turned a corner and a ghost jumped into my face making the controller vibrate like mad. I jumped back so quick i nearly took the door off the hinges.
#4
Well thank you,

also
Spoiler

I purposely didn't have the notes change the second time as the first round was to get you used to it and the second was supposed to be harder. Although It could be explained a lot better in the game. maybe I will make the second round of notes change. Anyone else have thoughts on it?
[close]

Finally I'm not sure if we need to hide spoilers, it's only a demo and I'd like to get an open discussion going, all of the input I get from the AGS community has proved very helpful.
#5
About? alright, you play a blueberry called Chucksy and you have roughly one tenth of an adventure.

You live on a Caribbean-style beach with your friends who are also fruit and veg and you play jazz trumpet in a band. I was going for whimsical. Musics not bad either.
#6
Presenting the demo for Chucksy the Great!

Some screenshots






A bright and cheery game as you can see with no subversive or adult content whatsoever...

seriously...

none...

Anyway, this demo acts as a prologue to a game that I would love to make but I probably don't have the time. I started making it in 2.7 and just spent the day updating everything in it to AGS3.

I'm putting what I've made so far up here in the hopes that I will get positive feedback and continue making the game, and also so that people can act as beta testers and tell me what's wrong with it (like why does the screen get cut off at the sides on some computers).

Why not have a look, it's only 5 - 10 minutes long. Download it here

it's 12mb by the way, and don't worry, I didn't use file factory, I'm hosting it myself.
#7
Hi guys,

I'm nominating my game Purgatorio for a few AGS awards

The game can be Downloaded here (89MB):

Purgatorio


I'm nominating it for:

- Best Character Art
Photographed and stylized characters that seem at home in the game world. Also a photographed walk-cycle is not easy to do.

- Best Music
This short game offers 30 minutes of original music that ranges from gentle, atmospheric outdoor melodies, to sleazy bar room music, to eerie, disquieting music designed to put you on edge. The music in Purgatorio plays a big part in setting the mood, and each piece was recorded solely for this game.

- Best Documentation
Interesting and informative Instructional PDF manual included in download

- Best Short Game
Purgatorio was created by a single person and I'm very proud of the results. It's short but a great deal of effort went into it and I'd like to nominate it as best short game.

- Best Background art
The background art is 800x600 resolution with 32 bit colours. It is a mixture of photographed and hand drawn images, brought together to give a stylized and atmospheric environment to explore. Many subtle animations helped create that atmosphere. Although it is a short game it has 25 unique indoor and outdoor locations.

- Best Puzzles
I like to think the puzzles were original without being too far removed from what adventure gamers are used to. The general consensus regarding the keypad puzzle is that people loved it or hated it. Ah well.









Hope you guys enjoy playing it.
#8
Hints & Tips / Re: Purgatorio
Wed 05/12/2007 10:16:20
Just to say, if you're looking for this game, I've moved it to the Short Games category. It really was more of an excercise in interesting artistic style and music than a lengthy game. Thanks for playing.
#9
Just to say, due to many comments from the community, I've moved this game to the Short Games category. It really was more of an excercise in interesting artistic style and music than a lengthy game.
#10
Hmmmm, I can't seem to re-create the problem on my computer.

I have no idea why that is happening, All i can offer is that you don't need to examine the cop car to advance the game in any way.

Thanks for drawing attention to it though.
#11
Quote from: Nostradamuswhy does the game manual says under running instructions to put the game DVD in the drive and run the game from there?

I used the game as a college assignement and I handed it up on DVD, it's a leftover from that. I've given it to a few friends on DVD so I havn't changed it.
#12
Quote from: Nostradamusit's physically impossible for both sides of the roads to be a connecting circle

True. luckily in Purgatorio it doesn't matter. I was going for the feeling that no matter where you go you always end up in the same place and there is no escape by simply running away (think of pacman). It's based loosely on Dantes purgatorio (hence the shop names, woodcuts and title) so if you want a meaning for the people they can be guides to heaven or hell, the meaning of the room and the box is to show you that other people have gone through this before you, and this is how he delt with things. The kidney is a leftover of something that never made it into the game but I didn't take it out because I personally like games where you can pick something up for no purpose, just to have, but I can seehow it looks like it should be an important plot point and it can be misleading. as for the ending, I'm not going to say anything about it. You can make up your own mind. somebaody asked me why I included the guys records seperatley. It was an afterthought, you don't need to read them at all to play the game. My friends asked me what the records said so I made them up afterwards.

Sorry about his slow walking speed. I wish i included some sort of map to allow you to move to where you want to go. I'll know for again.
#13
Hints & Tips / Re: Purgatorio
Fri 29/06/2007 19:16:58
Thanks for all the feedback, I'll keep it in mind for future games. Also a friend asked me what the hell the records in the box said. I know it should be in the game but if you want you can get the records here (500kb).
#14
Hi guys,

This is Purgatorio and it is the first game I've made that I've decided is good enough to be put up on the AGS website.

It took me six months to make and all of the visuals and music are completely original. It's quite a large file, but I think it's worth it for the look and feel of the game. I've tried to create an involving atmosphere and game world.

The game follows Frank O'Shea, A soldier on a peacekeeping mission. He is shot in the line of duty and blacks out. He awakens to find himself wounded and in a strange, but somehow familiar town. You must act as Franks guide as he tries to remember what has brought him here. Welcome to Purgatorio…

The game can be Downloaded here (89MB):

Purgatorio


Features:

- 800x600 resolution with 32 bit colours.
- A mixture of photographed and hand drawn characters and backgrounds, tailored into a common visual style.
- Animated characters, locations, and effects.
- Interact with the inhabitants of Purgatorio.
- Inventory and conversation based puzzles, as well as some lateral thinking.
- Explore over 25 unique locations, indoor and outdoor.
- There's a couple of Easter Eggs to be found, and a few sly references to other games and genres.
- All music is original and created solely for this game. 8 different tracks add atmosphere to exploration and puzzles.
- Simple, easy to use interface.
- Not really a feature but occasional bad language and strong, implied violence.
- Finally, an interesting storyline and game world.

Screenshots:








I think the game has been well tested but get back to me if you find any bugs or inconsistencies

Hope you guys enjoy playing it.
(Extra points if you can tell me what Irish town provided the backgrounds)

Purgatorio created and designed by Jonathan Lynch
#15
Hints & Tips / Re: Purgatorio
Wed 27/06/2007 20:38:51
Thanks, I wasn't sure wether to strick it in short or medium length games, but I havn't seen anyone complete it in less than half an hour so I went with medium.
#16
Hints & Tips / Re: Purgatorio
Wed 27/06/2007 13:03:30
I'm not having much luck with people deciphering that riddle.

Have you tried examining each verse for clues and talking to the girl in the bar for more info?
If so and your still stuck give me a shout at Johanas.Faust@gmail.com and I'll give you the code.

I have a strange feeling I'm going to have to put the code up on the forums though because of
the sheer amount of people getting stuck on that bit.

Ah well.
SMF spam blocked by CleanTalk