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Topics - Tournk

#1
The Rumpus Room / Rhyming Challenge
Wed 24/02/2016 03:05:33
Let's play the rhyming challenge. First, someone gives a word, then the next person tries to make a short poem (or a sentence) with that word. And then, give another word. Oh yeah, it must rhyme (duh!).

For example :

word > light
sentence > I was playing my kite, but I was blinded by the light, I let go and now it's out of sight.

Ok, I'll start.

Next word : Fire
#2
Let's just ask ourselves some silly question and try to explain that it's nothing at all.

Example:

Person 1: Why are you covered in blood?

Person 2: Blood? Nah, it's just paint. I was working on an art project. Why are you wearing nothing but a towel in my backyard anyways?

Person 1: ...

You can continue on the current situation or just make a new one.

I'll start.

> What were you doing last night? I heard a gunshot from your house.
#3
Share your first experience of learning to write up codes. What language did you first try to learn, was it frustrating or fun?
#4
Magic Bound: Murkle's Destiny


(The exact story is still a blur.. Haven't yet found a story designer, but maybe I'll tell one of my friends.)
Okay, here's the essential part :

    Magic is banned. Those who are found guilty of any magical doings are to be severe punished. But what if, a secret trust has been given to you, and magic comes ever so plentiful to learn? When authorities are corrupted and even the world you live is now much much darker? To learn of the hidden evil, that the leaders are so forcibly trying to keep people from spreading. When so many are still so blind to see, that everything has changed and more darker. As a foolish boy by the name of Murkle, you are to find out.

(I hope, I didn't scare you off by this mumbo-jumbo of a description...)


About the game:
This game has a trace of RPG strewn together with the adventure genre. Not quite beautiful but somehow still nice (well, it is for me).

Old Graphic Screenshots:




New Graphic Screenshots:





By the way, do you like the new graphic over the older ones?
Please tell me what you think, okay?


Expected date of release:
The year 2020.... (*gasp!*)
#5
This question is about structs, how do you use them on characters?
I already know how to use them (kind of, it works though), but how to use them like the code below?

Code: ags

cNorman.health = 50;
cGuy.health = 50;
cPerson.health = 50;


I'm getting tired of using the struct of NPC.. Like this code below:

Code: ags

struct NPCHealth
{
 int health;
};

NPCHealth NPC[10];

// after some line of code...

NPC[0].health = 50;
NPC[1].health = 50;


It's easier to have the character name than the array NPC to have a .health extension. Can you help me?

Thanks.

p.s I hope my question is not too garbled up, but if it is, tell me so that I can make it clearer.
#6
Hello.
Tell us about your favourite AGS game that you are itching to see in the cinema :). And who do you suppose the actors would be if it did make it into a movie? If you can, describe the game, but remember no spoilers!
So, which AGS game would it be?

For me it would definitely be the Chzo Mythos by Yathzee.

The first AGS game that I really can't stop playing because of the way the story was crafted. And also because of Trilby! Wonderful character :). After I finished playing it, I feel this urge to see it in film. I tried to make a fan fiction out of it but decided not to (I have no capabilities in finishing work I started and also because I'm not good at writing fan fics....:sad::sad:).. Anyways, the idea of seeing it in movie form is still here with me.. I have no idea who the actors would be though.
#7
Title: Escape-O


The Story:

    You got dragged along by your friend to break in the now deceased escape artist's house. But things aren't going to be normal, you must escape. (Sorry, if the story is a bit vague... I'm still working on it)

Screenshot:





Author's note :
It might not appeal you but it is in progress.. Also the graphics are better than the original ones..

Progress:
Scripting = 5%
Puzzle = 0%
Background/Room = 25%
Music/Sound = 0%
Animation = 10%

Expected to be finished at : December 2016 (although I am hoping it will be finished earlier.)
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