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Topics - Peter Bear

#1
Hello again

In my game, I use a customised font.ttf, since I upgraded to the last version of AGS, it displays weirdly. ( some lines are doubled ... ) and this is ugly.

I copied the agsdefaut0,1,2.ttf fonts to another location then selected them to switch back to the defaut game font ... they are displaying in a strange way too ...


Can someone help me about this ? Is this a AGS bug or maybe I have to change a parameter somewhere ?
Thank you very much.
#2
Hello

while trying to launch the game project trough AGS ( which I updated to the last version )
I keep receiving an error message : unexpected Error :
( translated from french : access to path "c:/documents and setting .... / compiled/mygame.exe" , access denied

I can't run the game, with or without the debugger, can't create the EXEs ( same error comes with winsetup.exe )
I tryied to move my working game folder to another one, same error.

Disabled the antivirus ( comodo ) , nothing better ...
I don't know what is going on, the only thing I did is to update the AGS editor.
The game files are sync from my different machines with dropbox... ( but I deactivate it when I work on the game project to fasten the whole thing and avoid issues ...)

Maybe can someone help me ???

Thank you
#3
Hints & Tips / Backlot
Fri 25/03/2011 12:13:07
Not surrending to this game ...

Hello,

I can't get the plank from the pile ( in front of the mess ), It tells me to use the ring ( I guess, strengh rign ) but wherever I click, this does nothing ...

Thank you, maybe I dont get it right
#4
Hello everybody !

I work on my game project on a network drive , say : Z:/
on windows. ( this is a windows share from my server ( samba )) I have full rights on it.

When I edit the scripts, then launch the game, the updates are not automatically taken in the game execution.
I have to manually click on the floppy drive to SAVE the scripts before launching.

If I dont do so, AGS shows me this message : the  script room0....  has been externally modified, reload it ?

It detects a change ( mine, from AGS ! ) but asks me everytime to reload the script.
This is quite annoying as to test my scripts & game, I have to click on the launch, reload, close the game then relaunch it, each time ...

This doesnt do it locally , when the game project folder is on C:/ per example.

What is the issue ? I haven't found any preference setting to avoid this script modification notification.


#5
At last, after years of sleep I am proud to announce that BEASTS - Deluxe, is well progressing.

Synopsis.
You are a mob enforcer ... After your last big mission, your boss assigned to guard an abandonned mantion for him. Holidays ...

A few days for the law to forget about you and your teammate, nuzzly Angelo.

This all looked like a nice resting time.
You have been here for a couple of days, until you are awaken at dawn by a loud scream that made your blood run cold ... Not for long ... You jump in your trousers and are determined to figure out what is happening on here.


History of the game
This is a remake of a old old game of mine.
BEASTS ( avalaible on AGS game page ) here : http://www.adventuregamestudio.co.uk/games.php?action=detail&id=380
The first was made in 1994, released with the ags engine on 2004 , and here we go ...

This is not a simple remake, I rewrote all the scenario, added much rooms, puzzles etc ... Even the story is a little different. If you want to feel the difference between both of them, you should try the older one ( as ugly as it is )
And I tryied to improve the graphics aswell ... That is what took me so long.

Screenshots





Advancement
Graphics : 90 % ( all backgrounds are done, left some animations and objects )
Story, puzzles ... : 100 %
Scripting and including in AGS : 20 % ( the gui and playing controls are done )
Translating : after :)

Features
320x240 resolution, hi color.
A dozen rooms, multiples puzzles.
Character controled via mouse only : two buttons for everything.
Avalaible in English and French ... maybe more , if interested, pm me.
Well ... you'll see.

oh btw, I still seek a good musician.

Availabilty
If I can, before two months ...

More
Game project on sourceforge : https://sourceforge.net/projects/beastsd/
( SVN files updated each time I work enough on this )
Game page @ mywiki : http://bit.ly/c3OIhF


#6
Hi

In my game interface, when the character USES or PICKS something, he walks to it, then perform the action

in the on_mouse_click( , I just did

Code: ags

cEgo.Walk (mouse.x,  mouse.y);
ProcessClick(mouse.x, mouse.y, eModeInteract);
while (cEgo.Moving) Wait(1); 


( I use Wait AFTER the processclick, because if I move the mouse during the walk, It wont processClick at the correct place ) , that's why I haven't used the eBlock argument ... Well

When I WAIT(1), all other script is halted, the problem is that in some rooms, objets are animated and their coordinates are calculated from the moving player coordinates ...

What happens is that the move occurs AFTER the walk&wait action mentionned before.

I would like to find some trick to let the script that relocate all the objects, CONTINUE during my walking delay.
This pecular script is run in the room_RepExec() of the room.

thank you
#7
Hello all !

I have a speech view. The character looks on the left in this view.

Wheter the character is oriented left , or right, this always play the same view.
Is there an option to tell the game to play the speech view or a mirrored speech view according to his orientation before the speech.

OR ( better ) can he turn to face the object he describe, in the correct speech view, then stay oriented towards this object ( on his left, or right ... ) after speaking ?


I guess I must be missing something, a checkbox or ...
I haven't found any clue in the board already.
#8
Hello

Sorry if already asked, I can't find it, even in the wiki.

what is the name of the module that makes games all filtered, like TV-"snowed" ...

ie : "life" , or "mac carthy chronicles", in game looks like old compressed videos, I like the effect.

Thank you for you answers :)

#9
Hints & Tips / Shade of Greye
Sun 07/03/2010 10:43:46
Hi all :)

Spoiler

I am in normal mode, I can't get rid of the two big creatures after meeting the guy in the plant.
What did I do wrong ? I shoot all the ammo I have ( 24 rounds of revolver ) then the light collapse,  I can't do anything much ...
[close]

nice game btw
#10
Hints & Tips / Pharmacist Jones
Thu 23/07/2009 18:57:02
Trying this game ...

I am stuck at the really beginning, you must collect items for a prescription ... I've got them but I can't figure HOW sell them, use them, give them or anything . I clicked everywhere in the game and got bored :)

so I ask this here !

Thank you
#11
Hello

I was just wondering if any - older or current - version of AGS will be released under the GNU GPL license, or open source licences equivalents.

I work on some games, and I plan to release them with the full project, for people to improve them, change them or take parts of it. I wanted to release thoses games under open sources licenses, but as far as I know, AGS - as it's not sharing its sources - is proprietary, then I can't use the license I wanted.

Will you release them ? Or , do you have an alternative for me ?

Thank you

Pierre
#12
( sorry if double posting )

Hello !!

I have been looking for a decent MI poster for months, I've just made one myself.
I found a hi-resolution picture of the cover on the internet, corrected it with the gimp ( erased the disgusting "Computer Minimal Requirement" sticker )

Then I sent it to a online photo developping company. I received it today, and it rocks :)

When I was seeking it, I went on this board, for information, so I guess everyone like me will come here one day, so : I SHARE

There is the picture i used to be the poster.


This is a picture of the final result, I received it today by postmail. I put it in a wooden frame. ( sorry for the flash light reflexion on it, it's under glass )

The final result is 50 cm * 70 cm  ( that does 19,7 x 27,55 inches )

For information, I added black up and down layers, because the proportion of the poster did'nt fit in the size asked by the photo developping website. If you plan to frame it, you should do the same, if not, just cut the white border of the final print.

Enjoy it ! I already enjoy mine :) The full story ( in french ) on my http://blog.regne.net
#13
Well, I found this on the internet, I seeked the board, but not found here.

So I want to share it with everyone here, I liked it a lot.



A bit long to load ( 1 minut with adsl ), but worths it.
http://www.majusarts.de/film/monkey/


There is a german version of it too, you can pick it from the flash.
#14
Patrick Spacek is working on a monkey Island remake, his posts has been lost in the "recruit" mess ...

I found his art, at random, on the internet, then figured he has already posted here, you really should have a look at his work !!!

( all bakcgrounds in 3D ! )

a sample !

I dont know if someone answer him ( search SPACEK ) in the forum. I guess you must be as talented as he is to provide us a really handsome remake.

That's it !

other screenshots : http://www.3dspacek.webz.cz/3dgallery.html
EDIT : resized picture
#15
Advanced Technical Forum / Decompile tra file.
Wed 05/09/2007 14:06:17
Hello

I am looking for a a tool to decompile my tra - translation  file  from a game I've made ...

I've lost the source of the game, and want to access the full text in clear.

Can I read it from ags edit ?? Or Can't I ...

Thank you for your quick answer !

Pierre
#16
Hi

I am registered to AGS for quite a time, but I havent read all the forums, I admit

But what is MITTENS ?

I've sought the internet, it looks like it is winter gloves :) But I am not sure of my translation !

Thank you =)

ps :  I've guessed that this stands for "MEETING" ? right ?
or is this the name of a town, firstly that was a kind of evil cat ( kitten / mitten ) ... well

Thank you for your lights
#17
Hello

I know this feature must has been submitted or used before,

but what about a "random game" , with title, screenshot , somewhere in the site design.

That would give so chances for unknown game to be played, unless everyone play only the awards winners and the monthly picks ...

this is a idead that could be linked to the banner idea : http://www.adventuregamestudio.co.uk/yabb/index.php?topic=24319.0

As the game could be displayed there to ... I dont know, this is just a design issue, but for game creators and visitors this will be a cool improvement

Thank you
#18
General Discussion / Hosting 70 Mo ??
Mon 19/04/2004 22:17:11
Hi

I am going on porting my old QuickBasic Games

The last I did ( 97 ) was a huge effort of mine and used sound, flic anims and all backgrounds and characters made with 3DS 4 ( dos version if you remember :p )

the point is, all the package is actually about 70 Mo, and I guess that porting it to AGS wont be lighter ...

How can I provide such a huge file to download, I have a professionnal hosting, that hosts several of my domain names, but I dont want to be sued for data hosting and bandwith abuse ! As I dont want to see my websites closed :)

I can host it myself too I have an apache machine at home, but my connexion is only 2048 to it will upload a 40kb/s max ...

The last thing I though was about putting it somewhere in a free anonymous space and re-upload it as soon as it is deleted :)

Actually that was not the last stuff, I can put the ZIP file under my shared directory of EMULE, with a significant name : "gamename Adventure game Studio freeware english no-cd pussy extreme bondage.zip"
to get sure it will be spread :)

Anyone got a clue ?
#19
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0042936D ; program pointer is +6, ACI version 2.54.522, gtags (5,9)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

(Global script line 61)


Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
---------------------------
OK  
---------------------------


Happened when I clicked to look at the lady in the park. Happens everytime I do so.
( after a savegame and restore ), It worked before
#20
Completed Game Announcements / Beasts
Fri 16/04/2004 10:47:19
Hi

I just downloaded AGS a couple of days ago, I used it to port the first adventure game I've made ( I've made and started several ... )
This was just a test, and an AGS exercise to check what I can understand in it.
Anyway, this is a full short game to download now.

Story :
You are woken this morning by a loud scream ! What the hell is going on here ?

You will soon figure that some monster beasts are inside your house and they are hungry of fresh meat.

Find a way to kill this monstruosity and get out of there ! Quick !


length = Short
no nudity, no strong langage, some blood :)

http://haussebons.free.fr/files/beasts.zip
zip size : 800 Ko

dont forget to read the README.txt first to see release history, troubleshooting, walktrough etc ...
-----

Edited the post after reading the below advices :)
If you come back there, know that one of my next games will be call of cthulhu related :)
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