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Topics - visy (the guy who made Lassi Quest)

#1
Hello

This tune contest is all about Space Age Music.

You have to do a tune that embodies the concept "Space Age".

Allowed formats: mp3, ogg, mod, it, xm, sid, nsf.

Deadline: January 24th.

Go hog wild.
#2
So I did a quick game with Adventure Creator v1, and tried to upgrade it thru various versions of AGS.

http://babibu.opintanner.fi/ac1toags25.zip

notes:

1. Roger turns into a TV.
2. You cannot walk anymore.
3. The newest version of Ags crashest on an internal error while saving the game (something to do with array size has to be >= 1, in internals of the game).

Usability of this information may be close to zero, but I had to try ;)

Seems that true upgrading would require serious amounts of fixing by hand (graphical scripts and the like).

#3
EDIT: I'm quite sure it only works properly on Windows XP. (Works-for-me(tm)) for almost nobody. I'm not really sure why, but I'm looking into it.

Just a silly idea, really, but I implemented the Windows SAPI speech synth interface thingamabob as an AGS plugin.

It still needs a way to get the spoken line as a string or char[] or whatever, any help on this, so one could do like:

Speak("This is a text.");

from AGS.

Practical uses: Robots, computer terminals, Stephen Hawking as a character. Think: Speak("Hello", VOICE_FEMALE, SPEED_5);

Benefits: Lower filesize for speech using projects.
Downsides: Silly. Robotic. Useless. May only work on Windows XP or a Windows with SAPI installed.

Test program here.

I'd like to hear from people who get the test program to work, including their hardware setups. It should Display and speak "Kill the president".  ::)
#4
The Lapaset Team presents...

The Tales of Mr. Oyd

TEH DOWNLOAZORED:-> mr_oyd_demo.zip

Who is Mister Oyd?

Screenie thingies!


Some story:

The game tells a story of mr. Oyd, who is telling a story to the kids at a campfire. He tells a story about a little blob called Moel, who is at a campsite somewhere in the northern parts of the globe. He must survive many different quests and the horrors of The Tent of DOOM. You, of course, play as Moel and must help him get through the greatest journey of his life!

Features:
Original soundtrack by Petteri, Inkoddi and Haddas.
Graphics and animations by Inkoddi.
Custom interface designed and coded by Pablo with the help of visy.
Real story by Petteri
Dialogue, story and voice acting by visy.
Quite a bit of the minigames by visy & Ishmael.

Pretty much everyone here at Lapaset has contributed somehow in the game. Ishmael and Stickieee have been giving a lot of nice story ideas, also they've both been a huge help while coding some hard stuff. Jet also has contributed his few ideas and we want to implement as many of them as we can.

A sample of the speech of the narrator (played by visy!) narr16.ogg

The game is going to be quite short. Also it includes quite a lot of Lapaset in-jokes so it might not be appealing to everyone. Still we're planning on making it very fun to play.

Development Progress:

Story: Written and under work
Scripting: really a quite nice amount of lines
Graphics: much more than before
Sound/Music: quite much(ish)

Stay tuned for this very amazing game that's also made of gold and win.

Developer diary:

9 July 2006
Belive it or not, we're still very actively working on this game, even though Lapaset 2006 is over. Me & Ishmael have been working on the minigames & the shadow bug. Inkoddi is at the graphics again!

5 July 2006
Tada! Ishmael coded _another_ minigame for the game. I'm still constantly amazed by the hardcore skills of this group here ;) Look out for the game soonish. And not for the least, it'll have NEW CODE by visy (now how cool is that).

We also have a story now (written by Petteri, brainstormed by others too). That "should" add to the game. Something. Anyway.

Demo uploaded, we'll continue the developement still!


5 July 2006
We've been making pretty much progress in these couple of days. We've completed our first minigame and some new characters. Also we've been recording new voices and done some new music pieces. It's all coming along pretty well. Although we probably won't be able to finish this for the end of Lapaset, we're still planning on working on it after Lapaset ends. STAY TUNED!

3 July 2006
It's a game we're doing here at the Finnish AGS-meeting "Lapaset". We all take part in the creating of this
campfire masterpiece. This project seems like something you could achieve with the "Make My Game"-button (except the graphics by Inkoddi ;)
#5
So I thought of doing some renditions of my favorite game music with orchestration on Reason 3.0

I tried to make it as "movie-like" as possible, excluding percussion and such.

I used some violins, a viola, and a flute.

http://babibu.kas.tut.fi/grail_theme_violin.mp3

All comments are welcome, on what should I improve.
#6
Critics' Lounge / Two QQQ logos, comments?
Tue 11/10/2005 10:40:25
So I finally got around creating something new...





I welcome any comments.
#7
Lassi Quest 1 QQQ-re-re-re-release

;D ;D ;D
http://omena.ath.cx/~visy/lq1.zip
http://merko.phkk.fi/~vispim/lq1.zip

Translated from finnish to english with a hexeditor (:o :o :o)

I know there are people who still want to try it out.
(sorry for the dos engine)

#8
a short, postmodern game by me.

try it out :)

http://omena.ath.cx/~visy/dream.zip
#9
Shaman is an 80s horror movie starring a redneck former army employee
who has lost it.

Well, maybe the script tells you a lot more:

"look at tree"
"The Master's Spawn Stays Still And Whispers To Me. The Soil Is Hungry. The Soil Demands Flesh. I Must Obay."
#10
AGS Games in Production / Consult your Doctor
Wed 12/11/2003 07:35:10
Okay, so the Lassi & Roger game was just an excuse to get Lassi & Roger
into Reality, so that this game could be completed. So think it as a prequel.  

Plot:

Doc. DVS gets an invitation from Mad Scientist monthly magazine to an
award ceremony, but preparing the trip the doctor realizes he has no
way of travelling there.

He has the raise funds for a private helicopter doing various mad doctory-deeds
around the town.

The game will include a few new places (including Lassi&Roger Consulting at the
Max Griff building).

I'll have to retouch the DVS sprite a bit, but I myself like the lores look, so I'll base it on that.

Here's a beta version of L&R Consulting office.


#11
 ;D ;D ;D

It is completed.

http://porkkana.mine.nu:10080/~visy/lassiron.zip

:D :D :D

Seriously, this is my third game, and my last game I made over a year ago.

DaveGilbert or somebody, please add this to the RON site :)

Please download it to your server though. This server isn't the best one.

Thanks to all #ags oldbies, especially Gilbert Cheung ;)

Also includes my Lassi & Roger .cha's.

I would really love comments.
#12
Hello everybody. :)

I'd like to point out that I have gotten into a
such school study phase that I have lots of free time
until christmas ;)

That gives me the opportunity to return to my ags
activities after a years pause.

I'm still developing the REAL Lassi Quest 2 :D, it's quite different from Lassi Quest 1.
More news of it and possible screenshots later.

My main activity is a RON game, because for
years I've wanted to contribute something to
the world of Reality-on-the-Norm.

The RON game is yet to be named, but will at least
include unbelieveably good Deluxe Paint II graphics,
tracker music in style of Lassi Quest 1,
and an "interesting" plot line consisting of the bum
and his multiple personalities.

You may control many different characters.

This was told to you by visy in the year of hamufin 19245.56

#13
Hello.

I ares back.

again.

had fun on summer. almost completed lassi quest 2 (the "real").

you'll have it. soon. it's sexy. it's something else.

it's for you.
#14
Lassi Quest was the first complete AGS game. So there. :)
This is the bugfixed version for the crappy room change bug i found out... yesterday!??

http://visy.tukka.org/ware/ags/Lassi.zip



#15
After three months of "hard" work, I've come up with a sequel for the original Lassi Quest.

This is my second game in my 2 year ags perioid (or has it been longer?) so no big outlooks, guys :)

http://koti.mbnet.fi/~visy/ags/lq2.zip

Also my participation for Ags Opera:

http://koti.mbnet.fi/~visy/ags/advcre.xm

A song called Adventure Creator 1.00

Whew! Been a while since I've published anything :)

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