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Topics - Intense Degree

#1
The Penthouse

Game Page: https://www.adventuregamestudio.co.uk/site/games/game/2439-the-penthouse





A struggling artist receives a commission to paint a portrait of a wealthy businessman in his Penthouse apartment, but this apparent stroke of luck turns into something else entirely.


Made for April 2020 MAGS with the theme "Sky High".

DOWNLOAD https://www.mediafire.com/file/djw6vzhc1gkn6gp/The_Penthouse_v1.1.7z/file

Or see the Game Page: https://www.adventuregamestudio.co.uk/site/games/game/2439-the-penthouse

It's over 10 years since I last released anything, and it feels good to do it again. Shame it took a lockdown to make it happen.
#2
Weather

It feels like winter will never leave these shores at the moment but, in the usual course of events, April is a notoriously changeable month in Britain and whether it's sun, rain, snow, wind, storms or whatever, each conjures up it's own emotion and feel which can be quite weird when one turns to another on the same day!

Therefore, for this competition, I want you to compose something that reflects a change in the weather.

-   Choose your two types of weather
-   Compose a theme (tune/whatever) and make it sunny, or snowy or whatever you have chosen.
-   During the piece change the theme so it ends up rainy or windy or whatever.
-   The change can be sudden or gradual, but there should be two distinct parts of the piece where the same theme/tune (or a variation of it) feels like two different types of weather.
-   If the above is too vague feel free to do the same thing for day and night.

Deadline is 19 April.

Get to it composers!
#3
Ok doubtless this is just me being thick but I have made 0 progress with this game so far.

I have:

Spoiler
A screwdriver, a fuse and a passport
[close]

Otherwise I have acheived nothing!

Any hints?
#4
This is an unfinished background from an old project I was working on a couple of years ago before 2 knackered hard drives coming along at the same time meant I lost almost all of the work I had done.



However, having recently discovered this background (and you can blame Ponch for motivating me to get stuck back in to game making!) the thought occurs that I could use it as the basis for a background in another game I am knee deep in planning. The trouble is that now I look at it, the composition and perspective seem no good, especially the pavement. Clearly, if this is the case I may as well start from scratch rather than try to amend and complete the current version.

However, I am really no artist and even the above took me absolutely ages, as I tried to use detail to cover up lack of ability!

The question therefore is, is the background easily fixable? The grassy/playground bit would need amending/replacing anyway for the new game, but the basic shape of the background would be useful if it can easily be fixed up.

As you can probably tell I don't really know what i'm talking about art-wise(!) so any advice or tips would be welcome.
#5
Inventory Items.

We're all used to combining them with one or more others to make something completely ridiculous which would never work in solving a puzzle! However, this is the land of adventure games and therefore the most tenuous combinations will be the only way to overcome the ridiculous obstacle of choice.

However, this one here really takes the biscuit!



Rules:

1. You must come up with a combination of 2 or more unrelated inventory items which have been somehow joined together to make a combined item which will solve a puzzle in a ridiculous way. Bonus points if you describe the puzzle and use of the item!
2. No limit on number of colours.
3. You may rotate and/or resize.
4. Have fun! (This is mandatory and we have ways of telling!).
#6
I have a struct which is declared like this:

Code: AGS
struct pmoves{
  int value;
};

pmoves pmove[25];


(There is more of it, but this is the relevant bit for this question)

In the game each of pmove[1] - pmove[24] has a value of between 0-20, which is calculated on a number of factors within the game which change very frequently.

What I want is a function which will tell me which pmove has the highest value at any time. [in the event that there is more than one that shares the highest value, I just need it to return any one of them].

So far I have:

Code: AGS
function movechooser(){
  chosenmove = 0;
  choosemove = 1;
  while (choosemove <25){
    if (pmove[choosemove].value==1){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==2){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==3){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==4){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==5){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==6){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==7){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==8){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==9){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==10){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==11){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==12){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==13){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==14){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==15){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==16){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==17){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==18){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==19){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  choosemove=1;
  while (choosemove <25){
    if (pmove[choosemove].value==20){
      chosenmove=choosemove;
      choosemove=25;
    }
    choosemove++;
  }
  Display ("I have chosen move %d", chosenmove);
}


The logic (at least in my mind!) behind the above:


  • Choosemove is a variable to allow me to sort through the 24 options.
  • Chosenmove is a variable that I want to set to show me which of the pmove has the highest (or one of the highest) values.
  • Therefore first I cycle through all pmove.value and as soon as I get to the first one with a value of 1 chosenmove is set to that pmove. This is then repeated for a value of 2 and so on all the way up until 20. Therefore chosenmove ends up being set to the first of the pmove with the highest value.

Whilst I haven’t finished testing it properly (it is difficult with respect to where it is in the game and is conditional on one or two other bits that aren't quite working!), I can’t believe this is anything like the best way to do it but I’m having a bit of a mental meltdown at the moment and could do with some pointers or help!

Besides my stupid idea of using 2 variables that look almost identical(!) how can I do this better?
#7
Theme

Throughout the years many have been inspired, annoyed, bored and appalled by leaders. Whatever the emotion provoked, these are people who affect those around and under them.

There are many different levels of leaders from Prime Ministers and Presidents of countries, Bosses at work, presidents of societies, trend setters, heads of terrorist organisations, Captains of teams…

Whatever their field, they are people that other people follow either because they have to or because they want to.

However, leaders are also different in that some are charismatic, some boring, some “good”, some “evil”, some capable, some incompetent…

OK, you get the idea, they are all different!

Rules

1. Draw 2 leaders who are complete polar opposites of each other. Maybe they lead 2 opposed political parties, maybe they lead Apple and Microsoft, maybe they are just different in some of the other ways above, on whatever grounds, they lead and they are opposed!

2. No restrictions on colours or size except that the sprites must be AGS compatible.

3. Be witty, be funny, be serious, take liberties with the definition of "leader", whatever you like!

4. Feel free to name and explain your leaders!

Trophies to follow…

So get to it! :)
#8
General Discussion / Four Lions: Chris Morris
Thu 03/06/2010 14:17:57
Just wondering if anyone else has seen Chris Morris' (of The Day Today and Brass Eye fame) new film 4 Lions. For anyone who doesn't know it is a comedy/satire about radicalised muslim suicide bombers from Sheffield. Trailer here.

Personally I'm a fan of Chris Morris and I really liked the film, a mixture of the seriousness and absurdity of the position and ranging in style from laugh out loud funny to serious and poignant. I know that many people are of the view that Morris is just sensationalistic for the sake (and attention!) of it, but to my mind this was not the case in the film. Although clearly there is the idea of getting you to laugh at something you wouldn't normally, I think it is an honest (although I have no idea if it is accurate or realistic) look at something that scares a lot of people and about which the fear surrounding it in all likelihood massively distorts the average people's view of it.

Anyway i'd be interested to hear anyone else's opinions.
#9
Hints & Tips / Epic Adventures of Barry
Fri 30/04/2010 10:46:50
So....... i'm stuck!

I have (potential spoilers):

Escaped from prison, given the guard a green flower, commited arson and murder in the shop, cooked a fish and successfully taken the Lion King quiz.

I'm guessing I need to de-rust the robot, paint the apple green and somehow extract the spores from the mushroom. Unfortunately my ingenuity seems to have run out or (more likely) i'm being thick.

Any hints or downright answers?
#10
If there is one area in game making in which I am even worse than all others it is art (as anyone who played my previous game will testify ;D).

However, whilst my backgrounds are getting a bit better my character art ... leaves something to be desired.

Here is my attempt so far at the main character sprite, which is very much a work in progress at the moment.



In short, i'm fairly pleased with the basic shape of the top half so far, but I just cannot seem to get anywhere with the whole legs/feet area. Any help/tips as to the basic shape of the lower half would be very much appreciated, as would any advice on finishing the top half!
#11
On a hot July day a few summers ago, Mrs. Degree and I were walking along by the side of a river in Surrey. Eventually we lay down on the grassy bank listening to the sound of the water and looking up at the sky as a few solitary clouds drifted across. Suddenly Mrs Degree said "Hey look, that cloud looks just like a ..."

Luckily we were able to get a picture...



Weird or what?

Here it is again in outline



Rules.

You may:
Flip/rotate
Resize
Make minor adjustments to the outline
Include a background (optional)

No limits on colours and it can be anytime from dawn until dusk.

All entries welcome so get involved, you know you want to!
#12
Hints & Tips / The Colourless Sylph
Thu 17/09/2009 10:44:23
Don't you hate it when you get stuck in a game before Leon has had a chance to finish a walkthrough! ;D

So far I have...

Spoiler
Drained the fountain of water and read the markings except the one the sylph is sleeping on. I have got the decoder, sceptre, water in the vial from the pool in front of the mirror, On/off switch thing, magnifying glass, makeup and scroll.

How do I wake up the sleeping sylph (on/off switch only does so temporarily) and/or what do I do next?
[close]
#13
Colin Simpson Leaves Employment 


After what may well have been the worst weekend of his life the final insult comes when Colin Simpson has to go back to work on Monday morning! But can he continue to put up with a job he hates for a horrible boss?








EXPERIENCE the thrills, boredom and petty mindedness of working in a real office!

ENJOY the company of other employees, most of whom you would never talk to outside of work!










This is a short game and is my first released game so please do not expect too much or be too harsh!

Big thanks to my Beta Testers Big Ron and [ Arjon ] - cheers guys.

Hope you enjoy it....


DOWNLOAD

[EDIT] or here if that didn't work http://www.mediafire.com/?sharekey=6d768777a892ca82aaca48175a79d1c3e04e75f6e8ebb871


Intense Degree


#14
Hints & Tips / Curse of Life
Tue 24/03/2009 10:13:34
I'm stuck near the end of the game (I think!)

Have blown the safe and the cigar has gone into the mousehole, however I can't find any way to get it out again.

Any help gratefully received!
#15
Trying a game with v3, on the General settings window I selected resolution as 640x480 (and have backgrounds drawn in this res) but when I create a room the resolution is 320x200 ( I can see this in the "Visual" section of the properties window, which I cannot change) and backgrounds therefore appear massive. Is there something blindingly obvious I have missed? Manual/WiKi don't seem to mention this.
#16
I am having a basic scripting problem and wonder if anyone can help.

Problem:

The result I am trying to achieve is this. When the player selects a certain dialog option, an object on the screen (object 0 in the room in question) becomes visible.

The method I am using:

In the Character Interactions tab “Run Script” is selected and the script is…

  RunDialog (0);
  if (GetGlobalInt (2)==1)
  object(0).Visible = true;

By this I am hoping that the dialog will be run and if the correct option has been selected and Globalint 2 has been set to one, the object will become visible after the dialog has finished.

When the dialog option in question is selected in the dialog itself by the player a global variable (number 2) is set to true (1). This is done like this

@2  // option 2
shopkeep: xxxxx xxxxxxx xxxx xxxxxx
Set-Globalint (2) 1
stop

However, the game will not run (test) and the following error message comes up

Compile Error

There was an error compiling your script. The problem was:
In ‘Global Script'

Error (line 142): PE04: parse error at ‘object'

Do you want to fix… etc.

I have been through the manual/knowledge base etc. but can't find an answer. I am fairly new to the scripting part of AGS and so possibly the way I am trying to do it is just plain wrong and I would be grateful for alternative suggestions. I'm not even sure i am using the object/visibility command correctly but can't work it out from the manual etc.

I do however want the object to be turned on directly from the dialog and not from a subsequent interaction.

Any help gratefully received!
#17
After many years of enjoying adventure games and a good few attempts with AGS I finally have a game nearly finished!

This locations for this game are loosely based on the descriptions of locations from J.H. Brennan's "Monster Horror Show" (a book you won't have heard of!), but all characters, puzzles, story, music, sound etc. are my own.

The plot (well, the premise really):- Who are the heros? What sort of person has adventures? The Galactic Adventure Diary (GAD) calls all those who are watching their lives slip away and come to nothing, all those whose creativity and enjoyment are worn down by mundane unforgiving life, those who wake in the morning without hope and go to bed in the evening unfulfilled. The GAD changes these lives, it offers excitement and fulfillment, but not necessarily safety... Ever feel down and in need of excitement? This could be for you...

Sounds a little bit gloomy put like that but this is (I hope) a fun and enjoyable game although with perhaps a slightly deeper and larger underlying story than normal. Planned as the first one in a series of games, GAD: The Search for Doombane is definitely larger on story than graphics (and that isn't necessarily saying a lot!)

As you will notice my artistic and graphics skills are hovering aroung the zero mark but who needs good graphics in an adventure game anyway, It never put me off Kings Quest!







So, in summary, a first attempt, looks like it's been drawn by a 4 year old but hopefully an interesting (if simply made) and fairly short game.

Story: 95%
Puzzles: 100%
Graphics: 95%
Music: 10%
Sound:5%
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