I know this has been brought up before, but I'd like to bring it up again, because I don't see a viable work around.
In a game I'm working on, I need to be able to switch each room background between a total of _nine_ different images. Each one needs to be entirely different. Before anyone says anything, no, this isn't for an animation, I can't use objects, unless you suggest I use an object the size of the entire screen... Which is doable... Basically, there's a state-based system through which the room backgrounds need to be able to change, based on the value of a variable, which should be mutable at run-time.
The entire crux of my post is to ask Pumaman what purpose limiting the amount of backgrounds serves... I'm assuming it's a memory allocation issue, but it seems to me that it should have been made dynamic long ago.
Assuming that the 5 frame limit isn't going to be changed, I was curious as to any workarounds anyone might be able to suggest... I had thought of having more than one room per room.... but then things could easily get tricky. Please reply with any suggestions you may have. I had looked into the DynamicSprite functions, but I'm not up to date on their proper usage... can Dynamic Sprites be used to replace room backgrounds? If so, they may be a possible answer to my problem.
In a game I'm working on, I need to be able to switch each room background between a total of _nine_ different images. Each one needs to be entirely different. Before anyone says anything, no, this isn't for an animation, I can't use objects, unless you suggest I use an object the size of the entire screen... Which is doable... Basically, there's a state-based system through which the room backgrounds need to be able to change, based on the value of a variable, which should be mutable at run-time.
The entire crux of my post is to ask Pumaman what purpose limiting the amount of backgrounds serves... I'm assuming it's a memory allocation issue, but it seems to me that it should have been made dynamic long ago.
Assuming that the 5 frame limit isn't going to be changed, I was curious as to any workarounds anyone might be able to suggest... I had thought of having more than one room per room.... but then things could easily get tricky. Please reply with any suggestions you may have. I had looked into the DynamicSprite functions, but I'm not up to date on their proper usage... can Dynamic Sprites be used to replace room backgrounds? If so, they may be a possible answer to my problem.