For the record, I'm using WIn XP Pro SP3 and don't have this problem with AGS 3.3.0 beta.
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Show posts MenuQuoteDynamicSprite *GetSystemSprite (int system);
Returns the sprite of the system if we draw on sprite or Overlay.
We can use later this sprite in a Room's object so player can walk behind and
in front of the system.
QuoteAn unexpected error occurred trying to start up the AGS Editor. Please consult the details below and post the error to the AGS Technical Forum.
AGS.Types.InvalidDataException: Native initialization failed.
at AGS.Native.NativeMethods.Initialize()
at AGS.Editor.NativeProxy..ctor()
at AGS.Editor.NativeProxy.get_Instance()
at AGS.Editor.ApplicationController..ctor()
at AGS.Editor.Program.startupTimer_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Quote from: Crimson Wizard on Mon 02/12/2013 21:19:56
Ok, here's another try. I found that in some cases D3D9 can change window style, so this version has a fix to set it back when D3D9 is cancelled.
http://www.mediafire.com/download/o2193bkfljdbgkk/acwin1148plus_3dec2013.7z
Quote from: Crimson Wizard
One final thing in my list is music skipping (without threaded audio).
Can someone provide me more information on this: which game, what room transitions are affected? Does this happen everywhere or on some computers only?
Does this happen in your "Heroine Quest"? I still have some beta version, I may use it for test if I'll know where to look at.
QuoteError: Object reference not set to an instance of an object.
Version: AGS 3.3.0.1148
System.NullReferenceException: Object reference not set to an instance of an object.
at AGS.Editor.Components.RoomsComponent.GetPreviousDockData()
at AGS.Editor.Components.RoomsComponent.LoadRoom(String controlID)
at AGS.Editor.Components.RoomsComponent.ItemCommandClick(String controlID)
at AGS.Editor.Components.BaseComponentWithFolders`2.CommandClick(String controlID)
at AGS.Editor.ProjectTree.ProcessClickOnNode(String nodeID, MouseButtons button)
at AGS.Editor.ProjectTree.projectTree_NodeMouseDoubleClick(Object sender, TreeNodeMouseClickEventArgs e)
at System.Windows.Forms.TreeView.OnNodeMouseDoubleClick(TreeNodeMouseClickEventArgs e)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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