Well, I've been testing for several days now with 3.3.4, and so far, so good. No crashes or glitches to speak of, and the symbols limitation seems to be effectively lifted. It has posed no more problems.
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Show posts MenuQuoteIn the Draconian version that has scaling fixed, if you scale up a character and have smooth scaling enabled in the winsetup it will still retain the effect that exists now that AGD2 requires.
Quote from: Armageddon on Tue 02/06/2015 02:57:32
I think it'd be better to have it in the editor options to compile with it. I wouldn't want players changing it by mistake.
Quote from: Crimson Wizard
Say... is it not what "Smooth scaled sprites" config option does?
E: There is also "game.disable_antialiasing" script variable that disables this effect regardless of user settings.
If not, how do I achieve the effect? Does it occur with specific renderer only, for instance? Some info would help.
The only reference to "zooming" I found in Draconian Edition thread is this:
Fixed Scaling on D3D (and now works fine with "Smooth scaled sprites" option)
It does not sound as same issue to me; could it be you were talking about two different problems?
QuoteI think it is technically possible, because this change does not depend on anything else.
QuoteHowever, I would like to know if someone already tried compiling big games in 3.4.0 and if its safe. I did not have a chance to test this, because I do not have projects so big.
Quote__DialogScripts.asc(20): Error (line 20): symbol table overflow - too many symbols defined
Quote from: Crimson Wizard on Mon 10/11/2014 09:16:24
Are you using threaded audio in Al Emmo?
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