Thanks, good to be back! And thanks for debugging the screenshot with me, both of ya! Sometimes I just hate technology. Well, most of the time.

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Show posts MenuQuote1. Copy AGS.Plugin.DialogDesigner.dll to your AGS directory.
2. Run AGS, open your project.
3. Double click Dialog Designer node in the project explorer tree.
4. Select Dialog Designer.exe.
Then you can start writing dialogs and exporting them directly to AGS:
5. Write your dialog.
6. File -> Export to AGS -> Settings -> Set the dialog name.
7. Make sure AGS is open and your project is loaded.
8. In Dialog Designer, select File -> Export to AGS -> AGS Plugin (or Ctrl+E)
9. Switch to AGS, there should be a pop-up saying the dialog was imported successfully. You should see the dialog in your tree view.
10. To edit a dialog that you've already imported, open the dialog in AGS and double click on Dialog Designer in the project explorer tree.
video.renderStage = eD3D_StageBackground;
StartCutscene(eSkipESCOnly);
while (video.NextFrame() && !IsKeyPressed(eKeyEscape))
{
Wait(1);
}
EndCutscene();
Wait(1); // Need to wait here so the key press doesn't skip the dialogue
cEgo.Say("This is not shown without the extra wait");
Quote from: Cassiebsg on Tue 17/01/2017 21:33:37You can of course load the videos whenever you need them, shouldn't make any difference.
But then again, does the video need to be in room_load?
Quote from: Yitcomics on Thu 16/07/2015 07:46:34
I can't even finish my background in 6 days (sniff)
Quote from: Radiant on Tue 14/07/2015 15:12:28It will be once my lawyers are done with you!
But my name isn't Marie...
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