Yeah, planning dialogs is quite a bitch. That's why, a couple of years ago, I created Dialog Designer. Lately I've begun to feel restricted by the dialog tree, so later this year I might release a new Dialog Designer in which you can organize the dialogs into a network of dialog options and pieces of script.
For example, it would allow you to turn...
Code: ags
...into --->
Code: ags
And so on... The flow of the dialog would of course be defined visually instead of commands like goto such and such. But so far I only have a flowchart type diagram drawing program finished. Don't hold your breath.
For example, it would allow you to turn...
[option 1:] ego: How are you?
dude: Fine, thanks.
ego: I was wondering if you were the right guy to talk to about puppies.
dude: Yup.
return
[option 2:] ego: How's it hanging?
dude: Low and free.
ego: I was wondering if you were the right guy to talk to about puppies.
dude: Yup.
return
...into --->
[option 1:] ego: How are you?
dude: Fine, thanks.
goto seg1
[option 2:] ego: How's it hanging?
dude: Low and free.
goto seg1
[seg1:] ego: I was wondering if you were the right guy to talk to about puppies.
dude: Yup.
show options
And so on... The flow of the dialog would of course be defined visually instead of commands like goto such and such. But so far I only have a flowchart type diagram drawing program finished. Don't hold your breath.
