Congrats, Vince et al! 
I'm sure it's an awesome game. Shame I won't have time to play it for a couple of weeks.

I'm sure it's an awesome game. Shame I won't have time to play it for a couple of weeks.
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player.Say( "Who's that behind the door? Hello?" );
dude.Say( "It's me. The dude." );
cutToRoom( ROOM_ON_THE_OTHER_SIDE_OF_THE_DOOR );
// Now we're in the other room and the script continues running...
dude.Say( "I'm right here, can't you see me?" );
player.Say( "Oh, there you are." );
cutToRoom( ORIGINAL_ROOM );
// And we're back...
player.Say( "Well, that was fun." );
QuoteStill, is there any risk of breaking my game using the dialog editor?
QuoteSecondly, is there a way to import a dialog while AGS is running?
QuoteAre there any other dialog editors that have been fully integrated into AGS' user interface?
Quote from: Denzil Quixode on Tue 20/03/2012 01:27:06
I'm willing to maintain it! I just kinda... haven't been
Quote from: Denzil Quixode on Tue 20/03/2012 01:27:06
Some of the bugs that you describe I think - not certain - but I think they are already fixed in the development version, but it just never got turned into a release version. Either way I will try to sort out a new proper release version soon (and feel free to yell at me if I take too long again).
QuoteQuoteWhy aren't the game.variables available to the scripts?
This might be a restriction of the plugin API. Accessing struct fields is a different thing internally to accessing properties (which are really just getter/setter methods).
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