What are the chances of those two moons being in the exact same position of their orbit 10,000 years after the first picture?
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Show posts MenuQuote from: Eigen on Tue 30/11/2004 19:33:06So if I put in an secret hideout of Kazaa/Skype programmersÃ,Â, would it be reconizable that it's Estonia?
Quote from: Damien on Fri 31/12/2004 01:13:35QuoteCan you define "transition scene"?He ment if this scene will not be playable, if it would be used for a cutscene or something.
QuoteThe whole path isn't visible because a part of it (closer to the monastery) is behind a small hill. So Yak suggested to make the whole path visible if you're planning to make this background playable. That's because the character would be just a few pixels tall that far from the 'camera', and once behind the walkbehind (in this case - the hill) it would be quite hard to figure out where he is exactly.
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Quote from: YakSpit on Thu 30/12/2004 23:32:35
Bloody gorgeous.Ã, I especially like how it's not in the stereotypical time of day (e.g. red sunset, twilight, middle of the afternoon).Ã,Â
QuoteIf this picture is only a transition scene then the only things that need addressing are the ones damien mentioned.
QuoteWith so much detail in the background, the foreground looks a little bland and cartoony by comparison.
QuoteA little bit more textured /shaded detail on the tree and sharper leaves on the bush (with higher contrast shading) would do wonders.
QuoteYou might even be able to get away with blacking out the tree entirely (though I think it'd be a shame as touch-ups could solidify the image).Ã,Â
QuoteIf the front of the monastery is meant to be played on then the path should be visible whereever you need to perform actions.Ã, Walking behind the hill would be fine for transition but could be frustrating when the char's just a few pixels tall.
QuoteExcellent stuff.Ã, The buildings pique my interest and the picture's very moody.
Quote from: ProgZmax on Thu 30/12/2004 13:48:53
Care to explain how it's not exactly 'correct'?
Quotebringing me to this town in the middle of bum-fuck nowhere to bust a bunch of snot-nosed punks for shoplifting.
QuoteLook, I'm not such a bad guy, let's just say that some of my choices turn out all wrongâ€"the best laid plans and all that rot. A perfect example is trusting the words of a 'friend' of mine rather than my own gut feeling, bringing me to this town in the middle of bum-fuck nowhere to bust a bunch of snot-nosed punks for shoplifting.
It's not all bad, thoughâ€"after enduring an hour of my bosses' incessant bitching I may just be able to grab a beer and get the hell out of this shithole before I completely lose my mind.
Quote from: GinnyW on Mon 26/04/2004 12:57:39
Oh, hehe, I had the impression you may be from israel vause of you nick.. hehe
I can imagine your accent if your from Glasgow! Sorta like in Taggart, no?
Quote from: YOke on Mon 26/04/2004 12:37:00Quote from: Abulafia on Mon 26/04/2004 12:13:19
I'd just wanted to do a murder mystery with monks like The Name of the Rose.
hehe... cool. I've been playing with the thought of making a "The Name of the Rose" adventuregame for a while now...
actually it's not cool! you're stealing my idea!
QuoteWhere are you from?
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