Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Albino-I

#21
Very understandable.

My advice is: Don't make more that 3 classes. It's hard enough to make three.
#22
Well, while ago I tried to make 'Fate of Atlantis' styled background. It came out pretty good, so I decided to try to make an game version of the first Indiana Jones movie: Raiders of the Lost Ark.

Here's what I'v archieved this far, the title screen (it will scroll down when game starts). Tell me if you like this pic and if you do, do you think I should continue on this project.



(Everything is made in microsoft Paint expect for the clouds)
#23
Quote from: Mr Bungle on Sat 06/11/2004 16:00:44
...Or does that fall under 'wizard' as well...?

That's the point. Almost everything falls under the categories of 'Wizard' and 'Warrior'. Thief is pretty useless (atleast I think so), they'r also usually pretty weak (I like strong guys :P).
#24
Assasin? Hmm.. too thiefy..
Necromancer? Hmm.. maybe? Rich people always gets exited about occultism..
Bard? Rich people don't 'be' bards. They 'own' them.

I don't think 4th class is needed. Three worked in QFG, so it'll work in your game too.
#25
I think a pier or two, might look good at the sea. And somekind of ship of course.

Hmm.. And maybe a window to that wall.

But other than that, it's great. It has the right feeling in it.
#26
Critics' Lounge / Re: *NEW*(TLOTLL) Character
Mon 25/10/2004 16:18:02
Quote from: DanClarke on Mon 25/10/2004 15:55:00
Still quite unfinished, there's some pixels need adjusting here and there, and a few ideas i have for it too that I'm going to play with.

Hmm.. Those strings don't look very good.

Other than that: Great, fits with the rest of your characters.
#27
Thanks.

And now people, please stop posting here. I got my answers. Or it would be even better if someone could close this or something. Anyways, thanks for all the good answers.
#28
Quote from: intermalte on Sun 24/10/2004 12:04:34
@Albino
Is it ok for you when I use part of your bg as starting point for this tutorial?

Good that you asked, because if you wouldn't have done that, I would have complained about it. But now, when you asked so nicely. Yes. But you must add a small line of text to that tutorial that says my name (that I made it), and a text that says that the doors can't be used directly, but as a reference.

Anyways, nice tutorial.
#29
Quote from: intermalte on Sat 23/10/2004 21:21:36
The perspective is not ok - the vanishings point of the upper lines and the lower lines are different, so it's hard to draw stairs with correct perspective.
I ignored this and I did something for security. Some shadings are still missing but this version took enough time.


Thanks, but I'm still going to stick with my bg. Your backgrounds are all nice and stuff, but really, they don't fit my style, or atleast it would be hard for me to start copying your style.

Your bg is really good one intermalte, but those stairs are too big. Character would look funny walking up those stairs.

And please people. Don't post anymore critics. I just wanted someone to help me with those stairs, but I managed to do it myself. So no help needed anymore.
#30
No.

This is just a 2nd floor of an ordinary building. I don't think that kind of things are neccessary.
#31
Quote from: Remco on Sat 23/10/2004 18:17:06
hmm, first i told myself that i won't reply on a topic with that kind of name, but since i never listen to myself...here i go.

I agree with most of the comments, or the doors are way too big, or the stair steps are way to small.

There is also something wrong with the stairs going down, i cant really put my finger on it, but there is something wrong with it.

Try to move on with farlander his edit. It fits in your style, and the perspective is good

-Remco-

... I said before that my style doesn't fit his. I wasn't supposed to show anymore progress of this bg, but you made me to do it. From this pic you can see that our styles don't match at all (even I have to agree that his bg is pretty nice).



Edit: And the name.. I usually make the name sound little bit dumb so it will draw attention, but yeah.. maybe it doesn't fit in these forums :P
#32
Quote from: Damien on Sat 23/10/2004 17:56:57
I think that you should use Farlander's edit and fits your style the most. The new staircase is aÃ,  death trap. The stairs are too small, and too steep to climb, you might aswell use a ladder instead.

No, no, nooo, my friend. That's not so deadly, if you would have seen what 'I' have seen you wouldn't have said that, but don't worry, I'll add an railing there so little kids won't hurt themselves  ;)
#33
Quote from: aussie on Wed 20/10/2004 17:49:28
I've added a tute I recently made for designing backgrounds "the sustainable way" (320x200 DOTT-style).

Here's the link.

Designing backgrounds the sustainable way (5 easy steps)


If the link doesn't work, or geocities tells you the page does not exist, just paste the link on your address bar.

I did post this in the tutorial thread as well, but I wasn't too sure people would look actually at it there.

Note that Geocities allows very limited bandwidth. Even though the site is pretty small you might get a message saying I've exceeded the limit and you can't access it. It should be back up within an hour from the moment you get that message, don't worry.

Very nice tutorial. This should definately go to the 'tutorial' section of the main page. Very useful, but I still like to use some time with my backgrounds (it could also be that I'm so bad at it..).
#34
Heh.. And here's my versionÃ,  :P

I thought no-one would bother doing this so, I did it myself. I didn't know how to make the stairs better so I compleately re-draw them from an different angle. Here's what I archived.



I'm really sorry guys, but I have to stick to mine. Farlanders one is pretty good also, but it doesn't fit my own style. And I'd like to keep those doors as big as they are already.

Sorry if you worked on this for a long time..

Edit: And thanks aussie. I'll try that game.
#35
Well. Project Yesterday's Past is starting to get its first background, but it didn't went as well as I wanted. The doors came out pretty good, but stairs.. Well, not so well :P

So, I need help to get them look right. Any paint-overs would be appreciated.

#36
Quote from: Goél on Mon 18/10/2004 19:52:48
ummÃ,  isnt the flash suposed to be over the camera? i have never seen a camera where the flash is in the lens

This is very special camera  ;)
#37
Nope to that one too.

I'v tried it and it looked gay.
#38
Nope. Then it would hide the sewer tunnel.
#39
Thank you.

A-Hed will work with its anti-alising a bit, but that won't take (very) long.
#40
Updated image (Final?)!

I draw the guys down part and lighed up the sewer tunnel. It looks very good now (to my opinion), but if you'd still like me to add something, just fire away (or if you just want to say how good it is, feel free).

SMF spam blocked by CleanTalk