I'd also love to see this at AdventureX!
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Show posts MenuQuote from: Monsieur OUXX on Wed 09/10/2013 19:09:23
After seeing the first screenshot in the thread, I was about to post "I sense bad-taste 3D" (even though it wasn't obvious)
...And then I saw the screenshot posted by Grundislav, and it became crystal-clear: this 3D is AWFUL!
Quote from: Ascovel on Mon 07/10/2013 17:36:25
Would it be complicated to separate the font rendering from the rest of the image? So that we can e.g. have specific font sizes preloaded for specific screen resolutions.
Quote from: Mehrdad on Fri 20/09/2013 15:23:16
I tested 1280x720 for big GUI and a simple alpha channel rain and character on D3D.
Unfortunately i found stutter and slow show in fade GUI and move player.Of course i know it's depend to engine.I change cash ram size in winsetup too.but don't change anything.
What ways do you recommend for achieve to more speed?
Quote from: Crimson Wizard on Thu 19/09/2013 18:09:03
Feedback made in other thread:Quote from: Ali on Thu 19/09/2013 14:38:09It should, and IIRC I tested 1280x720 games in windowed mode. To clarify, what is your game's resolution and how exactly are you changing display resolution?
The biggest problem I encountered was the graphics failing to initialise when running in windowed mode with the resolution set to 1280x720 or less. Would I be right in thinking recent developments should make it possible to scale the window down to fit lower resolutions?
Quote from: Mehrdad on Thu 19/09/2013 19:10:52QuoteMy mean is: gRestartYN.I can't center it on screen (1280x720)
Do you mean one of your guis don't fit, or you are calling standart QuitGame dialog?
I will look into this soon.
Quote from: Crimson Wizard on Wed 04/09/2013 09:22:14
Hmm, I am scratching my head; I spent 30 minutes to make an experimental build with 1280x720 resolution, and haven't seen any problems except for some glitches related to zooming in the room editor. Unless I am missing something terrible, this (adding custom resolutions) might be easier than I expected.
I will return to this in a short while.
E: I used the build with free display modes I made earlier, so that could simplify things too.
Quote from: Andail on Sat 14/09/2013 17:54:34
Wait now, everybody, things are getting a bit confused here.
Myinah, I'm not sure what your post refers to, but "rape" wasn't being used metaphorically (at least not in Selmiak's first post - the second one I have no idea really)
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