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Messages - Antipas

#1
Parli Italiano?

If so, you might be able to help!

I have a small amount of text (one paragraph) which I'd like translated from English into Italian for my game, "Sophie Malone and the Unholy Legion" (screenshots etc. can be found on the "Games in Production" forum.) Bad past experiences mean I don't trust Internet translation programs. If you'd be happy to do this for me in exchange for a mention in the credits, please PM me. It's not much text at all, and if your English and Italian are decent it'll take literally five minutes.

Grazie mille,

Antipas.
#2
anian and mode 7 -

Thanks for the helpful comments, guys, I'm always really happy to pick up tips, the whole thing is a learning process for me. I'll check out the Sketchup renderer right away.
#3
For the benefit of this game's small but elite following, here's an update and some new screenies. The whole thing's about 75% done now, and I've made a few tweaks to the parts of the game covered in the demo. A little taste of the later stages follows.

An Arab market:




More Arab market:




Buried Templar chamber:




As you can see, I'm still no graphics virtuoso, but they're getting a bit better (remember this is a first AGS game!)

#4
Hey Strangechicken,

I'm looking forward to this one, the story looks right up my street. If you need any beta-testers, just give me a shout!

Sorry I'm so late on this thread, but I;ve just got one comment. In your post of 27th December, you said you're using lots of freeware 3d graphics elements from sites like Renderosity. That's how I'm building my game too. I just wanted to check that you are aware that, if you use that stuff, it's usually a requirement to attribute the creator of any graphics you use in your game's credits, even if your game is non-commercial? You might already know that, but I just thought I ought to tell you, I wouldn't want you to get in trouble! I only found that out part-way through making my game, and then I had to go back to Renderosity, ShareCG etc, track down every graphic I had used, and find the name of the creator, which took me bloody ages!

Anyway, keep us posted wth updates, and keep up the good work.
#5
Hi Tabata,

Glad you enjoyed it. As for your other comment, she actually does have trousers on, but I never realised quite how similar their colour is to her skin tone!!!! I'll be changing THAt texture before I put out the finished version!
#6
Hey Neon,

Thanks for the pointers. I've fixed the link and uploaded the whole thing as a ZIP file.

Apologies for my ineptness, everybody, it should all be accessible and user-friendly now!
#7
Thanks Matti, I completely misunderstood how the system worked! I've set up a Megaupload account, and put the link in the original post, so fingers crossed people should beable to access the demo!

Antipas.
#8
Hi all,

I've been lurking on the forums for a while and messing about with AGS, making little games for my own amusement. I'm currently working on a much more ambitious project, the first I want to share with the wider world. I'll make the demo available, along with screenshots etc. - please, if you like the sound of it, have a go and let me know what you think!


STORY -

LA girl Sophie Malone is unexpectedly called to Ireland after the death of her estranged brother Ben, a Catholic priest. She soon discovers that his death was not as straightforward as it at first seems, so she determines to find out the real story. Soon she is in deep over her head, and what starts out as a simple quest for the truth becomes a frantic race against time to thwart a global conspiracy involving a sinister religious order, an ancient Jewish myth and a lost artifact of immense supernatural power. Follow Sophie as she embarks on a gripping and unsettling continent-spanning adventure. Can she avenge her dead brother and, in the process, save the world from forces of unspeakable darkness?

SCREENSHOTS :









DEMO FEATURES:

- Over 20 rooms to explore, in two intriguing European locations.
- A feisty and likeable (and pretty damn hot) heroine.
- A memorable supporting cast.
- Pre-rendered 3D graphics.
- An immersive and largely original soundtrack.
- A compelling narrative arc, drawing on extensively researched real-world historical mysteries.


Total Game Progress:

- Story : 100%
- Graphics: 75%
- Puzzles: 50%
- Sound and Music: 25%.

The demo can be downloaded from here: -


http://www.megaupload.com/?f=7N1LPBS6

Antipas.
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