Umm , I think Space Quest III, then play all Space quest saga. King Quest, Quest for Glory, (But adventure games, Space Quest)
RPG (Eye of the Beholder)
Simulator( Wing Commander)
RPG (Eye of the Beholder)
Simulator( Wing Commander)
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Show posts MenuQuote from: DurqDeponia: The Complete Journey is free on humblebundle.com right now if you subscribe to the newsletter.
QuoteBabar hereThx see a lot of alternatives to Animate CC, but any here use any of them, need some feedback from user here, any use from the list, If not I need do a trial and error for best five.
Quote from: krisAwesome
angle += 0.09; // change this number to change the speed
if (angle > Maths.Pi * 2.0) angle -= Maths.Pi * 2.0;
object[3].Y = 460 + FloatToInt(Maths.Sin(angle) * 100.0, eRoundNearest);
// room script file
function room_Load()
{
if (mouse.Mode != eModePointer)
{
// change cursor to Pointer for menu
Mouse.UseModeGraphic(eModePointer);
}
object[0].Visible = false;
object[1].Visible = false;
object[2].Visible = false;
}
function oObject0_AnyClick()
{
Mouse.UseModeGraphic(eModeWalkto);
player.ChangeRoom(2);
}
function oObject1_AnyClick()
{
gPanel.Visible = false;
//show_restore_game_dialog();
lstRestoreGamesList.FillSaveGameList();
gRestoreGame.Visible=true;
//btnRestoreGame_OnClick();
//RestoreGameDialog();
}
function oObject2_AnyClick()
{
QuitGame(0);
}
function room_RepExec()
{
if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hPlay){
object[0].Visible = true;
object[1].Visible = false;
object[2].Visible = false;}
// Display("Mouse on the Play");
else if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hLoads){
object[0].Visible = false;
object[1].Visible = true;
object[2].Visible = false;}
// Display("Mouse is on Load)!");
else if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hQuit){
object[0].Visible = false;
object[1].Visible = false;
object[2].Visible = true;}
// Display("Mouse is on Quit");
else {
object[0].Visible = false;
object[1].Visible = false;
object[2].Visible = false;}
// Display("Mouse is on nothing");
if (mouse.Mode != eModePointer)
{
mouse.UseModeGraphic(eModePointer);
}
}
function room_AfterFadeIn()
{
//SetMusicRepeat(1);
aMusic1.Play(eAudioPriorityNormal);
}
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