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Messages - Arcangel

#1
Umm , I think Space Quest III, then play all Space quest saga. King Quest, Quest for Glory, (But adventure games, Space Quest)

RPG (Eye of the Beholder)
Simulator( Wing Commander)
#2
General Discussion / Drawing Tablets
Mon 08/04/2019 16:35:46
Any hear or test any of those tablets???

1) XP-PEN DECO 01     
https://www.xp-pen.com/product/84.html

2) XP-Pen Star 03 v2
https://www.xp-pen.com/product/44.html

3) Huion H610 Pro v2
https://www.huiontablet.com/all-products/graphic-tablets/huion-h610pro-8192.html

#3
AGS Games in Production / Re: Astral Horizon
Wed 27/03/2019 11:43:35
More and more remember me Privateer or Wing Commander and I love those game. Really like play your game Excellent work.
#4
General Discussion / Re: Free Steam keys!
Thu 24/01/2019 19:48:24
Quote from: DurqDeponia: The Complete Journey is free on humblebundle.com right now if you subscribe to the newsletter.

https://www.humblebundle.com/store/deponia-the-complete-journey
#5
QuoteBabar  here
Thx see a lot of alternatives to Animate CC, but any here use any of them, need some feedback from user here, any use from the list, If not I need do a trial and error for best five.

Thx for that list ty.
#6
IN good or best..... Important FREE...
OS: Windows.

Any pls comment. THX
#8
Try change DisplayAt (172,555,635 .....
DisplayAt(int x, int y, int width, string message, ...)
#9
Quote from: krisAwesome

TY work great. TY.
#10
I see that in Kathy Rain Options.

Select 5 languages:Mine only have 3 :tongue:

I think is with:
function ListBox1_OnSelectionChanged(GUIControl *control)
{
if (Game.ChangeTranslation("Spanish") == true)
{
  (Game.ChangeTranslation("Spanish");
}

}

But how I fill the selection in the option panel.

#11
Thx Khris work great

Code: ags
      
      angle += 0.09; // change this number to change the speed
      if (angle > Maths.Pi * 2.0) angle -= Maths.Pi * 2.0;
      object[3].Y = 460 + FloatToInt(Maths.Sin(angle) * 100.0, eRoundNearest);
#12
Need help with code because when use the instruction that Monsieur OUXX giveme the menu put icon pause(CLOCK). Not look good in menu, need to be free mouse pass over Play, Restore, Quit, and the object to the right stay up and down slow like float. But when I put the mouse over any menu hotspot the animation of the object stop. Any help????
#13



Only the object[3] in this example "Rock" go up and down.

This is a example menu. NOT my menu but similar.

Menu have 3
object[0] Play
object[1] Settings/Load
object[2] Quit
#14
Code: ags
// room script file


function room_Load()
{

 if (mouse.Mode != eModePointer)

{
        // change cursor to Pointer for menu
   Mouse.UseModeGraphic(eModePointer);
} 
 
object[0].Visible = false;
object[1].Visible = false;
object[2].Visible = false;
}

function oObject0_AnyClick()
{
  Mouse.UseModeGraphic(eModeWalkto); 
  player.ChangeRoom(2);
}

function oObject1_AnyClick()
{
  gPanel.Visible = false;
  //show_restore_game_dialog();
  
  lstRestoreGamesList.FillSaveGameList();
  gRestoreGame.Visible=true;
  //btnRestoreGame_OnClick();
  //RestoreGameDialog();

}

function oObject2_AnyClick()
{
QuitGame(0);
}



function room_RepExec()
{


  
 if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hPlay){
      object[0].Visible = true;
   object[1].Visible = false;
 object[2].Visible = false;}
 //  Display("Mouse on the Play");
 else if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hLoads){
      object[0].Visible = false;
   object[1].Visible = true;
 object[2].Visible = false;}
  // Display("Mouse is on Load)!");
 else if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hQuit){
      object[0].Visible = false;
   object[1].Visible = false;
 object[2].Visible = true;}
//   Display("Mouse is on Quit");
else {
      object[0].Visible = false;
   object[1].Visible = false;
 object[2].Visible = false;}
 //   Display("Mouse is on nothing");
 
 if (mouse.Mode != eModePointer)
{
   mouse.UseModeGraphic(eModePointer);
}
 
  
}


function room_AfterFadeIn()
{
//SetMusicRepeat(1);
aMusic1.Play(eAudioPriorityNormal);
}


How I put a object that "bouncing" up and down slow only move in Y.
object[3].Move(635, y, 4, eNoBlock);

I know Im rusty in program lot of years no programs I need start little basic. :undecided:

Thx for any help
#15
I'm just curious.

Egine :
I think here use AGS...;-D

Storyboarding (if any):
Paint Backgrounds:
Make Sprites:
Make Animations:
Sound Effects:
Music:


Installer?

Any else. (Pay or free)
#16
Hi, Exist a thread with a list of all of AGS commercial games until now (2018)? :)
I know from the past of the years, Don't sure if I'm correct Fatman was the first commercial game made with AGS.
#17
sorry bad place
#18
:embarrassed:

What happ with this game?????
#19
AGS Games in Production / Re: Astral Horizon
Wed 14/03/2018 18:26:31
https://www.myabandonware.com/game/wing-commander-privateer-219

A lot images that remember your game. I search for those now, TIME to remember. :cool:
#20
AGS Games in Production / Re: Astral Horizon
Tue 06/03/2018 17:44:12
For my, sound and looking like Wing Commander: Privateer, and I like a lot that game.

Now I  mark you and follow your progress GOOD LUCK. ;-D
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