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Messages - Atrocious Toaster

#1
I want it so that if you try to pick up, let's say Bottle, and you haven't finished some puzzle, you are refrained from touching it. But If you have, you are able to. I tried using this sequence:

function Booze_PickUp()
{
if (GetGlobalInt(1)=0)then
cBum.Say ("Hey, fella! Save that for 21! That's the hard stuff! Suprising enough to find a kid in juvie anyways!");
else
cBum.Say ("Well, my friend told me about it, so keep it!");
}

My guess: I'M WAY OFF!
#2
Well, I want one character to say one line without the menu, not that Display stuff. You know, the words over his head. I tried dialogue, but it still wouldn't go through!
#3
I just downloaded the Reality on the Norm Inventory pack, but when I got it all the objects/items were PCX files, a file type AGS doesn't support. I read the readme and it's got nothing. Please assist. I'M REALLY NEW!
#4
HOORAY! It works, but now A: I can't leave the chat with Phil when I click on Bye (I am SO NEW to this program :P!) And B: Every time I use Dialog1 for the LookatPhil Sequence it goes...

I AM SO CONFUSED! CAN SOMEONE HELP ME? THANKS!
#5
Of course *slap myself in the face* I used a Parentheses where it was not supposed to be used! I overlooked what I didn't need because I was looking for what I didn't have! Ow, my brain hurts. I'll check back to say what happens!
#6
So, I'm missing a second parentheses? I don't know exactly :P
#7
I am cursed by a non-bug continuous super-repeated message of death. Now it's this!
Error (Line 521): PE04: parse error ar ')'

And to confirm suspicions, this is line 521:

)

The one you told me to bracket. So, I'm at a loss here, folks! PLEEZ try to help. Oops! Pardon the first word on that last sentence. Please, okay? Thank you.
#8
I can't find a GIF file of Davy Jones to edit into Terrence. And I only got to the welcome sign and the Town Square. I have to find out how to edit it so they're not that big, and I have to fix the script with Phil.

So A: A GIF file of all Davy's animations.

And B:... That's it.

VERY APPRECIATED, I'M NEW AT AGS THOUGH I'M NOT NEW TO SCRIPTING. := :=
#9
Here's the btnDeleteSave_OnClick Function, the cPhil_Talk Function, and the cPhil_Look Function, in order on the global script.

function btnDeleteSave_OnClick(GUIControl *control, MouseButton button)
{
  if (lstSaveGamesList.SelectedIndex >= 0)
  {
    DeleteSaveSlot(lstSaveGamesList.SaveGameSlots[lstSaveGamesList.SelectedIndex]);
    lstSaveGamesList.FillSaveGameList();
  }



function cPhil_Talk()
{
dDialog0.Start();
}

function cPhil_Look()
{
dDialog1.Start();
}
#10
Now it says: "Error (Line 524): Nested functions not supported (You may have forgotten closing a brace)."

This is Line 524: function cPhil_Talk()

Now I know that bracket at the end of cPhil_Talk is closed. What, did I forget a space between k and ( ?
#11
Here's what I put in the last 5 lines of the script for Phil Nihilist about talking to him and activating the dialogue:


function cPhil_Talk()
{
RunDialog(dDialog0);
}

This is what it said about "Compilation Errors"

Error (line 525): Undefined Token 'RunDialog':P. I am in serious need of help urgently.
#12
I use the resolution, but it says it has to be the same size for every room! How do I get two different sized rooms in the same game?
#13
Yeah, they're related, practice the same warlock-craftery, they're like twins... "6" years apart, but thanks to Einstein, he's now about 26, so he should also be taller. And when he uses spells, it's red lightning that shoots out his eyes. ???. Yeah, I know.
#14
I use Windows XP with an X9 Graphics Card.
#15
No, no, and no, sadly. I've tried, but hey, it's trial and error, right?
#17
I originally intended to make a small character and kill him off, but I think I made Terrence to powerful a character, but that doesn't mean he's a villain yet or ever. Alas, I am bad at sprite design :( this is the best I came up with for his walk cycle, and I think he'll be too big for the screen  :P. So, if anyone could please create said character, I'll be nearly completely set for the game.
#18
I don't know, I could only get to room 0 and here's the image (working on test project).
#19


It always does that. Is this an error, a bug, and if so, how can this be fixed? ???
#20
Yeah, I cannot find the needle or the thread. Where are you even supposed to get that? I have the tongue, but I can't put it back in without the needle and thread. So If you could please help.
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