I want it so that if you try to pick up, let's say Bottle, and you haven't finished some puzzle, you are refrained from touching it. But If you have, you are able to. I tried using this sequence:
function Booze_PickUp()
{
if (GetGlobalInt(1)=0)then
cBum.Say ("Hey, fella! Save that for 21! That's the hard stuff! Suprising enough to find a kid in juvie anyways!");
else
cBum.Say ("Well, my friend told me about it, so keep it!");
}
My guess: I'M WAY OFF!
function Booze_PickUp()
{
if (GetGlobalInt(1)=0)then
cBum.Say ("Hey, fella! Save that for 21! That's the hard stuff! Suprising enough to find a kid in juvie anyways!");
else
cBum.Say ("Well, my friend told me about it, so keep it!");
}
My guess: I'M WAY OFF!