Anyone else having a problem getting his video to load? Tried 3 browsers and it won't load. Says it's unavailable.
EDIT: Nevermind. Musta been a Youtube hiccup.
EDIT: Nevermind. Musta been a Youtube hiccup.
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Show posts MenuQuote from: Secret Fawful on Mon 30/01/2012 17:53:33
Game developers have been learning all the wrong lessons from the adventure games of the past, and The Dig is no exception when it comes to a game that people glean all the wrong positives and negatives from. The greatest aspect of the adventure game, arguably, is exploration. Every single bit of the design of the Dig is suited toward exploration of a new, alien world. A world that doesn't operate under typical human thought, but an alien thought. A mode of thought that must be pieced together in order to understand it and thus survive. The Dig is a great example of fabulous design. Exploration isn't about convenience, but the adventure game of today typically is. That's why we've got games like Back to the Future that run on convenience and little to no exploration. Puzzles are part of the discovery and the progression, but a good adventure game is all about giving the player freedom to explore. That's why so many older games with "too many verbs" and text adventures are so great to me. They give more options to explore. Yes, this makes design tougher and sometimes it can fall apart. But it's better than what we've got now, because what we've got now doesn't get the core of the genre. Games like Indigo Prophecy and The Last Express are incredible because they have a plethora of options available to the player, and thus more freedom to explore your environment and the possibilities therein. A one click- two click interface is restrained and lazy. The Last Express ran on schedules, leading to a feeling of unpredictability, which made exploring its environment dangerous and thrilling. Gold Rush, for me, is one of the greatest adventure games ever made by this logic. It's also one of the most difficult, but it's by no means impossible.
Quote from: Secret Fawful on Mon 30/01/2012 02:58:10
The Dig? That game sucks. It requires too much logical thought, ingenuity, and stuff like trial and error. I hate puzzles which take time to realize the mechanics of in order to find a solution. That makes my brain hurt. I want quick, easy puzzles that I can get done NOWWWW!!!!!! Instead of spending two days to a week on a puzzle, I want to be able to finish it in several minutes, because otherwise it breaks up the experience and the pacing. Oh wait, that's the kind of stuff stupid morons say. Adventure games aren't movies, you dickless swine.
[goes back to playing Gold Rush, another great adventure game most people don't play because it makes them sprain their vaginas]
Quote from: cosmicr on Sun 15/01/2012 03:37:35
nice work on all the mini games, but if we added up all the time wasted releasing mini games then the actual game could probably have been finished by now.
Quote from: Andre999 on Tue 11/10/2011 22:26:40Quote from: quo_sp on Mon 10/10/2011 23:53:02
Have you seen Forrestal?
Thanks for the hint, but I must admit I have no idea who or what Forrestal is.
I am not feeling to clever over here now.
Quote from: selmiak on Sat 08/10/2011 19:33:04Quote from: BaptisteTheFool on Mon 03/10/2011 21:16:38
One question-- what was the purpose of the first screen with the split-trunked tree and the branch?
As I watched the whole movie again to find out what to do with the damned carved paving Stone, I found out that it is not a part of the movie, but all the backgrounds are really close to the movie. So guess who is running from the hovitos in this screenshot from the movie.
EDIT BY DARTH - PLEASE DON'T QUOTE WHOLE IMAGES ESPECIALLY WHEN IT'S THE PREVIOUS POST!
I don't know why the bushes next to the man with the hat look like a lion attacking him though. So if anyone can help me out with the carved paving stone I'd be thankful.Spoiler
I already put it into the loom but Indy just looked around and nothing happened...[close]
Quote from: grim107 on Tue 04/10/2011 21:11:54(And I'm stuck at the beam of light.)
Quote from: Lt. Smash on Mon 03/10/2011 21:39:54Quote from: Darth Mandarb on Mon 03/10/2011 20:50:59That's my fault. It was no easy process doing the translation of the translation. I don't know who did the first translation (spanish -> english) but it mostly seemed to be done via google-translator (sorry, I don't want to offend somebody, it just looked like that). So to understand the logic behind these sentences, I had to play the game in Spanish and retranslate most of the English lines. So it could be possible that there are one or two lines, which I forgot and don't seem right/appropriate.
- the phrase "let's leave it" feels wrong to me... I'm guessing it should be translated to "Let's go"
All in all, it was really nice to be able to help creating such a wonderful game and bring in some new ideas that, apparently, got realisedAnd, if you want, I would continue my work as translator and "idea-creator" (
) on the full game.
Quote from: Darth Mandarb on Mon 03/10/2011 20:50:59
Nice little demo. I particularly liked the music!
Some nitpicky stuff:
- the open screens (the company logo and the fan community graphics) are on the screen a LONG time and are unskipable (made me think something had gone wrong)
- It is a tad bit tedious to have to wait for the secondary characters all the time (watch them walk) at the begining of the demo (you walk off the screen, then Sapito follows, then Barranca) it really slows down the game play
- the phrase "let's leave it" feels wrong to me... I'm guessing it should be translated to "Let's go"
All-in-all I liked the feel of it and think it's off to a great start! Keep up the good work team!
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