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Messages - Bartimaeus

#121
Well you see the game is 2D, so the player walks on almost a platform.
The walkable area is only about 2 lines thick - which it shouldn't really be.
I thought about it being a baseline problem, but I couldn't seem to move the character either so I ruled that out.

If it was a baseline problem then he would have just walked out from behind the object.

Im pretty sure it was some kind of funky walkable area problem.

;D
#122
Okay I changed it to the Transparency (which is so much more convenient) but it sill didn't work, but then I took a closer look.
When the dialog was displayed it was fractionally lower down than before he went in.
I took the y variable up one (which ultimately lowers the character) and it worked!
The walkable area is only a few lines wide so thats why its so tight but it's still weird coz i just used the same variables as before.
For some reason my character got bumped up inbetween.

Oh well, problem solved.
Thanks,

~Billy  ;D
#123
Okay here's the end of a  script for an interaction with a door.
It all works but there's just one problem.

AnimateObjectEx(3,0,50,0,0,eForwards);
  player.x=38;
  player.y=157;
  SetCharacterView(PETER,3);player.loop=0;
  DisplaySpeech(PETER, "How... Unpleasant.");
  AnimateObjectEx(3,1,50,0,0,eForwards);


Right... the player has just done what he needs to do behind the door (Its a cutscene) and the AnimateObjectEx is the door opening for him to come out. Now underneath that I have the player's position and the the view I want it to set for him (his normal, visible, view). The problem is that this isn't happening.
The door closes and the speech is displayed where the player should be but you can't see him.

I used the SetCharacterView earlier for when he enters - it gives him a transparent view - and that works fine, so I don't really know what's wrong.

Help please,

~Billy
#124
Okay thanks alot,
I'm glad it's so simple.

Changed the name to SPEAKER and it all works fine now - well, my scriptings screwed but there are no errors and nothing I can't fix.

Cheers,
~Billy
#125
Okay here's my interaction code for opening a door.
The character uses the 'Outhouse', the door opens, a few narrative sounds, the character exits, the door closes.

  // script for Object 3 (Outhouse): Interact object
  MoveCharacter (PETER, 38,157);
  while (character[PETER].walking){Wait(1);}
  AnimateObjectEx(3,eForwards,50,0,0,1);
 
  SetCharacterView(PETER,8);
  AnimateObjectEx(3,eBackwards,50,0,0,1);

  player.x=31;
  player.y=29;
  Wait(10);character[NARRATOR].x=31;
  character[NARRATOR].y=129;
  DisplaySpeech(NARRATOR, "Squelch!");DisplaySpeech(NARRATOR, "SPLAT!");
  Wait(20);DisplaySpeech(PETER,"I think I found something ...");
 
  AnimateObjectEx(3,eForwards,50,0,0,1);
 
  player.x=38;
  player.y=157;

  SetCharacterView(PETER,3);
  AnimateObjectEx(3,eBackwards,50,0,0,1);


When I try to run this in 2.7, this pops up:

  ---------------------------
Compile Error
---------------------------
There was an error compiling your script. The problem was:In: 'Internal character defines'Error (line 26): macro 'NARRATOR'

already definedDo you want to fix the script now? (Your room has not been saved).
---------------------------
Yes   No   
---------------------------


I click on Yes, I get this:

---------------------------
AGS Editor Warning
---------------------------
The error occured in an internal AGS script. This should never happen; try re-installing the latest version of AGS.
---------------------------
OK   
---------------------------


I don't even have a line 26 in my interaction script.

Wazzgoin'on!

~Billy
#126
Critics' Lounge / Re: An idea for a game
Mon 29/08/2005 15:33:44
Sounds cool man but if you're gonna make the game then work hard on the atmosphere.
A game like this would be really awesome with the right art, music and general atmosphere.
#127
Critics' Lounge / Re: Inside the Hut!
Fri 26/08/2005 21:10:48
Thank you khrishmuc!

I'm probably going to end up with pretty much that and maybe add Valiant's thatch and I might use Smurf's idea of making the objects appear out of the wall - but I might leave that for style purposes.

Kudos to everyone who posted and helped me out!
;D
#128
Critics' Lounge / Re: Inside the Hut!
Fri 26/08/2005 18:11:39
Still, thanks alot man - Things are so much easier when people want to help.
;)
#129
Critics' Lounge / Re: Inside the Hut!
Fri 26/08/2005 15:57:31
Okay well thanks alot to everyone, I really appreciate all the time you've put in.

I don't want the window to be in the middle of the screen, so I guess Im going to have to make the game a little unrealistic - its not that big a problem.
Smurf captured what I wanted pretty well, as did valiant - although with the light...

To Corey thanks as well but Valiant has a point - if overused that photoshop lighting effect can look weird, I dont use photoshop though so I wouldnt really know. Still, thank you for putting your time into helping.

Ali, I cant see the picture you posted? Is it just me?

~Billy
#130
Well Im pretty sure that you can just do it straight off in AGS as well.
If you import the sprite sheet of all the kirby's, then instead of clicking
'Grab entire image', select the part you need.

Hope this helped...
~Billy
#131
Critics' Lounge / Re: Inside the Hut!
Thu 25/08/2005 12:26:33
Okay thanks alot to everyone who's posted so far.

Valiant, my game is in 2D and I like your paintover very much, that's the kind of lighting I was looking for.
Corey, yours was good too but something about it didn't look right.

The only thing I didn't like in your paintover, Valiant,  is that light. I was hoping not to have a light at all - just the window which should be very bright because it's smack bang in the setting sun. Surely it's possible to make the room visible even with such a small light source? Is a light really necessary?

Another thing Ive noticed is the flower on the window sill - that should be black because of the light outside, but obviously I can fix that.

Ali thanks for the comments, the problem with me making it like the MI example you gave is that this room has to be strictly 2d.

Crits and paintovers still welcome!!
#132
Critics' Lounge / Inside the Hut!
Wed 24/08/2005 13:26:41
Hey everyone,

Okay I need a bit of help on this.



Im pretty happy with it, my main concern is lighting. Its supposed to be a setting sun outside and the only light source is the window.
Don't really know how to draw light coming from a window...

Also it's the inside of a hut so I made the roof round and Im thinking about adding thatch sticking out... somehow.

What do you guys think?
Paintovers more than welcome.

~Billy
#133
A more recent one:

"DO NOT MOCK ME PIG-FOOL!"
- Balloon Man

#134
The whole pictures-can-talk thing is pretty vague.
If you read the earlier books you'll find that these were all probably just for the magical effect.
I find it weird that there's a picture of Dumbledore on the wall and they're all worried about him being dead. You can talk to it and it can talk back...
#135
I really enjoyed this book, I like the whole series and I really do think she's a good writer.
A few things though,

Spoiler

As to the love stuff: I agree that it was really weak in the book and it kind of let me down a bit. I thought that if she was going to go into all the lovey dovey things she could have at least done it properly. However a friend of mine told me that there was an adult version of the book. This kind of makes sense to me, because if you think about it - This is still essentially a kids book (Or is meant to be)... maybe she homed in on that aspect more in the Adult version...

Something Progmax said also made me think: Dumbledore is closely affilliated with his phoenix, Fawkes in much the same way as Voldemort and his snake, Nagini. At Dumbledore's funeral it says that Harry thought he saw a blue phoenix rise out of the tomb. I really like the idea of Dumbledore being like a phoenix, the bird that ressurects from the ashes - Although I dont really have much hope of Dumbledore coming back to life.
[close]

Finally, there's also the Peter Pettigrew aspect that nobody has yet mentioned. He hardly played a part in this book and its therefore a given that he's in the next because the thing about Harry keeping him alive is supposed to have large significance too.

This last book is gonna be a doozy...

~Billy
#136
Good one Vel, that sounds really cool.
Dig the choir.
;D

~Billy
#137
That's the sexiest dog I've ever seen.

Awesome walk-cycle, well done man.
;D
#138
General Discussion / Re: London Subway
Thu 07/07/2005 18:02:50
"blessed military raid..."
I've never heard such total crap in my life.

I would also like to offer condolences to all who suffered from this.
#139
Here you go!

Ode to LeCapitan

Nice 'n fast entry, I hope you guys like it.
Once again done on my electric piano... Must get SoFtWaRe... So it's rather uneven in certain places.

I tried to get a nice piratey melody, so... Yeah.

I have no idea why it is so soft but I urge you to just turn your volume up.

;D
#140
Critics' Lounge / Re: Mountain and and a river
Sun 26/06/2005 19:46:10
A crap-load of life!
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