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Topics - Bartimaeus

#1
What is a Photoshop WhEnsDay?

Photoshopping isn't drawing a completely new image -- It's editing images to create a new image, such as editing one image or combining several images. The contest usually lasts for a fortnight. Also, you don't have to specifically use Photoshop -- Paint Shop Pro, MSPaint, or any other programs can be used. Please make sure your image doesn't exceed the width of the screen.

See this link:
http://www.somethingawful.com/photoshop/

And for other examples, see here:
http://www.worth1000.com/

-------------------------------------

This week's topic: Mismatch

Find a character from an adventure game and put him a different one.
The funnier the better, hope we get a few entries.

Incredibly lame example:


I'm hoping this theme hasn't been used before cause I'm not sure...
Good luck!  :D


#2
Completed Game Announcements / The Netherworld
Tue 04/07/2006 14:18:26
Download it here: The Netherworld

You are Godfrey, a confused spirit who has just arrived at the banks of the River Styx.
There is an underworld after all, but something doesn't feel right (Other than being dead).

- Talk your way out of sticky situations
- Utterly destroy all foes who stand in your way
- End the torment of souls everywhere

Play your way through The Netherworld  ;)

Screenies:








This game was made for the June MAGS by myself and Zor. I did graphics, he did scripting.

Okay this is not the MAGS version of the game, as there was a HUGE bug in that from which I expect to be mauled and severely injured for. An important item didn't drop.
This has been fixed in this version along with some other minor bugs and details.
My apologies to everyone we frustrated with that bug.

We recommend that you read the readme, which is nothing fancy, it just explains the verbcoin used as well as the method required to use something on yourself. (Fiddly things like that)




We hope everyone enjoys the game. Please don't hesitate to tell us about any bugs or problems you find.

~Bartimaeus
~Zor






#3
Critics' Lounge / Neophix
Sat 11/03/2006 12:55:55
This is a poem I made for fun the other day. I wanted it to have a kindof fantasy element to it and it's meant to make the reader visualise the words vividly. Dunno if it does but comments and crits would be welcome.
:)

Neophix

There sat an old man atop a hill
On a wizened chair of weary bone
His dirty-white hair would surround his face
As the wind began to howl and moan

And everything about this man
Was dead, but for the gleaming eyes
That seemed to cackle and come alive
With that blue electricity that never quite dies

The corners of his mouth then twitched
And his eyes, they seemed to surge in power
As they gave the silent, sharp command
For a torrent of rain to begin to shower

The clouds overhead blocked out the stars
In a whirling storm of wind and rain
And for a moment in time the night was black
Black, until the lightning came

A bolt of deadly, blinding light
The long, steep hill was briefly lit
And the cackling face of the ancient man
Smiled vaguely, before being searingly split

After 500 years of silent watch
Neophix was dead, the light-sword's kill
But as the ashes cleared and the night grew calm
There sat a young man atop the hill
#4
General Discussion / Strong Bad!
Tue 14/02/2006 16:33:18
Hey well I came across this the other day:
http://www.homestarrunner.com/sbemail58.html

I think it's pretty funny so I thought I'd share it.
There're a ton of these movies. Here's one thats probably more appropriate:
http://www.homestarrunner.com/sbemail94.html

:D
#5
Hey, it's been a while since I posted something of my own in the critics lounge so...
I've been trying to sharpen up my drawing and coloring skills since I got Photoshop a short while ago and I recently sketched out a copy of a Discworld character from a book of my brothers. I scanned it into my PC and had a go at coloring it.

Heres the sketch:


And the colored version:



It's meant to look like concept art, offhand yet somehow professional looking. I know I havent achieved this yet but... Im trying to get there  ;)

Crits and ideas and... anything would be appreciated.
:)
#6
Okay here's the end of a  script for an interaction with a door.
It all works but there's just one problem.

AnimateObjectEx(3,0,50,0,0,eForwards);
  player.x=38;
  player.y=157;
  SetCharacterView(PETER,3);player.loop=0;
  DisplaySpeech(PETER, "How... Unpleasant.");
  AnimateObjectEx(3,1,50,0,0,eForwards);


Right... the player has just done what he needs to do behind the door (Its a cutscene) and the AnimateObjectEx is the door opening for him to come out. Now underneath that I have the player's position and the the view I want it to set for him (his normal, visible, view). The problem is that this isn't happening.
The door closes and the speech is displayed where the player should be but you can't see him.

I used the SetCharacterView earlier for when he enters - it gives him a transparent view - and that works fine, so I don't really know what's wrong.

Help please,

~Billy
#7
Okay here's my interaction code for opening a door.
The character uses the 'Outhouse', the door opens, a few narrative sounds, the character exits, the door closes.

  // script for Object 3 (Outhouse): Interact object
  MoveCharacter (PETER, 38,157);
  while (character[PETER].walking){Wait(1);}
  AnimateObjectEx(3,eForwards,50,0,0,1);
 
  SetCharacterView(PETER,8);
  AnimateObjectEx(3,eBackwards,50,0,0,1);

  player.x=31;
  player.y=29;
  Wait(10);character[NARRATOR].x=31;
  character[NARRATOR].y=129;
  DisplaySpeech(NARRATOR, "Squelch!");DisplaySpeech(NARRATOR, "SPLAT!");
  Wait(20);DisplaySpeech(PETER,"I think I found something ...");
 
  AnimateObjectEx(3,eForwards,50,0,0,1);
 
  player.x=38;
  player.y=157;

  SetCharacterView(PETER,3);
  AnimateObjectEx(3,eBackwards,50,0,0,1);


When I try to run this in 2.7, this pops up:

  ---------------------------
Compile Error
---------------------------
There was an error compiling your script. The problem was:In: 'Internal character defines'Error (line 26): macro 'NARRATOR'

already definedDo you want to fix the script now? (Your room has not been saved).
---------------------------
Yes   No   
---------------------------


I click on Yes, I get this:

---------------------------
AGS Editor Warning
---------------------------
The error occured in an internal AGS script. This should never happen; try re-installing the latest version of AGS.
---------------------------
OK   
---------------------------


I don't even have a line 26 in my interaction script.

Wazzgoin'on!

~Billy
#8
Critics' Lounge / Inside the Hut!
Wed 24/08/2005 13:26:41
Hey everyone,

Okay I need a bit of help on this.



Im pretty happy with it, my main concern is lighting. Its supposed to be a setting sun outside and the only light source is the window.
Don't really know how to draw light coming from a window...

Also it's the inside of a hut so I made the roof round and Im thinking about adding thatch sticking out... somehow.

What do you guys think?
Paintovers more than welcome.

~Billy
#9
Critics' Lounge / Squirrel
Sun 12/06/2005 09:47:50
Okay... Here is a really small squirrel.


x4:

And yes, he really is this small in the game.
The problem is, he looks like crap.

I can't draw animals to save my life and the fact that it's so small doesnt help.

What do you guys think?

edit by Andail:
Added larger version
#10
Right,

I can't seem to get my character to walk-behind The objects on the screen. It is a platformed screen so the walkable area is basically only a line.
I know this is probably a stupid mistake but I went through the manual and looked at the tutorials and it all said the baseline should be at the bottom of the walk-behind, etc. I even tried putting the baseline on top but my character still just walks right past...

Okay here is my screen:



As you can see, the character only moves along a line (Only side walk-cycles)

For another technical question then:
Is it possible to make it so that just a click to the left or right will make the character move, even if its not right on the walkable area line.
Surely...

Okay, I did try to look this stuff up in the manual but I apologise if I've been dumbo and overlooked something obvious.

Cool...

~Billy

#11
Critics' Lounge / New Background
Fri 10/06/2005 14:47:08
Okay this is for a game I'm making for a friend...

It's meant to be in the Kalahari with the sun setting.



What do you guys think of the lighting?
I'm also not too happy with the ground itself, but what can I do to change it?

Finally, there is supposed to be an electric fence around the hut, but I dont want the fence obscuring the hut from the front.
Does anyone have any ideas on the matter?
I also want to put barbed wire on the top of the fence but I don't know how to draw it.

Paintovers will be GREATLY appreciated but critics will do just fine.
:D

Thanks guys,
~Billy
#12
Critics' Lounge / Peter and his Walk-cycle!
Mon 30/05/2005 21:37:11
Okay, meet Peter.



This is his walkcycle as far as I've done it. I've had a look at it in AGS and it looks pretty good, but there are certain things I still need to do.
For, example, someone told me once that there's a frame where I should lower the head by a pixel to make it more realistic. But I'm not too sure how to go about doing this.

He's supposed to be a 6 year old kid, carefree and slightly mischievous. His arms are meant to swing up and down like that.

Does anybody have any suggestions or comments?
If you can find a way to improve it somehow it would also be greatly appreciated. This is my first walk cycle and it took me while.

:D
~Billy
#13
Critics' Lounge / The Classroom
Fri 20/05/2005 18:36:57
Okay, this is actually my first official AGS room and I'm pretty happy with it.
Never too happy for some criticism though!

The only problem I have is with chairs. I was originally thinking of those big ol' blue plastic ones... But I'm struggling a bit.

Have a look, I dare you.
:D


#14
Critics' Lounge / Finally - My website!
Fri 22/04/2005 16:52:43
Okay guys, I've been working on a Flash website and I wanna hear what you guys think so...
um...

Think!

http://www.digitek.co.za
#15
Critics' Lounge / Stairs... AAAAARGH!
Wed 20/04/2005 15:50:50


Okay... These stairs... They suck.Ã,  :P

For the love of me I cannot improve this picture. I wanted to have a simple flight of stairs for a cut scene. They're supposed to be made of wood with yellow railings and no bottom to them (Like I have at the moment).

Basically, it's just the stairs and then the guy walks down and off the screen.
I can picture this almost perfectly in my head but I cannot seem to draw them in paint.

The railings look so wrong I'm actually a bit scared. Does anyone have any ideas of things I can do to make it look realistic?Ã,  :-\

~Billy
#16
Critics' Lounge / Prison...
Wed 13/04/2005 18:47:32
Right...
This tune is somewhere further back in the critic's lounge but nobody seems to have had a proper look at it. (It had other stuff too)

I'd like to have this critted though coz I must say, I'm pretty proud of it.
100 % original - Don't wanna hear that it sounds familiar... Enjoy!

:) Ambient (minor)
#17
Critics' Lounge / Theme song: Pre-School Peter
Tue 05/04/2005 18:26:03
Right... Hi guys!

Well, I wrote this tune for the theme song of my game. The piece has a basic theme in it, then solo's and then goes back to the theme.
I realise that the quality is sketchy (I wrote it on my keyboard) and that there will be odd gaps in the music, but this is more to see if you guys like the melody or maybe have a better instrument in mind.

I tried to make the tune lively because the game is about a cheeky pre-school kid, just so you know.Ã,  ;)

Pre-School Peter

Go on... Listen... You know you want to!
Enjoy!Ã,  ;D
#18
Hey everyone,
Just wanted to talk about this game I'm making with Zor.
I'm fairliy new to AGS so this is gonna be my first proper game.
Okay... So...
It's set in the time just after Napoleon was exiled. Our hero, whatever his name is, is falsley accused of aiding the banished Napoleon and is sent to this real awful prison to rot. Naturally, the player must escape. Not only the prison, but the island as well. It's gonna be a fairly short game but with some good puzzles.
What do you guys think?
Can anyone think of a cool name?
#19
Beginners' Technical Questions / Ambient sound
Tue 28/09/2004 21:50:08
The other day I figured out how to use this ambient sound thing to make a sound play in the background. However...
Whenever it changes rooms, the sound obviously has to start over again. As you can imagine, this sounds pretty weird on the game.
So, I searched the manual and I found this helpful titbit:
game.ambient_sounds_persist
According to the manual, if I set this to (1), the sound should play through the rooms. The only problem is that I don't know where to type all of this in.
In the global script?
I don't have a clue.
I'd really appreciate some help.
Thanks.
#20
Beginners' Technical Questions / Font Colour?
Sun 26/09/2004 21:25:20
Hey... Still new, so go easy. I like the default font on AGS, it's fine. The only problem is that it's red. I need it to be white. Does this mean I have to create a whole new font and import it, or is there a way to just change the colour. I checked the help file on  font but it mainly just said how to import different fonts. Help would be appreciated.
Thanks.
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