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Messages - Ben

#541
Well, I don't know what happened, but my computer is being a bitch. Whevever I start my computer, it works fine for a few minutes, and then a program called svchost.exe (in the windows/system32 folder) crashes. When that happens, I can no longer copy and paste from the clipboard, Internet Explorer can't open anything in a new window, and some programs don't run when I clcik on them. I have no idea what to do, so I figured I should ask around. I'm completely stumped, and can't even find the error file that the program wrote to. Svchost is obviously something that works in the background of Windows 2000 and is essential to a lot of basic operations, but that's all I've figured out. I'm not really sure what kind of help I'm expecting to get here, but it's Microsoft tech support is anxious to help..
#542
I like Darth's entry. Nothing like a Volvo full of pot..

Gil: Dpaint doesn't work too well on my computer. It's much quicker for me to just use PSP, where I can zoom in and out easily and don't have to worry about a slow mouse. I love Dpaint, bus she keeps breaking my heart. The pretty ones always do  :P
#543
I've seen Roy Frequently on another forum (Pixelation).

We fed Yufster to Helm.
#544
I think the resolution is there because the plugins page uses the same system as the games page. So you can probably ignore it.
#545
General Discussion / Re:Strange....
Mon 11/08/2003 03:41:39
What's wrong with this topic? I think we had a good siscussion going on here. It's not like that thread she started about fruit..
#546
Just the line tool in Paint Shop Pro and lots of hand-dithering, which isn't difficult if you have lots of free time. The hardest part is finding the right colors..
#547
General Discussion / Re:Strange....
Sat 09/08/2003 20:11:12
I wanted to be an archaeologist too. I think kids just like digging in the dirt.

I also wanted to make computer games. And star in a sitcom. And be a comedian. And a rock star (Not a real one. more like Uncle Jesse on Full House). And a cartoonist. And a baseball player. And a hotel manager. In fact, I had a plan that I'd somehow do all of these things at the exact same time. I've had to rethink a few things since then..

EDIT: I wanted to be an inventor too. Fuzz reminded me.. Er, I mean will remind me. I had an idea that I'd build cars, but since I didn't know how cars worked I decided that they'd be powered by the driver's feet (like Fred Flinstone's car), and since I didn't know where metal came from I thought the whole thing should be made of wood.
#548
"A Boy and his Blob 2"? I've been waiting for about fifteen years!

I don't even care what Lucas Arts does anymore. If they produce some amazing adventure a few years from now, I'd be pleasantly surprised, but I'm not expecting anything good from them. Right now independant adventures show more promise. I'd much rather play original games like Revenants, What Time Is It, or Run Hot.

Only problem is that we have no idea whether or not they'll be finished.
#549
I think he meant explain why you think it's mediocre.. I don't see what Mods being annoying has to do with the game.
#550
Nice  ;) .  The new properties thing is a great, as are the new dialog options and the character scaling.

I found a small bug, though. Not sure if I should post it here, since it's not really 2.56-specific, but here it is anyway:

If you check "characters turn to face direction" and use FaceLocation in the "before room fades in" event or the global "Enter Room" evend, the game crashes with a message saying you can't use blocking commands before the screen fades in. I guess having the characters turn instantly in these events would fix that problem.
#551
Always adjust your mirror before driving:

#552
I think the best way is just to use Deluxe Paint. I'm not sure if it's abandonware or not, but I'm pretty sure it's not sold anymore, so I wouldn't feel guilty about downloading it. I can't seem to find a place to download it either, but I could provide a copy..
#553
I guess I'll choose Evil. He made good use of the color limit, drew a good looking sprite, and was one of the most creative/perverse. Evenwolf and Dunezone did some good sprites too, but since only one person can host the next sprite jam, Evil gets the grand prize..
#554
General Discussion / Re:Voice-Sound
Sat 02/08/2003 03:44:45
It's pretty difficult to remove something from a recording without seriously screwing up the rest of the mix. I bet even a professional sound engineer would have some trouble removing vocals.. I wouldn't count on finding a program on the internet that can do it.
#555
Trap: Is that a Bob Ross t-shirt? Please tell me where I can get one!
#556
Looks great, Pessi. It does look a bit too cartoony, though. Usually when Watterson uses distorted shapes like that it's on the planet surfaces in those Spaceman Spiff daydreams.. Also, I think your lines are much too clean. Calvin & Hobbes always had a sloppy, sketchy look that I really loved. I remember reading an interview a while ago where Bill Watterson described the technique he used.. Maybe you could check that out, if I can  find it..

Slamgrinder: Um.. How exactly is that Calvin & Hobbes style? It doesn't look remotely like anything Watterson would draw. I'm not trying to discourage you or anything, it's just that.. Maybe you should study the comics a bit more. I'm pretty sure Calvin is not a white rapper :P
#557
Why would you think that? It's easy.. You just draw the backgrounds the way you want them, and in the rooms, check the box labeled "Hide Playet Character". You should probably also check "Don't automatically move character in walk mode" in the General Settings screen. After that, just add the hotspots and interactions like you normally do.
#558
Shit. I ripped off one of the irc sprite jams, didn't I.. I thought I recognized that goat.

I can only say one thing in my defense:

Whoops.
#559
If your game is 256 colors, you could create two new functions (Credits to Dorcan for creating this script  :) )

function PaletteVariation(int r, int g, int b, int start, int end){
// This function is for the color balance
 J=start;
 while (J<=end) {
     pr[J]=palette[J].r;  //backup of the palette
       if (palette[J].r+r<0) palette[J].r=0; else
       if (palette[J].r+r>63) palette[J].r=63; else
       palette[J].r+=r;
     
     pg[J]=palette[J].g;
       if (palette[J].g+g<0) palette[J].g=0; else
       if (palette[J].g+g>63) palette[J].g=63; else
       palette[J].g+=g;
       
     pb[J]=palette[J].b;
       if (palette[J].b+b<0) palette[J].b=0; else
       if (palette[J].b+b>63) palette[J].b=63; else
       palette[J].b+=b;
           
     J++;
 }

 UpdatePalette();

 J=start; // restore the palette backup
 while (J<=end) {
     palette[J].r=pr[J];
     palette[J].g=pg[J];
     palette[J].b=pb[J];
     J++;
 }
}

function Fade(int oR, int oG, int oB, int R, int G, int B, int start, int end, int speed){
 nR=oR;
 nG=oG;
 nB=oB;
 
 while ((nR!=R) && (nG!=G) && (nB!=B)){
   if (R<oR) nR--; else nR++;
   if (G<oG) nG--; else nG++;
   if (B<oB) nB--; else nB++;
   PaletteVariation(nR, nG, nB, start, end);
   Wait(speed);
 }
}  

Then just import those functions in your script header and put this in your room script to fade in:

Fade(-256, -256, -256, 0, 0, 0, 0, 255, 4  );

And this to fade out:

Fade(0, 0, 0, -256, -256, -256, 0, 255, 4  );

You can change the 4 if that's still not the speed you want.

Of course, this is probably a bit more complicated than it needs to be. I'm sure a more experienced scripter could simplify it a bit more.. Also, this only works in 256 colors, so if you're using high color, you'll have to find another solution.. Like fading away a large object with SetObjectTransparency().

EDIT: Hmm.. That spell-check messed up the script. You'll have to change "are" to "r"  :P
#560
Quote from: EvenWolf on Tue 29/07/2003 12:08:37
but I just couldn't pass up this *snicker* original *snicker* concept.

Has this already been done, Even? I admit, it's not the most original sprite jam, but I figure if you use your imagination you can do quite a lot with it..
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