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Messages - Bernie

#221
Thanks, Bartimaeus! ^^

DarkArcangel:
Spoiler
The bowl is quite heavy and Cedric wants out of his cell really bad. He might even resort to using violence, even if it's not really his style.
[close]
#222
Thanks for the comments! ^^

Chicky:
Spoiler
If you melt the bottoms of the candles you can do something with them you couldn't before, but not just yet. Focus on freeing Victor for now. There's nothing you need to do with the press at this point, but you'll need it for something different later on.
I forgot to make a custom reply for giving the burger to the rat, but you're on the right trail. Such a big burger is too much for a tiny rat, no? However, you can focus on that later. Your main priority should be freeing Victor.
[close]

DarkArcAngel: I can give you hints if you want, just tell me where you're stuck. Getting out of the cell, maybe?
#223
Ah, another first-timer! :3
I gave your game a go but didn't get far yet. However, those are nice graphics! Did you make them in Flash?
#224
Competitions & Activities / Re: December MAGS
Sat 24/12/2005 12:56:07
Spoiler
It's not the fire, it's an item you can find in his house. Btw, PM me or post in http://www.adventuregamestudio.co.uk/yabb/index.php?topic=24149.0 if you have more questions. It's probably not so good if we keep doing this in the MAGS thread. ;)
[close]

Wretched: I couldn't get the game to crash... however, I had no frame in loop 0 of view 20, maybe that was the problem.
#225
Competitions & Activities / Re: December MAGS
Sat 24/12/2005 11:40:29
Bartimeaeus:

Spoiler
Hint 1: If you could make the net sticky somehow, you'll get closer to your goal. Hint 2: Something in Victor's house will help.
[close]

Wretched: Thanks! I'll try to fix that.
#226
Thanks for the comments, everyone! ^^

Oh yeah, merry christmas! :)
#227
Hooray, I finished my first AGS game! :=

This is my MAGS entry for December and is my first complete AGS game (and my second game release overall).

Click this here text to download

Follow the adventure of Cedric and Victor as they try to get a demonstration up and running. It's not as easy as it sounds and they end up doing something completely different, but hey, at least they tried, eh?

Screenshots:



#228
Competitions & Activities / Re: December MAGS
Sat 24/12/2005 01:42:11
Quotehey, bernie, that looks awesome. i love the clouds in the background!

QuoteBernie, that looks great!

Thanks, Mordalles and Erenan! :3

Here's my game:
Cedric and the Revolution (http://www.origamihero.com/files/advgame.zip)

It's not very polished and lacks some dialogue and sound effects because I ran out of time. Oh well, have fun playing!Ã,  :=

Screenshot:
#229
Competitions & Activities / Re: December MAGS
Thu 22/12/2005 16:51:30
Looks like my entry is going to make it in time. Here's a screenshot:



Only the ending and a few more hotspot descriptions left to do. :3
#230
Multimedia Fusion, AGS and sometimes Blitzbasic 3D. They do the trick just fine for me.
#231
Competitions & Activities / Re: December MAGS
Mon 05/12/2005 15:28:38
Elves, he said! :3!!1
That sounds like fun. I'll also try to make something small:



A question about the music: Does it have to be original or can I use midis from other games, as well?

EDIT: Thanks for the quick answer, Pablo! :)
#232
QuotePfft! Klick n Play. I never liked their software.

QuoteThat looks like it makes boring 2D action games?

Klik'n Play is really old. Easily over ten years, I think. The recent Clickteam programs are actually quite good. I have several Multimedia Fusion projects going on, too. I'll use it for developing platformers and rpg games until AGS can do multiple copies of objects/characters.

Chrille's 'Urban Joe' game has been made with MMF (http://www.gaspop.com/download.htm#urbanjoe), so I guess it can't be all that bad. Of course, if you find 2d action games boring by default, then this probably doesn't matter to you.

I never heard about GLUMOL and SCRAMM, though. But I'm only 2 AGS years old, so I guess that's no surprise. Either way, go AGS! :=
#233
Hmm... are you controlling the vehicle with one of the .Walk() commands or controlling it directly with the X and Y-values? Also, is anti glide-mode on?
#234
I think the problem you describe is caused by the anti-glide mode. You could try to deactivate it and see what result you get.

Or, if for whatever reason you need a keyboard movement that works without WalkStraight(), you could try my 8-dir module:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=21766.0

It acts directly on the x and y coordinates of the character and supports slow speeds as well.
#235
You mean you don't want to use the hotspot/object interaction editor?
#236
Advanced Technical Forum / Re: 2MB room files
Sun 13/11/2005 17:26:10
This works great, thanks!
#237
Advanced Technical Forum / Re: 2MB room files
Sun 13/11/2005 16:04:57
I have this in my global script:

struct CHARACTER_STATS_TYPE {
int idleset;
int level;
int hp;
int hpmax;
//etc....
};
CHARACTER_STATS_TYPE charvals[300];

I can't seem to figure out how to make an import for it in the script header. Am I doing something wrong?
#238
Advanced Technical Forum / Re: 2MB room files
Sun 13/11/2005 14:08:17
Great, thanks! :)
#239
Advanced Technical Forum / Re: 2MB room files
Sun 13/11/2005 12:25:59
It seems you were right about the big array! I had a big struct thing in my script header. These can't be used in rooms anyway (I think), so I moved it to the global script. All my rooms are fine now. Is there a way to make structs globally usable in v2.70?

Thanks! :)
#240
Advanced Technical Forum / Re: 2MB room files
Sun 13/11/2005 12:02:13
Great, thanks!
Here's the file: http://www.origamihero.com/files/room14.zip
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