Yes, it looks smoother, although the hair still have a lot of contrast. It might be a good idea to compare the sprites against the background images in your game to see how the fit into the world.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Khris on Tue 26/04/2016 09:56:52I tried, but I'm not sure on how to do it, so I just wrote after_dStuff1 = false; into the global script.
Did you create a global boolean variable of the same name, like I said? You need to use the Global Variables pane for that.
Quote from: slasher on Sun 24/04/2016 13:42:32Yes, but I'm unsure of how to do it, and I wonder if there is any alternative ways to script around it or if the only way is to put the script commands inside the dialogue.
Dialogs get put to the end of the function. You will need to script around it.
Quote from: SilverSpook on Sat 23/04/2016 07:37:43Great to hear, and as luck would have it my game is almost complete, save for the ending and some adjustments. Hopefully I will be able to release it soon!
I agree the subversion of expectations with this dude are spot-on.
It's like I always say, 'If you're not subverting you're reverting!'*
(*I don't actually say that but it makes sense thinking about it now!)
Cool stuff again, can't wait to play this game!
Quotebeats me how that can a sign of "beauty" in our daysNot to mention that most models are heavily photo-shopped ass well, but then again Francis Bacon did say that there is no excellent beauty that hath not some strangeness in the proportion. Then again, he also said that the best part of beauty is that which no picture can express.
Quote from: AnasAbdin on Fri 22/04/2016 17:09:20Thank you.
I agree. But I see that you've done awesome work. Is this an in-game room?
Quote from: Danvzare on Fri 22/04/2016 09:36:04Thank you, how fun to hear!
I love how he's the complete opposite of what you expect.
A perfect antagonist for the type of game you're making.
QuoteHe looks kind of sickly as well, either that or just really tired. But at the same time, he looks kind of slimy as well, if you know what I mean.Yes, and and I got the idea because I found it funny how many of the top Nazis who had painted themselves as brilliant tacticians and military masterminds during the war suddenly insisted that they were relly just confused and bumbling old men once the Nuremberg trials started!
Quote from: SilverSpook on Thu 21/04/2016 21:14:14Yes, I rather liked that movie (Though to be fair, I liked all of Kubriks movies)!
Well played! It reminds me of the climax of Full Metal Jacket when the American marines meet the Vietnamese sniper and it's not some macho badass but just a little girl who was forced to go to war or have her family killed.
Quote from: Cassiebsg on Thu 21/04/2016 14:31:40I agree that the arms may look a bit small, and the black top could use a hint of texture (now it sort of looks like a black hole/ part of the background), though I think that the unnatural Barbie-physique and the super long legs tie in nicely with the eugenics as she literally stands above the common folk. Amazing work!
So... they custom made her arms and legs intentionaly skeleton size?
They look way too thin to my eyes. I like the rest though.
Quote from: SilverSpook on Thu 21/04/2016 14:13:20Happy to hear!
Looks great! He looks very concerned there.
Quote from: Cassiebsg on Tue 19/04/2016 16:33:01Thanks!
He looks sad. Which is a "refreshing" look, considering most are guard NPCs are usually portrait as "tough guy".
Good job.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.134 seconds with 15 queries.