Quote from: monkey_05_06 on Wed 31/08/2011 00:33:16
Just a guess here, but if Blue had her way I imagine it would be something more along the lines of:
"Girls or gtfo!"
GTFO monkey!

But nice to see so many girls replying to this thread

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Show posts MenuQuote from: monkey_05_06 on Wed 31/08/2011 00:33:16
Just a guess here, but if Blue had her way I imagine it would be something more along the lines of:
"Girls or gtfo!"
Quote from: DragonRose on Wed 17/08/2011 18:12:16Quote from: Domino on Tue 16/08/2011 21:02:46
Kinoko, DragonRose and Dart.
Where have they gone?
Wow, weird. I haven't looked at the AGS forums in... I don't know how long. Years, I think. I randomly finish playing KQIII Redux and decide to check the forums for nostalgia value- the day after someone mentions me!
And DUDES! We're STILL having "OMG there are girls on the boards!" topics?
Quote from: auriond on Wed 17/08/2011 04:25:19
Am female, but dunno if I can be called an active member. I lurk a lot. Does that count?
Quote from: pmartin on Tue 16/08/2011 14:30:46I didn't mention anything about dating did I?
Can I ask what's the difference between boys and girls in a software forum? It's not like anyone is going to get a date or something...
Quote from: monkey_05_06 on Tue 16/08/2011 13:20:22Indeed!
These forums are one classy lady.
Quote from: anian on Tue 26/07/2011 10:22:46
http://www.seventhsanctum.com go nuts
Quote from: Jimbob on Thu 12/08/2010 10:40:05
I'm liking the 'act' way of organising a story, it makes tying the plot up a lot easier and into manageable chunks. You can concentrate on your first act knowing that later on you know how it will be resolved, but what happens in the first can be quite self-contained. It can definitely be applied to adventures... and it's definitely how I'm going to work in the future.
Quote from: Wyz on Thu 12/08/2010 11:39:55
- Writing the story before there are any puzzles also makes designing puzzles harder, but I just suck at designing puzzles. They always feel like a compromise, laid on top of the story. It might be better to design the puzzles before the story, or at the same time.
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