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Messages - Brian O.

#1
Critics' Lounge / Re: Oko 3D - The Revengening
Mon 12/05/2008 06:08:20
your but structure is sound, but the legs could use one or two more polys around, and a better knee structure, to facilitate bending.  Look at examples of other models for this, as it can be a little tricky.  This goes for the elbows as well.  focus extra polys at the joints.
#2
Critics' Lounge / Re: C and C for new user
Fri 09/05/2008 03:08:29
thanks for the notes.  I agree about the sloppiness, and I'll certainly take it into account when I decide what kind of games my background will need (these are just style tests).  as for the doors, I need to animate them. Any idea how to marry that to this more painterly style without major issues?
#3
Critics' Lounge / Re: C and C for new user
Tue 06/05/2008 23:02:43
I'm struggling with that a bit myself.  I've started on a character, which I'll upload after I get it walking.  I've never done much animation before, but I wanted to pound out a few test backgrounds before I worry about it.  How do you handle doors?
#4
Critics' Lounge / C and C for new user
Tue 06/05/2008 21:46:27
just started here and on adventure games in general (played them forever of course) and looking for some comments and criticism regarding some backgrounds.  800 x 600, planning to use large characters.





both are done in painter X.
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