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Messages - Bryan

#1
To let the ball-players be 'eliminated' in any order by the gamer you could set up a simple "state machine" with a series of if ... else if ... statements.

For example with only three players there is a finite number of states, either
all three or one of the pairs AB, AC, BC.

Define each of these animations, then use some simple scripting logic to figure out who is "in the game" during repeatedly_execute().
#2
I'm a unix geek.  I just type "irc" at my shell.  If I'm on the wrong network I just type /server xxx.yyy.zzz

It's so easy.
#3
Advanced Technical Forum / *bsd
Sun 18/04/2004 08:55:04
I downloaded the linux version of the AGS interpreter to see if I could make ot fly on a NetBSD box.  I'm going to have to install allegro at least first, so I haven't tried in earnest to make it run.

Just so I don't waste my time, has this already been tried?

I have access to windows but I tend to live in netbsd...
#4
General Discussion / Re:TXT-style spelling
Sun 18/04/2004 08:44:59
Quote from: Os àšltimo Quão Queijo ^_^ on Sun 18/04/2004 08:19:49
Now the next step is for everyone to sing Celebration...

When I was very young, before I went to kindergarden, I remember one day I watched one of those daytime TV programs, like regis and kathy lee maybe, and they had an ensemble of male strippers perform.  They used "Celebration" as their background music.

Every time I hear or think of that song I rembember this experience.  "Celebration" and male strippers go hand in hand, thanks to this one experience when I was a toddler.

It has scared me for life.
#5
General Discussion / Re:TXT-style spelling
Sun 18/04/2004 08:09:03
I've been told protocol requires that now someone posts "lockie, lockie"....
I don't know why exactly but here goes:

"Lockie, lockie".

#6
General Discussion / Re:TXT-style spelling
Sun 18/04/2004 07:35:06
Wow, my first "hot topic".  I'm feel so... err... well nothing special really.
#7
I can't speak for the AGS community obviously... and I am a newbie here myself, but just an opinion I want to throw out here.

Don't use an installer unless there is some compelling reason you need to, most if not all AGS games can just be stuck in a zip.  Perhaps an installer is appropriate if you've made a professional quality game for distribution to the masses, in which case I would expect you respect some installer ettiquette.  (Then again, many mainstream applications are egotistical and don't... [rant suppressed])

If you insist on using an installer, don't put crap on my start menu / desktop / quick launch / etc without asking me.  please.  

Just my opinion  -thanks
#8
You might be interested in the following global variables:

character[ID].room
character[ID].prevroom
#9
Several of my peers use Chatzilla, which comes with the Mozilla browser, and they seem pleased with it.  I don't use it myself though.
#10
I'd say look in the manual under "Inventory Functions".

But that would be misleading cause it ain't there.  What you want is to check the global variable character[CHARID].activeinv during the interaction.
#11
It depends entirely on what software you use for creating the graphic.
#12
General Discussion / Re:Music Making
Sat 17/04/2004 10:50:34
Thanks for the pointers.

I've used Anvil Studio which is free and is ok if you know how to read sheet music, but is pretty awkward in my experience.

EDIT: is there a sticky thread for this question somewhere, like there is for graphics programs?  I didn't see this covered.  We should make one if there isn't... I've often thought about asking after many unfruitful googles. but I've been making do with Anvil.
#13
I see your point.  I'll still argue for sprites though, since they are global scope.

edit:  re: #define performance, I was pretty sure it was true, because otherwise would be silly.  But silly things happen so I wanted to be sure.  No offense intended.
#14
Two related things here, one a question:
I shudder at referring to things by number in my scripts for several reasons (which I won't go into), and so I have a whole slew of #define to name all my sprites and objects in the appropriate scopes.  I've assumed that those are all replaced when compiling the game exe and so there is no run time performance hit no matter how many #define's I use.  

Is that true?

And my suggestion: everything should be nameable.  Currently, we can do this for characters and gui's, and then use the names in place of the int's.  I'm accomplishing the same with all my #define's, but it could be cleaner if I could name them directly in AGS.
#15
Critics' Lounge / Re:Background C & C
Sat 17/04/2004 09:27:55
To me it looks like when writing the text, you ran out of space and had to squish end of "carefully" in.  Maybe that could be tweaked.  Then again, as is could fit with some of the styles of RON games that have been made.  
#16
What is the correct parameter to twiggle for a "game speed" slider on a config GUI?

I tried SetGameSpeed() but 1)  it didn't have the effect I wanted, and 2)  I really don't think I want the user to change it anyway.

Lots of games have it though (and I get irked with games that don't when the character moves really slow).
So what value(s) are typically set?  

Is there a template or set of examples somewhere for commonly user-configurable values?
#17
General Discussion / Re:TXT-style spelling
Sat 17/04/2004 09:07:09
Well... you were supposed to ignore that post, didn't you read it?

But first I laughed out loud for some reason, then I said "What the f***? Thanks, as far as I know your mileage may vary, if I recall correctly, for your information, 'use the source Luke', in search of anyone people".
#18
General Discussion / TEST please ignore
Sat 17/04/2004 08:55:40
just a test, please ignore

lol wtf thx rofl afaik ymmv iirc fyi utsl iso ne1 ppl

it misses a few, but thanks I get it now
#19
General Discussion / TXT-style spelling
Sat 17/04/2004 08:37:36
What is this TXT-style spelling that I keep seeing automatically removed from peoples' postings?

(edit: typo)
#20
The Rumpus Room / Re:The MSPaint game
Sat 17/04/2004 08:32:58


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