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Messages - Buckethead

#361
Dual, that is not actually the same thing. In that topic you request to export sprites while I request to have a Re-import button. Also, can't you already export sprites from the sprites manager?
#362
It would be great if all assets had a re-import function. It would really come in handing when making changes to sprites.
#363
You should delete the background and then save as .PNG. AGS should then ask you if you want to use the alpha channel.

Keeping an eye on this project!
#364
yeah whats up with the sex game? For some reason it's so much easier to click words like penis then to click words like vigina. Maybe it's because I'm such a gay guy  :=
#365
Cool it works now thanks! Sad that not more people have tested/used this module.
#366
oh right. But I wasn't pauzing so I thought I shouldn't use that. Anyway I solved it by setting CountDown.ShowOnLabel = null; together with turning off the gui.

It seems to work as it should.
#367
Thanks for pointing me in the right direction. It was the Countdown module keeping the GUI on to display the numbers.
#368
Hi,

I've got a weird issue here!

I can't for the love of god figure out why one of my GUI's keeps showing up in room 3.

I even tried putting gObjects.Viseble = false; in repeatedly_execute_always but that just makes the menu go away on occasion and then turns right on again.

The menu is not there all the time though. It only gets turned on after I leave room 5 (going to room 3);

I could use a little help please!

EDIT: I just tested on the problem also seems to happen when I let the player go to room 2 instead of room3. So It seems the problem lays somewhere in room 5 but I just can't get my head around what it could be.

Thanks in advance!
#369
The Rumpus Room / Re: Happy Birthday Thread!
Thu 02/09/2010 15:37:27
Happy Birthday Leon!
#370
This really has me speechless. Soooo awesome!! :o

Will try it out tomorrow...
#372
That was nice!

And I got a :

Spoiler
golden dong!
[close]

something I always wanted to put on my cabinet
#373
Actually lots of HOG games on Bigfishgames use the same SDK. I think it's called Playground SDK or something. It even has a bundle with starter graphics and sounds etc.
#374
cool stuff, I have only gotten to making holiday stuff. You obviously have more talent for short film!
#375
Nice, you are the only one who can make this kind of humour fun!
#376
General Discussion / Re: How to hire an artist
Fri 13/08/2010 08:38:52
That guy is an idiot posting this on the web. I'm sure he can't find a proper artist now. He shouldn't anyway.
#377
I recommend Progzmax  ;)
#378
I'm stuck also:

Spoiler

I can't seem to make the character find out where north is. My guess is that you should compare your watch with the sun or look at the shadows but neither seems to work.
[close]
#379
Ok I've played the 60 min trial. It was rather fun but I don't think I will ever buy. Mostly because I already have sooo many Hidden object games already.

I think you did a good job with doing this AGS. The effects, score and hint system work nicely and all the objects move away from the screen in a nice fashion. I also enjoyed the casual puzzels between object hunting.

But there were also alot of things I disliked about this game:

- The graphics outside the objects is a nice hand draw style but the object rooms look messy with all the obvious pictures planted in. Also it's full things that make no sense.

- Finding objects for the sake of finding things isn't really fun.

- Objects are sometimes hidden in the most anoing ways possible, for example some objects were very transparent. Or some objects looked very different from what you would expect.

- 2-3 hints per screen can be too little, I found myself randomly clicking around too often.

- You have way too much time to find things. I was in the first room which felt like forever. I personally wouldn't find it a problem to redo a room as long as it isn't because I couldn't find that one last object.
#380
General Discussion / Re: Fast Food Rants?
Tue 10/08/2010 08:54:35
That is exactly the reason why I mentioned it lol  :=
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