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Messages - Buckethead

#561
It works for me, however it's linked to a mail I hardly ever check.
#562
hey I want my $20 too!  :=
#563
It doesnt look bad but the shape is wrong. Have a look at how actual trees are build up.
#564
I completed Ben Jordan 4 with out any hints. I didn't know about any hints and tips or walkthoughs on the forums back then.

I'm sure I must have completed some classics without any help but as I was very young I can't remember their names.
#565
General Discussion / Re: Photography help
Thu 01/01/2009 01:51:51
Glad to be of help  ;D Even though I mostly still use cgtexture.com nothing beats your own shots. And I've started with these myself.
#566
General Discussion / Re: Happy New Year!
Thu 01/01/2009 01:49:54
It has been new year for a couple of hours here now. Just got back from a party!  :) like everyone else. Surprise they is not much fireworks going on atm. Anyway, happy new year AGS!
#568
The moonwitch took me for a ride on the broomstick
#569
I'm suppose to have 20mb but it's actually only 13mb. Which is more then enough though. I can't find anywhere to download/upload faster then 4mb per sec anyway. But hosting a good old UT server goes smooth now  :)
#570
yay, cake with dark berry fillings
#571
How can one resist a sweet 3d game like this?  :D
#573
General Discussion / Re: Anyone have Portal?
Fri 19/12/2008 15:54:08
The card seems pretty sweet from what I can find out about it. Some of the newest games might require a bit more RAM though.
#574
3x

Additional images (character designs) will follow.  :)

Time for an update:

I wanted to go for a muscular person like BA but not exactly like him. So quickly Conan came to mind. So I losely based my character on him. Then my workflow:

I first started with a sketch of what I wanted to make. As I'm not very good with spriting I model my character in 3ds max. It's always a good idea to do sketches on paper before you start the real deal but it especially comes in handy when modeling. I wanted to scan the sketch and put it up but lost it some how  :-\

Anyway. I imported the drawing into 3ds max as a reference. The modeling process was very simple. I started of with a box for 1 shoe. Then I made cuts and extruded polys and worked my way up to the crotch area. There I copied/mirrored over what I had so far. The rest of the body was just more box modeling. I also tried to modeling things fast rather then modeling it correct. For example I made alot of cuts and more the 4 sides polygons. As it would just get rendered at a low resolution it didnt matter that it wasn't clean. When I was done modeling I used the mesh smooth modifer to hide some errors and smooth the corners.

A screengrab in 3ds max. After the model was done and rigged:


After modeling comes unwrapping. This is the process of taking polys and flattening them so you can make it into and image and edit it in photoshop. As the model was only going to be seen from one side I went lazy and unwarpped the entire front at once with planar mapping. I took it to photoshop and handpainted
everything. I didn't make it too detailed as it wouldn't come out right in such a low resolution.

After modeling and unwrapping was done I took a biped (which is sort of a skeleton) and skinned/rigged my model. This way I could move for example the arms around to pose him. because of after he was modeled he was in the infamous T pose.

Then I made very simple lighting setup. Just an omni (which is a light that casts light in all directions like a light bulb) and a skylight ( a light that globally lits everything)

Then I made a render that looked pretty much like this:



I took the image in Photoshop and cleaned it up and changed it around a litte to get the final result.





#575
Pink Unicorn goes on a quest...
#576
General Discussion / Re: Three Indieviews
Mon 15/12/2008 14:02:36
I'll be happy to interview you Progz , just aswell as I would be happy to get interviewed by anyone.
#577
General Discussion / Re: Three Indieviews
Fri 12/12/2008 07:15:08
Nice, are you going to interview some ags'ers next?  :)
#578
awsome! The animations are really very nice. The textures lack some detail but then it's not a commerical project. Very fun to watch.  :)
#579
The Rumpus Room / Re: Happy Birthday Thread!
Sun 07/12/2008 19:09:16
happy Birthday Sylvr

(im always so late with this :O)
#580
General Discussion / Re: Anyone have Portal?
Sun 07/12/2008 19:06:51
Get Nvidia GT 8500 (its great, I have it. Not too expensive) and some ram and you should be fine  :)
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