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Messages - Buckethead

#581
General Discussion / Re: Gender Analyser
Thu 04/12/2008 16:58:03
Actually I thought Ghost was a woman for quite a while.  :=
#582
General Discussion / Re: Forum Clock Help
Tue 02/12/2008 00:06:56
the clock is only 1 min behind now. But my windows clock might be 1 min early
#583
First the good news. Game models of cars these days use about 100.000 poly (200.000 tris).

Then the bad news. You can optimize this a real lot. First off, it looks like there are alot of polygons with more then 4 sides. While you can get away with it, its not very organized. Then you could indeed do with a whole lot less detail in places. You can also save polys by deleting edges and leading them into a corner, if you do this right it will not change the shape.

You can also use normal maps to fake detail and smoothness.
#584
Quite nice! I hear nothing but good things about Modo. Can we see a wire shot?

it's easier to see flaws then. I'm not sure if you've done any texturing but it doesnt look quite right. The shader also looks a bit off.
#585
Not at all. My line was way worse lol. I guess it's just a busy time.
#586
The Rumpus Room / Re: The AGS Stickam Room
Fri 28/11/2008 15:42:09
Come and enjoy the EyeCandy!
#587
I didn't really intend to enter with that. But I guess it's to late anyway. Atleast gives Cheerios some form of competition.
#588
here's my piece of game:



download NightWatch

#589
I could post what I have so far. Which isn't much. November turned out more busy then I could ever have expected.  :-\

#590
Critics' Lounge / Re: Painting for crit
Sun 23/11/2008 18:31:24
the rings could use some edge defination and sharpness. Her dress also looks a bit odd.
#591
Why don't you model a simple scene (to get the perspective right) and paint over it?  :)
#592
My heart missed a beat when I saw the word "cash"  :=
#593
I always use a talking colour that fits with the sprite of the character talking. As Eggie said, it would make things too complicated. I don't think people would get the point.
#594
It's probably some abandoned building. My brother goes to those all the time to take picture. Old houses, empty factory's.
#595
all good games, but Damsel just deserves all the recognation it can get. Although I think it might run off with the award for best voice acting or something at the end of this year.
#596
Critics' Lounge / Re: Background c&c
Mon 10/11/2008 12:33:53
the proportions are off. The clothes on magazine are really small compared to the rest.
#597
Spoiler
There is a nice box with all sorts of helpfull stuff but the goo is in the way. So try reaching in from the other side  ;)
[close]
#598
Quote from: ProgZmax on Sat 08/11/2008 02:10:55
No, there's no shortcut but you can set the difficulty to PANSY to make it easier for you :).  It's all in the STARFARCE COMMAND PRIMER.

Khrismuc- you sure complain a lot for someone who hasn't even read the readme (which would've told you everything you needed beforehand about the controls)  :=.  There are no dead ends in this game, and it's not my fault if people don't want to read a small readme even when the installer highly recommends it :(.

You must say that it would have been more inviting to read it if it was a regular readme with clear instructions. Although I do like the story around it  :)
#599
Bring up the Pirates of the Caribbean remakes, staring Nightwish!



#600
It works on both 2.72 and 3. Just not on any version lower then 2.72
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