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Messages - Buckethead

#661
It's quite simple really:

new game: Player.changeroom(2,160,160);<-----just change rooms to the room where your game begins.
Load game: This kinda depends on wether you use the default save/load system or that you have your own gui. I'll just assume you have the default one: RestoreGameDialog();
Quit game: Quitgame(1); <---- the 1 states that a window pops up to ask you if you really want to quit. If you want to make the game quit at once just use a 0.

This should do for a basic start up screen. If you want some more fancy stuff, just aks!
#662
Ok, you now still have 3 days. Good luck!
#663
Beginners' Technical Questions / Re: animation
Sat 23/08/2008 13:34:15
To make animations in AGS:

- you import the frames as sprites

- make a new view and add the sprites to form a sequence.

If you meant something different and really need FLI/FLC format then this might be helpfull:

http://woodshole.er.usgs.gov/operations/modeling/flc.html
#664
Due the recent events with the forums you guys might want some extra days... But since the shape is kinda lame you probably don't  :P

anyway, I'll wait a day or so for you awnsers
#665
General Discussion / Re: an art game
Sat 16/08/2008 17:22:55
We should pack all SHAG entries in one zip or rar and sell it on the internet. We will be rich and have all the chicks we want... or guys  :=
#666
Hints & Tips / Re: Ben Jordan: Case 7
Fri 15/08/2008 17:20:04
Valentina, you should use [hide ][ /hide] tags if you are going to give away such spoilers  ;)

anyway, here is a hint:

Spoiler
Look for something sharp to cut the ropes
[close]

in case you are a little further:

Spoiler
be generous with the wine in the beg wine keg
[close]
#667
I would suggest Iclone. It's easy in use. It very similiar to Poser. But I don't find poser very easy in use. Besides the models in poser are way too high res for this purpose. They would only make your pc go slow
#668
Completed Game Announcements / Re: The Vacuum
Thu 14/08/2008 13:56:23
Very nice!

This game does everything about right. The graphics are nice. I like how the game is playing so far. It feels like a real live situation. In real live you wouldn't go fiddling with items either. One thing I didn't like were some rather rude comments like "I don't want to fuck around with that". I would have prefered a politer mess around instead.
#669
ahww I'm late once again... how evil of you to post this when I'm not around  :P

Gonna play right now!  ;D :D

man this is great. I really like the voices. And I love all the cool functions you've added.  :D
#670
I think it will certainly improve the playabillity. Without it, you have to click on things that might be something in order to find out if it's a hotspot. With it, you can just scroll over it and see that it could be something usefull.
#671
heads up! it will get easier. After a while you don't make so many mistakes any more or you can solve problems faster. And then scripting will be less of a pain.
#672
AGS Games in Production / Re: Damsel
Sun 10/08/2008 17:52:01
yay very nice! I hope you can keep to 2-3 weeks.  :)
#674
It's your birthday, hooray!

You unwrap your lovely present. But what is it? You decide



The shape must be recognizable. But you can delete those weird thingys if you like.
You can scale/rotate/pan but not change the shape too much.

have fun!
#675
The Rumpus Room / Re: Happy Birthday Thread!
Fri 08/08/2008 09:50:40
wow thanks alot guys!  :D
#676
Completed Game Announcements / Re: ColourWise
Thu 07/08/2008 14:04:20
yikkes! 73? I think Colourwise will keep me busy for atleast a year lol
#677
So nice and unexpected!  :D Although it probably means more delay on DITA
#678
You should use speech instead of normal sounds. Searching for speech in the manual should give you the needed info.
#679
meh a thread with MAX function in the title should be about 3ds max imo  ::)
#680
The Rumpus Room / Re: The AGS Stickam Room
Wed 30/07/2008 16:46:18
and we have much fun laughing at silly randoms. and then kicking them mhaha!
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