Thanks for the comments everyone, yes it was rushed since we didnt start work until about the 10th so it was a bit mad near the end and we had to cut corners.
you might find this thread interesting: http://www.adventuregamestudio.co.uk/forums/index.php?topic=50413.msg636496669#msg636496669
For this game i was going to use lua for real time multiplicative tinting. AGS Script is not fast enough to process pixel by pixel in real time. The lua script is orders of magnitude faster.
In the end I disabled the feature because i ran out of time to create all the tint masks for the all the rooms. Maybe in a future version in a few days.
That's a useless warning. I have no idea why AGS feels it necessary to warn about that.
Quote from: Edmundito on Sat 03/01/2015 18:31:41
I have a boring technical question: I noticed that there was some Lua-related files in there. How did you take advantage of the Lua scripting? Which parts were created in Lua and which in AGS Script?
you might find this thread interesting: http://www.adventuregamestudio.co.uk/forums/index.php?topic=50413.msg636496669#msg636496669
For this game i was going to use lua for real time multiplicative tinting. AGS Script is not fast enough to process pixel by pixel in real time. The lua script is orders of magnitude faster.
In the end I disabled the feature because i ran out of time to create all the tint masks for the all the rooms. Maybe in a future version in a few days.
Quote from: Arj0n on Sat 03/01/2015 18:55:22
Warnings.log:Spoiler
(in room 6): Character.RemoveTint called but character was not tinted[close]
That's a useless warning. I have no idea why AGS feels it necessary to warn about that.