Quote from: Ionias on Mon 14/03/2016 18:54:16Thanks for the free game Ionias.
Sure why not,
Play the PC version of Fatman (w/o voices) for free here: https://www.facebook.com/sockoentertainment/
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Show posts MenuQuote from: Ionias on Mon 14/03/2016 18:54:16Thanks for the free game Ionias.
Sure why not,
Play the PC version of Fatman (w/o voices) for free here: https://www.facebook.com/sockoentertainment/
QuoteI. Creating the pictures for the 360-degree panorama
In order to create a panoramic game, you need panoramic pictures. Panoramic pictures are pictures obtained by projecting the 3D world on a surface.
To see an example of high-resolution (2048x2048), 3D-rendered panoramic picture for use with Adventure Maker, click the following link: panoramic_picture1.jpg
Adventure Maker supports the pictures obtained by projecting the 3D world on a cylinder. That kind of projection is very common, and is called "cylindrical panoramic projection". Other types of projections exist (spherical, cubic...), but they are currently not supported by Adventure Maker.
SayAt
(Formerly known as DisplaySpeechAt, which is now obsolete)
SayAt(int x, int y, int width, string message)
Similar to Say, except that the text is displayed with its top left corner at (X,Y), in an area WIDTH wide.
You can use this function to write the character's speech text anywhere you like, and AGS will still play the character's talking animation and so on if appropriate.
NOTE: This function does not support QFG4-style speech.
Example:
character[EGO].SayAt(220, 20, 100, "My name is ego");
will display the message in the top right corner of the screen, whilst playing the character's talking animation.
See Also: Character.Say, Character.SayBackground
Quote from: Hudders on Fri 25/05/2007 08:42:36To each his own grasshopper.Quote from: Candle on Thu 24/05/2007 23:31:52Not if you get into the game, realise everything is in German and then try and quit out to change the language!
first rule of adventure games
pick everything up!
Personally, I'm not going to pick anything up until I'm in my native language and can understand what's happening. Clicking through the dialogue with the computer was especially frustrating since I had no way of knowing which option to click on.
Once I got it into English, I found it to be a really good game. It's just the German that threw me.
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