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Topics - Candle

#61
I want to go to a new room when the credits stop but I'm not sure how to do the coding as when I do

Code: ags

// script for Room: Player enters room (after fadein)
Credits[0].DefaultCreditFont=3;
   Credits[0].DefaultTitleFont=3;
   Credits[0].DefaultTitleColour=65000;
   Credits[0].DefaultCreditColour=15;
   Credits[0].Delay=1;

   Credits[0].AddTitle("Scripting by");
   Credits[0].AddCredit("SSH");
   Credits[0].AddImage(12, eCreditCentred, eCreditAlignBelow);
   Credits[0].AddTitle("Credit Module by");
   Credits[0].AddCredit("SSH again!");
   Credits[0].Run();
   character[EGO].ChangeRoom(1, 100, 50);

I get this error .

---------------------------
Adventure Game Studio
---------------------------
An error has occured. Please contact the game author for support, as this
is likely to be a scripting error and not a bug in AGS.
(ACI version 2.71.889)

in Credits (line 281)
from Credits (line 460)
from Credits (line 481)

Error: invalid overlay ID specified
Could someone help me with this .

#62
I have this in the Player enters screen(before fadein)

ComboLock.Combination="96328";
I have in the
Ã,  // script for Room: Repeatedly execute
if ((ComboLock.Status() == eLockStatusCorrect) && (GetGlobalInt(300) != 1)) {
Ã,  character[EGO].ChangeRoom(32, 100, 50);
Ã,  SetGlobalInt(300, 1);
Ã,  }
else if ((ComboLock.Status() == eLockStatusWrong) && (GetGlobalInt(300) != 2))
SetGlobalInt(300, 2);
{


And on the htospots for each number I have
ComboLock.Press("1");Ã,  Ã, one thru 10
But it isa not working?
The other one I have is working but I have objects with it so I just deleted the objects part in this code .

if ((ComboLock.Status() == eLockStatusCorrect) && (GetGlobalInt(300) != 1)) {
Ã,  PlayVideo ("ug.avi", 1, 1);
Ã,  character[EGO].ChangeRoom(58, 100, 50);
Ã,  SetGlobalInt(300, 1);
Ã,  }
else if ((ComboLock.Status() == eLockStatusWrong) && (GetGlobalInt(300) != 2)) {
Ã,  object[5].Visible = false;
Ã,  object[4].Visible = false;
Ã,  object[3].Visible = false;
Ã,  object[2].Visible = false;
Ã,  object[1].Visible = false;
Ã,  object[0].Visible = false;
Ã,  SetGlobalInt(300, 2);
Ã,  }

#63
Going to the Shooting StarÃ,  to see The Indian and the White Guy.

What do you call a Sioux Indian from Pierre, South Dakota and a fair-skinned Scandinavian from Mountain Home, Idaho? The Indian and the White Guy, of course!

Williams & Ree share a unique ability to make people laugh, even if it comes from laughing at themselves – a trait which drew them together in 1968. Bruce Williams and Terry Ree met at Black Hills State College in Spearfish, South Dakota where they were both majoring in draft dodging. The two ended up playing together in a band, working the bars and college parties. The band, with a repertoire of 10 or 12 songs, needed help filling in the time, so Bruce and Terry jumped in with the ethnic jocularity. Soon their comedy became a bigger draw than the band and The Indian and the White Guy comedy team was born.

http://www.delafont.com/comedians/Williams-Ree.htm
This is going to be good and I got 7th row tickets for Xmas from the wife.
#65
What would give me almost black screen?
TintScreen (100, 50, 50);
Thank you for the help, been playing with it but can only get colors i don't want. lol
#66
I want to change the lookmode to a Lantern gif but I'm not having much luck.
I used mouse.ChangeModeGraphic(eModeLook, 93);
But I get this error ?
---------------------------
Compile Error
---------------------------
There was an error compiling your script. The problem was:
In: 'Room 48 script'
Error (line 6): undefined symbol 'eModeLook'

I was putting it in where they clicked on the Lantern object.


#67
Do you think it hurts a game or adds to it when they can get a score for doing something in the game and showing the score.
#68
What other programs do you use to make games?
I use
AGS
AdventureMaker
GameMaker
I'm doing The Cabin with Adventure Maker and when done will port it to AGS .( well it is more then 1/2 way ported).
#69
How do you do the FPS in this screen shot youy can see here?
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23841.0
#70
I found the Module but nothing for a readme inside the folder and not sure how to use it.
I don't even remember where I got it .
InvItemAnimation_090.scm
#71

Code: ags
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I think I will look at using them.
#72
What would you add here or how would you name it?
function dialog_request (int xvalue) {
Ã,  Ã,  // your code here
Ã,  }
#73
Adventure Related Talk & Chat / Panda3D
Fri 18/11/2005 05:14:02
What is Panda3D?

Panda3D is a 3D engine: a library of subroutines for 3D rendering and game development. The library is C++ with a set of Python bindings. Game development with Panda3D usually consists of writing a Python program that controls the the Panda3D library.

Panda3D is unusual in that its design emphasis is on supporting a short learning curve and rapid development. It is ideal whenever deadlines are tight and turnaround time is of the essence.

For example, in a class called Building Virtual Worlds at the Entertainment Technology Center, interdisciplinary groups of four students are asked to create virtual worlds in two weeks each. Screenshots of their projects are visible throughout this site. Panda3D is what makes this rapid turnaround possible.

Panda3D was developed by Disney for their massively multiplayer online game, Toontown. It was released as free software in 2002. Panda3D is now developed jointly by Disney and Carnegie Mellon University's Entertainment Technology Center.

I have been playing with it and it is real nice:
Code: ags
import direct.directbase.DirectStart 
#Load the first environment model 
environ = loader.loadModel("models/environment") 
environ.reparentTo(render) 
environ.setScale(0.25,0.25,0.25) 
environ.setPos(-8,42,0) 
#Run the tutorial 
run()

Makes :


Find more about it at their website . and it is free.
http://www.panda3d.org/index.php
#74
I have a keypad that will have an image so when you click on the keypad button it shows a diff image showing you pressed the button.
How could I Ã,  code itÃ,  ?I could do a mouseover but would like to do a keypress.

Image of keypad


I think I got it, but this one error ? what do I have wrong?

Display("1.", btnPlay.PushedGraphic);

---------------------------
Compile Error
---------------------------
There was an error compiling your script. The problem was:

In: 'Room 73 script'



Error (line 14): undefined symbol 'btnPlay'

#75
I want the player to be infront of this object so I can see him but I can't get him there?
]
#76
There was a post about using the animating backgrounds and how you could use just one of the backgrounds and turn it on and off I think it was?
I want to change the background from the main one to the next one in the animatinf backgrounds but can't find the code.
#77
I want to have this lock open when the right numbers are press.
And I suck at doing variables and the stuff.
I just get lost now trying to make heads and tails of it .
I have it now where you click one number and it turns on a hotspot and so forth but thats not the right way to do it I'm sure.
I like to do this stuff myself but I think I'm going to ask if someone can code this for me . I don't care what numbers end up opening the door .
Just so I can get it to work.
Feel like taking pitty on a dumbshit.

#78
I see that in the editor but can't find what it does?
#79
Is there one and if not is someone going to make one?
Thanks.
#80
I was looking for something I could add code to real quick and didn't find what I want so a friend help me code this up and works real nice to drop code and get it back when you need it.

You can downloadÃ,  it Here to download
download this one (old uses ini file.)
It is freeware .

Mirror if my site is down or can't get to it.
http://www.upload2.net/download2/JuBj81x8NeEquOW/snip3.exe.html
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