How would I have a NPC use different Dialog's depending on what room he is in?
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Show posts MenuWait(80);
if (character[CHEF].walking == 0) {
MoveCharacter(CHEF, 93, 127);
}
character[CHEF].Say("Well Melt what can I do for you today");
The Legend Of old Man
An old man lived in a small cabin way up in the hills behind Ojai. All that he wanted was to be left alone, choosing to live a hermit's life out in the woods. And for the most part he was left to himself until one day a group of children that were out hiking in the woods came upon his cabin while he was away. The kids were mischievious and started thrashing about inside the cabin. The old man returned to find the children still there making a mess of his humble home. The man became very angry and enraged, yelling at the kids to get out, but the kids began to tease him, mocking his way of life. The old hermit ran the children off and they returned to their camp. This was a nasty group of kids and later as they sat around discussing the incident they all decided that the old man needed to be taught a lesson.[When they return they found the old man gone .Everyone decided to leave but one stayed behind to explore the cabin and see what happen to the old man in the cabin.
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