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Messages - Candle

#1481
Critics' Lounge / menu for game .
Fri 23/04/2004 06:33:07
But not to sure I like it ?  well I kind of like it .
Is it to much for a game .

http://www.zippyimages.com/files/27258/menu.png

Here is one I just did maybe better ?
http://www.zippyimages.com/files/27278/menu2a.png
#1482
Thank you strazer , thats what i needed to know . it works .
Thanks again . now I have to write it down or all forget it . lol
#1483
Where would I add it in all that code . I put it in the end and had a } at he end of it but it didn't like that . lol
#1484
Can this be done in the main global script file so they just have to do it  one time and no music ?
#1485
Yes i put it // script for room: Player enters screen (after fadein) so all change it .. lol
Thanks guys .
I know  a lot of people like to be able to turn the music off so thats why I want to do this .
#1486
Thank you , man there is so much to learn  and i can't retain most of it .

EDIT
well no errors but it didn't stop the music ?
#1487
I want to have F10 key when pressed all music will stop . I put in this .
Quote// script for room: Player enters screen (after fadein)
if (IsKeyPressed(368)=1 StopMusic ();
 
}
But got this and not sure what it means ?
QuoteCompile Error
---------------------------
There was an error compiling your script. The problem was:

In: 'Main script'

Error (line 10): end of input reached in middle of expression

What do I have wrong ?
#1488
Well ok , all look into that and see if I can do it .. not all that great with code right now . lol so I'm a little  scared to touch the script.
#1489
I had ask about this a while ago and was given that to use to load a saved game from my start memu .
But I made some nice save and load GUI'S but when I use RestoreGameDialog();  it loads some ulgy gray gui for the load save game .
I tried Load(); like it use's in the main script but that gave errors .
#1490
92 downloads of my trailer and oh this many comments . lol
http://games.candles-weblog.us/alien/stats.htm
#1491
Critics' Lounge / Re:Talking face
Thu 22/04/2004 17:15:31
Thank you kaaZ , that looks so much better them mine .
Never been all that good doing faces and stuff ..
#1492
General Discussion / Re:What do you DO?
Thu 22/04/2004 06:08:38
I'm a Rocket Scientist .
#1493
You can upload it here for free but it has to be zip file .
http://12.22.230.41/MicroTech/FileHosting.html
#1494
Critics' Lounge / Re:Talking face
Thu 22/04/2004 03:29:36
Ok all try that thank you .
#1495
Critics' Lounge / Talking face
Thu 22/04/2004 03:21:42
Working on this talking face what do you think ?
May run a little fast as I'm not that good with admination .
#1496
Beginners' Technical Questions / score
Wed 21/04/2004 23:43:23
I read this but not sure where to put it ?
@GAMENAME@    The game's name, specified on the Game Settings pane
@OVERHOTSPOT@ Name of the hotspot which the cursor is over
@SCORE@       The player's current score
@SCORETEXT@   The text "Score: X of XX" with the relevant numbers filled in.
@TOTALSCORE@  The maximum possible score, specified on the Game Settings pane

Example: You have @SCORE@ out of @TOTALSCORE@ points.
#1497
made a small cutscene for  when he goes into the caves .
I think it turned out  ok .
Just wanted to add I made the cutscene with Game Maker then ran the game (cutscene) and record it with Camtasia Studio 2 screen capture  and them made the swf  .
http://games.candles-weblog.us/ladder/
#1498
Willing to  Beta test  games .  
My system is a celeron 900 with 512 of ram  NVdia video card  with 128 megs of ram .
Can PM me for email address or link to game to test for you .
#1499
Thank you and I did get it to work .. nice tut you should write that up and have it someplace..
#1500
Thank you all try that and I made a PDF out of this post so I have it .
I wont start a new post all just ask here . ok it show how to give player a score for getting a item but i don't see how to display that score ? or does anyone do that ?
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