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Messages - CaptainD

#241
Oh okay. The demo is on both, the full game only on Itch so far.
#242
Hi Kitty Trouble!

Thanks for playing the demo.

If you're talking about the Steam version, that issue should have been ironed out now so I would expect the Steam client to show "Update" if you visit the game page now. People who reported this issue to me before have since reported it as fixed so hopefully all good. 

The other issue has never been reported and I will look into it. I might contact you privately for more information.
#243
That second version, first drafts works so much better! It really gives you a feel for the game and actually felt shorter even though it was longer because of the relaxed pacing. Nice job!
#244
Critics' Lounge / Re: First draft trailer
Fri 26/08/2022 08:56:18
Overall I think it's very good, You get straight into the gameplay, highlight a unique aspect of the game, there's some mystery and humour.

What's difficult with adventure game trailers is that ideally you want to show actions and not have spoilers - both of which can be pretty difficult to achieve, We do see a lot of "type something into the Ask About" section which, although it is a key feature of your game, may be a tiny bit overused here - if there was some animation of an action being performed that would show a bit more variety in the game. Even showing the map screen again for a second or two later in the video may give it something extra. It's possibly a touch too long (for the relative lack of gameplay variety  but I appreciate you want to fit it to the music length. The other option would be to change the music to something less dynamic, as that would fit the (as it seems to me) slower, more thoughtful gameplay style. The music you've chosen is good, but it lends itself to a feeling of dynamism and action, which doesn't necessarily fit the actual style of the game.

One other thing is the text used for the messages between clips "that makes you feel like a detective" - personally I would make them a little bigger / bolder / both. They don't stand out as much different from the in-game text. I'm not sure if this is deliberate, and you probably don't have much / any scope to increase the size of the text you have actually at the top of the gameplay screen ("first day as a reporter") - but it would be nice to have bigger "headline" text for those announcements you're making between gameplay clips.


Not really a critique and it may just be me, but the yellow on those desks is a little glaring to look at  (laugh) But again I appreciate you're sticking to a retro palette here.


However overall I want to say, especially if this is out of your comfort zone, you've done an amazing job with this trailer.
#245
This looks fantastic! Bigs congrats to you and the team on the release  ;-D
#246
>Take rubber chicken with a pulley in it
#247
We're here, Katschey is working hard and I'm cheerleading (plus doing one or two useful things  ;-D).
#248
Hey man, just wanted to congratulate you on the release! The Neofeud universe is getting pretty big!  8-)
#249
>Turn on lights
#250
AGS Games in Production / Re: Snow Problem
Sat 20/08/2022 15:33:59
The Itch version of the game is now available:
https://captaind.itch.io/snow-problem

The Steam version is planned for release on 7th October 2022. You will also be able to claim a Steam key, once released, via Itch if you purchase there.
#251
Completed Game Announcements / Snow Problem
Fri 19/08/2022 18:23:13
Now released on Itch - coming to Steam on 7th October 2022

Get it on Itch

(When the Steam version comes out, you will be able to claim a Steam key via the Itch page if you purchased there. Most achievements are likely to be related to saved data so if you have achieved the requirements in the Itch version, you will not need to repeat these requirements to gain the associated Steam achievements.)




Snow Problem is a game in which you collect snow. There are obstacles to stop this being easy of course, so you need to create extra terrain on the game screen to guide the snow to the bottom of the screen. Added some terrain in the wrong place / somewhere that was helpful but isn't any longer? No problem, you can delete it. Oh, and did I mention that there are also different obstacles that will melt your snow?

Many levels contain areas that change the colour of the snow, and you will need to collect a certain amount of each colour to complete the level. As you complete levels, more levels unlock for you to play. The full game will have 100 levels. Every level will be tested by the developer to ensure that it is definitely completable, so if you fail, you know it's your own fault! :-)

You'd think that 100 levels to tease your brain would be quite enough, but no! The game also contains a built-in level editor which will allow you to create up to 100 levels of your own.

The game features 24  pieces of (mostly well-known) classical music  to help you chill out a little while you stress out over how to beat a level.

Playing the game with a mouse is highly recommended, it's designed with precise control in mind which you may find difficult to achieve with a trackpad.












I'll get a game page entry here up soon. In the meantime, thanks to lorenzo and Steven Don (sorry can't remember your AGS handle) for testing, and also CrashPL for pointing out an issue.  ;-D
#252
The Rumpus Room / Re: What grinds my gears!
Thu 18/08/2022 12:30:12
Since part of my job includes tech support it really annoys me when I ask an end user for a screenshot of the issue they're experiencing, so they screenshot their entire double-screen display, then paste that into a Word file, and send me the Word file.

I mean why.
#253
Quote from: WHAM on Tue 16/08/2022 21:22:04
Quote from: CaptainD on Tue 16/08/2022 16:56:41
Hey Timo! Yeah I'd be up for it.

Timo? Well now I'm a little, teeny-tiny bit offended, CaptainC.   (laugh)

Sorry my brain tottered between Timo and Tomi for quite a while!

I've I'm still wrong tell me to go check the credits screen on Stomping Boots  :-D I blame my age.
#254
Hey Timo! Yeah I'd be up for it.
#255
Kastchey and I are working on a little something...

#256
AGS Games in Production / Re: Snow Problem
Sat 13/08/2022 19:46:22
A Challenge Mode?! Given how people have already said the game is very tough on later levels?!!!?

Challenge Mode = playing with the shortest pre-fall timer  ;-D

Thanks for playing and glad you enjoyed the demo.
#257
I'm not sure exactly what type of game mechanics you're using so I don't know if what I'm going to say will be helpful... BUT...

When I make arcade games and similar with AGS, I don't use characters (apart from cCharacter to change rooms), I keep the player X and Y position in variables, and have a routine called in each game loop which clears the screen and directly draws the character sprite in the current x,y position. The keyboard commands don't do anything apart from update x and y. Depending on exactly what you're trying to achieve this may be a good option for you. If you do this then any animation has to be handheld by updating a separate variable to keep track of which image to draw.

You can see the type of effect achievable with this in one of my games - https://www.adventuregamestudio.co.uk/site/games/game/2508-shoaly-you-can-t-be-serious-mags-version-/

I'm far from being the best coder around so my methodology probably isn't the best, but I've found it works for me.
#258
I suspect that experiment is what turned into this little gem:

https://www.adventuregamestudio.co.uk/site/games/game/1428-concurrence-mags-/

In terms of how it was done I'm afraid I have no idea. AGS is capable of some really cool stuff in the hands of skilled and creative people.
#259
I may at long last be doing something for a MAGS again. Watch this space...

Stu - hope you and family have all recovered well.
#260
I've never used the keyboard movement module, but you can achieve what you're trying to do easily enough by using standard AGS commands:

Code: ags
 if ((IsKeyPressed(eKeyUpArrow) == true) || (IsKeyPressed(eKeyW) == true)) 
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