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Messages - CaptainD

#81
@NegaByte - took me a while to find it as I couldn't remember the name, but I wondered immediately if it was this game?

https://www.adventuregamestudio.co.uk/site/games/game/1386-professor-neely-and-the-death-ray-of-doom/
#82
For Your Consideration:


Captain Disaster and the Two Worlds of Riskara - Demo


Everyone's favourite space-faring nitwit is back, and better than ever!

Featuring beautiful graphics and animation by Lorenzo and an triumphant original music score by Viking, the demo introduces you to the fringes of what will become a truly epic plot featuring centuries-old mysteries and a species thought to be extinct, all wrapped up in a series of devious puzzles and jokes so awful that they'll cause you physical pain.


In-game animations:





Trailers:



Screenshots:












Please consider for Best Demo!


AGS Games Page


Demo available from:
#83
Thanks Cat and the Awards Team!  ;-D
#84
This looks really interesting! Hope you manage to find the desire to work on it. I'm sure you could find help with the combat system (or... get rid of it / replace it with something else!). It doesn't feel that the game's plot inherently lends itself to having a combat system, although obviously you had a reason for wanting it in the first place.

Anyway, all the best with development  ;-D
#85
I had very much the same reaction to Syberia, and a similar reaction to Keepsake. Both just felt very empty. I did like aspects of both games, but couldn't keep playing them.
#86
Thanks so much, Rik! Glad you enjoyed the demo.  ;-D
#87
I think Snarky means if the demo is available, but the AGS page is for the main game, rather than a specific entry for the demo as I've done with CD3: https://www.adventuregamestudio.co.uk/site/games/game/2666-captain-disaster-and-the-two-worlds-of-riskara-demo/

So if I only had the one page for the full game, but the demo is available from within that page, would it be eligible for the Best Demo award?

#88
Quote from: Matti on Sat 16/12/2023 11:50:08Shouldn't it be KP_timer == 20 in line 3?

Oops yeah I'll correct that, clearly wasn't thinking straight! Thanks.
#89
The Rumpus Room / Re: Name the Game
Fri 15/12/2023 21:34:04
Quote from: CaptainD on Wed 13/12/2023 18:41:23That's an old one!

I remember something on the ST called "Universal Battle Simulator" - I never played it (and yes I realise the screenshot is CGA) but for some reason that's what I thought of as soon as I saw your screenshot.

Actually I think it was called "Universal Military Simulator".
#90
I'm assuming you don't want a Wait command in there as it would mess up other stuff, so what you could do is add a timer a different way. If you set an int to zero when the key is pressed, and then prevent further keypresses from doing anything until the timer runs out. Inside exec_repeatedly you then increment the timer until it hits the figure you want to allow another keypress to be recognised. (Each increment of the timer is 1 cycle so you can easily work out fractions of a second according to GameSpeed.)

Code: ags
if (IsKeyPressed(eKeyLeftArrow))
  {
    if ((object[3].X > 500) && (KP_timer==20))
    {
      aConductors_01.Play();
      object[3].X = object[3].X - 70;
      KP_timer=0;
    }
  }

if (KP_timer<20) KP_timer++;
#91
Thanks for playing and glad you enjoyed it, Rik! Not that my coding's up to much but happy to share the source code if you wanted to have a look (I'm sure I still have it knocking around somewhere). I'm not really sure how you make the hacking mini-game in your game either so I guess it's all relative!
#92
1 - you can set a bool on interacting with the alarm clock

In the room header:

Code: ags
bool Alarm_Clock=false;

Then when you interact with the clock add the code:

Code: ags
Alarm_Clock=true;

Then just put

Code: ags
if (Alarm_ClocK) {


in front of the other interactions - and if you want to tell the player they can't do it:

Code: ags
else { Player.Say("I need to turn the alarm clock off first.") };


2 - similar, but use an int and increment it the first time you interact with each object. Then only allow the player to leave once the int reaches the required number.

#93
The Rumpus Room / Re: Name the Game
Wed 13/12/2023 18:41:23
That's an old one!

I remember something on the ST called "Universal Battle Simulator" - I never played it (and yes I realise the screenshot is CGA) but for some reason that's what I thought of as soon as I saw your screenshot.
#94
What's happening here then? (I suspect most sci-fi fans will immediately know...)

#95
Hints & Tips / Re: Metro City
Tue 28/11/2023 21:12:21
Quote from: Rik_Vargard on Tue 28/11/2023 20:19:35Yeah me neither, really, until I discovered THIS thing > https://seansleblanc.itch.io/gui-butler

It's butler but with a GUI so everything is just about some clicks and in minutes it's all done!

Ooh interesting, thanks! Won't say anymore as already off-topic  :-D
#96
Hints & Tips / Re: Metro City
Tue 28/11/2023 20:00:29
I think it depends on whether you use "Itch Butler" to manage the uploads, but tbh I've never had much success working out how to use that properly.
#97
The Rumpus Room / Re: Name the Game
Mon 27/11/2023 15:47:35
Quote from: Gilbert on Mon 27/11/2023 15:41:26Paper Boy?

Indeed! All-time classic.
#98
The Rumpus Room / Re: Name the Game
Mon 27/11/2023 15:23:21
Since this thread seems to have died, I would like to revive it with a nice and easy one to begin with. A game I really loved on the Speccy many years ago (and have probably posted before sometime).

#99
On sale again for the #SteamAutumnSale - 60% off!

https://store.steampowered.com/app/1298280/Captain_Disaster_in_Death_Has_A_Million_Stomping_Boots/

If anyone gets it and enjoys it (or has previously bought it and enjoyed it), the game still only has 18 reviews on Steam so more would be very welcome! :-)
#100
Quote from: Ponch on Mon 27/11/2023 00:46:13Goodness, real life is so inconvenient!

 (laugh)  (laugh)  (laugh)  (laugh) It's soooooooo true!!

The days seem to go by so quickly that I can't keep up, but I have often wondered if - at least sometimes - the time for making a game shouldn't be extended to 2 months. (Yes I know that goes against the ethos and even the name of MAGS...) Again, perhaps this is something that could be considered for once a year. I know that for one month the chances of me being able to think I have time to work on something are tiny, but 2 months just maybe... anyway just thinking out loud, I appreciate that probably won't be a popular idea.
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