Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Carles

#1
Quote from: croquetasesina on Sat 22/02/2025 21:31:39I enjoyed the game like a little boy. It certainly managed to capture my attention, not only the graphics, which are in the style I personally like, but the puzzle design and the story. I look forward to seeing more developments on your future games. I'm sure they will be great successes like this one.

My sincere congratulations, it's a game worth playing, without any doubt.

Thanks croquetasesina! I don't even need to say anything about The Adventures of The Black Hawk, it was a great coincidence that two games inspired by the classics came out in the same year. We should make a game together sometime.  :-D
#2
QuoteWhat happens, is that when a game is inspired by a well known game (MI in this case), the player will draw comparisons, and it's hard for an indie dev to live up to the legacy of a whole team making a smash hit. It's not exactly fair, but there it is.

Totally true.

QuoteI'm on board for the next game.

Thank you very much.  :-D
#3
Yes, I agree that at some points in the game it would have been nice to have a few more signposts, to prevent the player from getting lost and to give him a clear objective.

Regarding what you say about the game's acts, I think the second one (the one in the city) is the most complete, non-linear, and the one with the most interesting puzzles, although it is also the most difficult. The rest of the game is more linear, and that simplifies puzzle solving for the player.

You are also right that sometimes you can solve a puzzle before you know you had to do it. It is difficult to avoid this in very open games with different lines of simultaneous puzzles. In the game I am developing now, I am avoiding it.

It is also true that it lacks more specific answers to the actions that Skye does with inventory objects, instead of generic ones appearing. The game really has many specific answers, but being so big, with so many inventory objects and so many possible combinations, many of them were not taken into account.

Regarding the sentinel puzzle that you struggled with,
Spoiler
I must say that the game gives some clues. Bard tells you repeatedly in a conversation that he is afraid that a guard will come into his tent and catch him with the mushrooms. 
[close]

Thanks for your post and I'm glad you liked it.  :)
#4
Thank you for providing me with a compilation of negative comments that are all over the web, your effort is greatly appreciated. You've made a very good selection, as 94% of the reviews on Steam are positive.

I can make you a list with extremely positive comments about the puzzles and the game in general. As well as specialized magazines that have given it high marks. Not to mention that it was nominated for best puzzles at the AGOTY Awards.

But I'm not going to waste my time doing this.
#5
Well, the truth is that I don't agree too much with what you say. Maybe some puzzles needed a little more clues or guides for the player, but I still think that the vast majority have logic (within a comedy) and are well justified. It is true that it is a classic adventure and not suitable for beginners, focused on solving puzzles. If you are looking for something else, this is not the game for you.

Many adventures have only puzzles using inventory items in the hotspots. In contrast, The Legend of Skye has a huge variety of different puzzles: matching inventory items, time puzzles, mazes, etc. Anyone looking for a classic adventure game with challenging puzzles will like it. But don't expect a hint book or anything like that. It's a game for anyone who wants to get their head spinning and get a little stuck from time to time.
#6
Quote from: heltenjon on Mon 27/01/2025 14:32:29As I'm playing the games in the FYC thread, the last couple of days, I've been playing this one.

I'm liking it a lot. I'll be forced to take a break if I'm to try out the rest of the FYC games before the nomination date, but it's tempting to keep pushing on this one!


Thanks for your comment, I'm glad you're enjoying it. It is indeed a challenging puzzle game with a clear inspiration from Secret of Monkey Island. As you say, these two points can be seen as the best of the game and at the same time as weaknesses, since many people did not like the excessive difficulty or that it was too similar to SMI. It is not a game for beginners, but for advanced players in this type of games, and obviously, you have to like thinking for hours or days about a complicated puzzle.

As you have indicated in the other thread, one of the best puzzles is the chocolate bun puzzle, it is also my favorite, along with the archer puzzle :D

You still have a lot to go to finish the game, you have not even reached halfway!
#7
I see you're talking about puzzle games from 2024. Let me recommend my game, The Legend of Skye:)

It's a classic point and click adventure focused on puzzles, I think it has some very interesting ones. A few days ago it was nominated for Best Puzzles at the AGOTY Awards!
#8
For Your Consideration

Database
Steam
GOG
Itch

In The Legend of Skye we will put ourselves in the shoes of a young druid who is summoned by her tribe elders to undertake an mission of the utmost importance. After some events in her village, she will have to leave the safety of the forest behind and venture into a world full of dangers. The young druid must now infiltrate the city and thwart the plans of the wicked King Finn. The fate of the grove rests now in her sole hands.

The Legend of Skye is the first professional graphic adventure from Point & Pixel Adventures. It features classic Point & Click gameplay, inventory items, and the usual nine verbs from legendary 90s adventures. You will need to pay attention to dialogues with characters and keep a keen eye on your surroundings to solve the clever puzzles and challenges that this adventure has in store for you.









Please consider for:

  • Best Game of the Year
  • Best Audio
  • Best Visuals
  • Best Writing
  • Best Programming
  • Best Character (Skye)
  • Best Gameplay
#9
Sorry, it was a silly mistake. Indeed it was missing to add this in the game_start. Otherwise it only had effect if I modified the slider.  :-[
Code: ags
  Game.SetAudioTypeVolume(eAudioTypeAmbientSound, Slider1.Value, eVolExistingAndFuture);
  Game.SetAudioTypeVolume(eAudioTypeMusic, Slider2.Value, eVolExistingAndFuture);
  Game.SetAudioTypeVolume(eAudioTypeSound, Slider3.Value, eVolExistingAndFuture);
#10
Hi,

I have these audio channels in the function function game_start()
Code: ags
  chansound = System.AudioChannels[1]; //ambient sound
  chanmusic = System.AudioChannels[2]; //music
  chanSoundE1 = System.AudioChannels[3]; //sound effect
  chanSoundE2 = System.AudioChannels[4]; //sound effect
  chanSoundE3 = System.AudioChannels[5]; //sound effect
They are also defined as global variables. Then I have 3 sliders to control the volume:
Code: ags
function Slider1_OnChange(GUIControl *control) //ambient sound.
{
Game.SetAudioTypeVolume(eAudioTypeAmbientSound, Slider1.Value, eVolExistingAndFuture);
chansound.Volume = Slider1.Value;
}

function Slider2_OnChange(GUIControl *control) //Music.
{
Game.SetAudioTypeVolume(eAudioTypeMusic, Slider2.Value, eVolExistingAndFuture);
chanmusic.Volume = Slider2.Value;
}

function Slider3_OnChange(GUIControl *control) //sound effect.
{
Game.SetAudioTypeVolume(eAudioTypeSound, Slider3.Value, eVolExistingAndFuture);
chanSoundE1.Volume = Slider3.Value;
chanSoundE2.Volume = Slider3.Value;
chanSoundE3.Volume = Slider3.Value;
}
But every time an audio plays, I have to indicate its volume afterwards, because if I don't do it, it has the volume at 100%:
Code: ags
chanmusic = aHideout.Play();
chanmusic.Volume = Slider2.Value;
Is there any way not to have to indicate each time its volume? Maybe this can be done in a more correct way. Thanks!
#11
Ok. No, it was not in the module. (I think a previous post has been deleted).
#12
It works perfectly, thank you! In the end I have done this:
Code: ags
if(IsInterfaceEnabled() == false) {
  FloatingHotspot.SetVerticalOffset(1000);
  }
  else {
  FloatingHotspot.SetVerticalOffset(-5);
  }
#13
Hi. I am using the TwoClickHandler template and the FloatingHotspot module.

While the characters are talking (Sierra type) the cursor disappears but you still see the FloatingHotspot label when you move the cursor over a hotspot. This is what I want to remove. Initially I had added this in repeatedly_execute_always:
Code: ags
if(mouse.Visible==false) {
   lblAction.Visible=false;
  }
  else {
  lblAction.Visible=true;
  }
But it didn't even fall under this condition. Then I replaced it with this:
Code: ags
if(player.Speaking==true) { 
  FloatingHotspot.SetVerticalOffset(1000);
  }
  else {
  FloatingHotspot.SetVerticalOffset(-5);
  }
This way I do get the desired effect, but I'm sure there is a more correct way to do it.
The FloatingHotspot label should also disappear when there is a blocking action and the cursor is not visible.
Could you give me a hand? Thanks.
#14
Quote from: lorenzo on Mon 15/04/2024 18:56:12I recently finished The Legend of Skye and it's the most fun full-length adventure game I've played in quite a while!
It nails the feeling old games had, with a lot of locations to explore and plenty of puzzles to solve in a non-linear fashion -- puzzles that are often quite clever and challenging. The design of some parts of the game, especially the city, is quite impressive.

It also has the light-hearted atmosphere of those old games, with funny dialogues and "light" comedy. It feels like a classic adventure while being new and fresh at the same time.

If you're in the mood for some classic adventure game puzzle-solving in a lighthearted setting, definitely check it out!

Huge congratulations to Carles, for finishing and releasing such a long and complex adventure!

Thank you Lorenzo.  :)

Although we both agree on the same things that should be polished.  (laugh)
#15
Yes, I will consider this option. Later on I will probably make an update to correct small errors in the dialogs in all languages. Fortunately, they do not have any importance in the course of the adventure. They are small details that few people will notice.  :)
#16
You pay attention to the details!

There is no problem in solving the maze without talking to the person who first gives the instructions. I already took it into account and no bug or anything similar appears.

Are you sure Skye doesn't mention her name in any of the dialogue options? In any case, I don't think there is any problem.  :-D
#17
I know what you mean :D

About the new hint in the enchanted forest:
Spoiler
Now when Skye looks at the stone faces she tells you that they have moss only on one side.
[close]
#18
Yes, many people think that the enchanted forest is a difficult part. A few days ago I made an update to the game in which I added a subtle hint for that puzzle. I hope it helps, but I can assure you it doesn't spoil it.  :)
#19
Hi, I don't understand the possible bug. Could you describe me better the situation and what happened to you? Thanks!

I have now been testing and everything seems to be correct for me. I would need more information on what happened to you.

Anyway the fountain puzzle has nothing to do with the arrows in the armorer, it shouldn't interfere in any way.
#20
Quote from: agentbauer on Fri 05/04/2024 19:33:41Awesome game, captures the vibes of the old Lucasfilm games like Loom or Monkey Island perfect.
The look and feel is perfect Loom, the humor like Simon the Sorcerer or Monkey Island.
There are some typos left in the german translation but otherwise no bugs.
And no Ananas on Pizza.
Congratulations for the release of that gem. And the game is huge...some hard puzzles but often logical.

Thank you for your comments agentbauer! I am very happy that people are liking the game so much. It's an honor to be compared to these games you mention.

Sorry that there are some typos in the German translation. Let's see if we can fix them later in an update. And about bugs, I think the game is very clean, but just today I have been informed about one (although it is complicated to see it).  :X

I know the puzzles can be difficult, but if people say that most of them are logical I'm happy!


Quote from: panicstudios on Fri 05/04/2024 20:00:44Hola, buenas tardes. ¿Qué tal va la cosa compañer@?

He visto que has sacado un juego hace poquito tiempo y es más, lo tenía ya en mi lista de deseados por lo que lo compraré próximamente para jugarlo y disfrutarlo.
Me comentó un usuario de la comunidad AGS, que sacará a final de mes un juego de aventuras gráficas, que hablas castellano y yo me dedico como hobby a hacer gameplays de diversos juegos (sobre todo el horror) y posteriormente una pequeña entrevista amigable e informal con diversos desarrolladores por si estabas interesad@ me haría mucha ilusión!

No me enrollo más que parezco una persiana y estamos en contacto si lo deseas.
Un saludete!!  :P

Thanks for your support panicstudios! I hope you also enjoy the game when you try it.

If you want we can talk privately about your gameplays and interviews.
Best regards!

SMF spam blocked by CleanTalk