Ok, thanks for the correction!
Well, the error is in the default code of the Tumbleweed template!

Well, the error is in the default code of the Tumbleweed template!
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Show posts Menufunction on_event(EventType event, int data) {
if (event==eEventLeaveRoom)
if (event==eEventRestoreGame) {
Verbs.Localize();
//new code
if (Game.TranslationFilename == "English") {
Verbs.VerbGuiOptions[eVerbGuiTemplateLanguage] = eLangEN;
Verbs.AdjustGUIText();
}
else if (Game.TranslationFilename == "") {
Verbs.VerbGuiOptions[eVerbGuiTemplateLanguage] = eLangES;
Verbs.AdjustGUIText();
}
//
}
if (event==eEventEnterRoomBeforeFadein || event==eEventRestoreGame)
player.PlaceOnWalkableArea();
}
function on_event(EventType event, int data) {
if (event==eEventLeaveRoom)
if (event==eEventRestoreGame) {
//this part here is not executed...
Verbs.Localize();
}
if (event==eEventEnterRoomBeforeFadein || event==eEventRestoreGame)
player.PlaceOnWalkableArea();
if (Game.TranslationFilename == "English") {
Verbs.VerbGuiOptions[eVerbGuiTemplateLanguage] = eLangEN;
Verbs.AdjustGUIText();
}
else if (Game.TranslationFilename == "") {
Verbs.VerbGuiOptions[eVerbGuiTemplateLanguage] = eLangES;
Verbs.AdjustGUIText();
}
}
Game.ChangeTranslation("English");
Verbs.VerbGuiOptions[eVerbGuiTemplateLanguage] = eLangEN;
Verbs.AdjustGUIText();
System.SaveConfigToFile();
if (Game.TranslationFilename == "English") {
Verbs.VerbGuiOptions[eVerbGuiTemplateLanguage] = eLangEN;
Verbs.AdjustGUIText();
}
Quote from: arj0n on Sat 11/02/2023 12:23:06you might wanna adjust the shadows in your title screen as they are not consistent. squirrels vs chair vs table and beach umbrellaTrue! As a good point & click player you pay close attention to details
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