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Messages - Celvin

#1
I like it. I think it was better towards the end, though(From 1:56 and out).
#2
Thanks for the ideas guys! His mouth was really out of place, it looks better now.

When it comes to the jaw line. Although, it looks a bit unusual as it is, I kind of like it :P Having strong features just gives him more character in my opinion.
#3
Hmm, I see what you mean about the neck. Could you illustratete it for me, please?
#4
Critics' Lounge / Re: first room critique
Fri 08/12/2006 00:10:25
I think it looks pretty cool Fredrik!

There's two things I'd consider doing something about, though. Outside the building you see another building. It looks a bit off when it's cut off just below the window. Like you forgot to color the rest of the building.

Also, try adding some more furniture to the rest of the room. It looks a bit naked as it is.
#5
Thanks Matt!

I've been meaning to fix his hair from the side angle, but I couldn't make it look right. Although it's a very simple modification I think it looks a LOT better now! Both the lines and the spikes really improves it a lot.

When looking it again now, I notice how I rushed his neck a bit. Is it that apparent that I need to change it you think?
#6
Critics' Lounge / New character in progress
Thu 07/12/2006 21:06:08
Here's a couple of mugshots of the hero in my latest project. I know some things are a bit off(especially the one to the right). What do you think? What could I improve?

#7
I'm thinking of implementing a battle system into one of my games. Although, I lack the programming skills as of now, I have the basic idea on where to begin.
I've already seen a basic attempt at this before, I can't remember the name of the game, but I downloaded it off this site.

What I really want to make is a tactical battle system like FFT and Tactics Ogre, but that would be way too hard for my first attempt. So I think I'll just stick to something simple instead. For now anyway.

What I would want to know is wether or not something like the following example is doable:

First off, I would have to make a GUI for this. I could just stick to objects for this. Having options like Attack, Defend, SKills and Items where every object would have a specific task. I don't think that would be too hard really.

So, for instance, I'd click the object named "Attack" I would want the task to branch out wether I hit the monster or not. I would perhaps give the monster a value for defence varying from 1 to 19 and have a 1-20 dice to see if I can hit him. So, if the monster's defence is 10, I'd need an 11 or more on the dice to hit him. If there are multiple monsters I'd make it so you could choose which monster to attack before this of course.
Next. Lets say I hit a monster. Now I'd need a new value for how much  damage I can inflict, for instance 2-8. I would have to give the monster a value from the beginning on how much damage he can take. (Tougher monsters should take less damage, so the dice would look different on different kind of monsters)
The branch would look something like this:
                               |HIT|------|DAMAGE|------|Check wether the monster lives or not|-----|End|
ATTACK--------------<
                               |MISS|-------|End|

When the hero has made his action, it's the monster's turn to take action. I would want to give the monster some options and not have him only attack, because that would be really boring in the long run.
Lets give him 4 options for now. Attack, Defend, Heal and Flee. I'd make a new "dice" from 1 to 10 to determine his action.
For instance: 1-4: Attack 5-6: Defend 7-8: Heal 9-10: Flee. I would balance it better in my game, though, and probably give him some skills to use as well.

Is this possible? Have I left out anything? Share your thoughts!

#8
Thanks!

I don't really use merged charactes a lot, but sometimes they are easier to handle when dealing with sizes of charas/objects and their exact position.
#9
I know it's pretty damn simple, but searching for it didn't really get me any answers.

Basically, what I want is this: I have a background where the charas are merged into the background picture. So I don't have any objects or characters really present, but I do want to align the text where the merged characters are.

I'm aware of the overlay command from the guidebook, which enables me to align the text, but I don't really know if it's the right way.
For instance:
Overlay* myOverlay = Overlay.CreateTextual(50,80,120,2,15,"This is a text overlay");
Wait(40);
myOverlay.Remove(); 

Is there any way to do this in a more simple matter? It would surely speed up things a bit.
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