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Messages - Cinfa

#1
Tequila, remember to delete the old english lines before compiling the translation, or the whole thing won't work.
In AGS translation files you MUST have:

original line
translated line
original line
translated line
original line
translated line

...

BTW: "long enough" isn't the right translation for "abbastanza lungo", it should be something like "quite long".  ;)
#2
Quote from: Alarconte on Thu 08/05/2008 02:53:00
For your first game you managed very well, and a lot of traductions! You rock!

PD: The spanish version is original or polite? :D xD
It's original!
#3
I need some people with windows vista to beta test Roccio Quest recompiled with the last AGS engine.

I need someone to test each language, if possible:
English
French
Italian
Russian
Spanish

Please PM me if you want to help me!  ;D

PS: the current version in game list isn't the Vista version.
#4
Quote from: Pumaman on Sun 13/04/2008 15:32:10
Quote from: Cinfa on Sun 13/04/2008 15:13:07
Same error. Same dump link.

That shouldn't be possible, since the new version has a different version number, thus the filename would be different...

Sorry, I forgot to recompile  :-[ It works perfectly now.
#5
Quote from: Pumaman on Sun 13/04/2008 14:27:08
Ok, Final 2 is now up, bulit into the installer. If no issues are found in the next few days, this will become the official release.
Same error. Same dump link.
#6
Quote from: Pumaman on Thu 10/04/2008 21:06:05
Quotegot this one while playing Roccio Quest recompiled with 3.0.1 final:

Can you upload the crash dump file please?

Here it is:
http://www.bottomap.com/Temp/CrashInfo.3.01.1017.dmp
#7
got this one while playing Roccio Quest recompiled with 3.0.1 final:
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x0043EAE3 ; program pointer is +154, ACI version 3.01.1017, gtags (17,80)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
---------------------------
OK   
---------------------------

and now?
#8
that's not a problem, I have moderator rights on the forum, so I can add people to the project.
I'd like to show the new no-headache/deflated version of characters:


Now I have to redraw all heads.. this will be pretty long, but it should remove that comic style from the game.
About the 3d stuff: there will be some 3D animations, I hope they won't look too different from room style.
#9
Quote from: Pumaman on Tue 26/02/2008 22:33:31
Quote2. when I hit F1 while the cursor is on DynamicSprite.ColorDepth (somewhere over the ColorDepth-letters), the help page gives me a 404. This doesn't happen with any other elements, so I suppose there's a wrong link or something.

Hmm you're right, how strange. The Room.ColorDepth and System.ColorDepth properties don't work either. I can't see anything obviously wrong with them, so I'm a bit puzzled about this one...

Leave the manual in html, maybe it's Microsoft help that looses something... :P
#10
Quote from: SupSuper on Sun 24/02/2008 00:22:22
Actually that's because of how Windows multiple-selects files, the file you select last is placed first, so they'll come out the reverse order you selected them in.

You selected TalkR_P01_A01 and shift-clicked on TalkR_P01_I03, putting it before the rest. Either select them one by one or just manually change the order in the Filename box.
yes, it's windows fault, GlueIt has the same problem, but it's not enough selecting files in the right order. Files should be ordered by the editor itself.

BTW: the quick import function doesn't remember the previously used folder: I don't know if this is a wanted feature, personally I think searching through folders each times is pretty annoying.
#11
Roccio's Quest pathfinding errors are gone now, but the game is (as you have seen) in 320*240.
#12
Quote from: subspark on Fri 15/02/2008 13:14:56
QuoteThis is by design, and has always been the case. If you set the baseline to 0 then it uses the object's Y co-ordinate to determine the baseline, which is the default setting.
Perhaps the name should change to "Local Y Coord"? I found it confusing, I'm sure there might be others sometime.

Cheers mate. Thanks for the explanation.
Paul.
yes, you could add a constant, like eOnce, eForward....
#13
duh.. it keeps opening the right click menu.. I tried dragging a file in a folder, dragging a folder in a folder and a folder on a file. ???
Oh, I have XP, maybe on vista is different. I can't remember how it was on 98..
#14
I agree, it's not comfy, but I just tried it dragging your signature image on my desktop, and rightclick copied the image, esc canceled the dragging.
I think sticking to standards could be more accessible, but it's just my opinion.
#15
Quote from: subspark on Wed 13/02/2008 13:02:38
BUG: If dragging a sprite in the sprite window and then right click to cancel, instead of canceling the action (suggestion), AGS creates a copy of the sprite with the same sprite number.
Isn't ESC the default windows key to cancel a drag?
#16
Quote from: Ghost on Thu 07/02/2008 04:37:08
Quote from: Pumaman on Tue 05/02/2008 21:27:07
Thanks for posting that, it's a bug that slipped into beta 1. I'll get it fixed for the next beta.

Glad to be of service.
Got this error too.
Walkable area is just a rectangle in the lower part of the screen, I click on the upper part and character moves to the bottom right.
I'll wait for the next beta before releasing Roccio's Quest recompile.
#17
Quote from: vertigoaddict on Sun 10/02/2008 00:34:53
I DO NOT want to hear that wind or 'Pfft' sound when you speak. Practice makes almost perfect (as no one can be perfect).
Here you can find instructions about making a mic filter, it works pretty well.
#18
 ;D yes! keep on the good work!
#19
An internal error has occurred. Please note down the folliwing information...
Error:Crossfade: buffer is null attempting transition.

this is what happens when loading a game with double click on Vista.
#20
me too -.-
Anyway I want to keep this thing alive as long as possible, even if I'll have to make it all by myself.
RickJ is working on the sample game of the new AGS version (I think)
Recluse is busy studying.
I am busy studying (until friday)
And shadejackrabbit stepped down too.
Bose made some really nice music already.
Thus, as I hope the return of RickJ who has become a solid stone of the project.
We "should" have a programmer too, but without a story he can't do anything, and me neither (there are no items yet).

Just to keep the interest alive, here is a sample of the interface (nothing programmed, just a pic):


I'd like a mix between BASS interface and standard Sierra's, where you can cycle through possible actions with rightclick/mouse wheel, and directly access the inventory on the top.
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