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Messages - Cocodrillo

#1
Graphics: 10/10
I really liked the surreal touch of the environments and characters. The whole concept of hell (purgatory?) was processed in an original way. The little visual details - the interaction icons matching the player character (empty eyes), the runes, that were drawn one by one... were really impressive, I would not have enough of patience to do it. My personal favourites are the moving eyes on the ceiling, the "boss thingy" in the main room, the main room itself (love the purple walls and the runes)
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and the way the machinery in the left room appeared and disappeared.
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Dialogues/Dubbing: 8/10
This game featured really impressive work with sounds in general. The edited voices put the game atmosphere on a whole new level. It might have been time consuming, but it was definitely worth it. However, I would appreciate some new interactions with Giny
Spoiler
after the video is played, since now Joe knows that he basically took her soul away from her by consuming it and now she is only "what's left". Or maybe he could suggest to take her with him, she would refuse or state why she doesn't want to/can't... I don't know.
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(for reasons known to only the two of us, Giny has best dub. :P)

Game play/puzzles: 5/10
Again, the puzzles really straight-forward, as it is not the main focus (just like in all of your short games). I sort of like the idea of
Spoiler
having to try multiple times to actually finish the tast, yet it might be confusing for some players and they might thing they don't do it correctly, especially if they have to do it more than twice. I suggest to put some kind of "warning sign" of this, I know the Giny's "properly" should be enough, but a slight change of her line ("You need to look even MORE properly", for example) would tell to the player that they are going the right direction.
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Music: 10/10
As stated before, the work with sounds in general is something that's top notch in this game. The music featured did fit well and contributed a great deal to the atmosphere. I think it is one of your strongest abilities in game making - the work with sound. You just have the right taste on what to use to make it work (which is ironic given your... ehm... lack of the musician's ear? But maybe that might be what gives you the advantage?). My favourite song is the one played in the right room.

Atmosphere: 10/10
The surreal settings along with the sounds, graphics and slightly dark plot worked amazingly well together. I prefer this game to its prequel, since the surreal settings and more of my cup of tea than dirty houses and I did not feel the atmosphere from the first game at all. I just coudln't get as immersed in prequel as in this one. And sequel surpassing the prequel is not something seen very often.

I hope to meet Joe at least once again.
#2
Graphics: 9/10
I really liked the black and white contrast of graphics, which did fit the atmosphere. The animated trees were my favourite. One point down is for the repetition of the trees, yet I understand that it was necessary to fast forward the game making process.

Dialogues/Dubbing: 6/10
It was quite obvious to me that both of the characters are dubbed by the same person, but it could be just for the fact that I know you. The characters did not persuade me that they are shocked when they were supposed to be shocked. There are not many characters in the game, so to critique the lack of dialogues is out of question. What annoyed me the most about this game was the fact that the player character repeated the same sentences over and over again. Yet again, I understand that it was necessary to finish quickly.

Game play/puzzles: 6/10
The game is quite straight-forward and simple, since its main focus is not on the difficulty, but rather on the story and atmosphere. The combination of items player obtains can be confusing to some
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trying to put charcoal in the oven, cooking the bunny in the skillet...
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.

Music: 10/10
The music was really fitting and contributed a great deal to the atmosphere. Especially the high, "scary" tones it sometimes played
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(near the cottage)
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.

Atmosphere: 10/10
Graphics, music and story together entangle well together, creating a gloomy, thrilling atmosphere. At one point I was really expecting something scary to happen and it made me vigilant
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for no reason
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