Quote from: Snarky on Mon 02/09/2024 16:37:31In LucasArts speech mode it is also possible to override the speech animation by setting each frame manually.
Does not it let to do this in any speech style?
Oh right, in Sierra style you have to change not Character.Frame, but Speech.PortraitOverlay.Graphic.
But yes, there are two alternatives in general:
- Use Animate command to run a loop, or chain loop after loop in a sequence;
- Change current view frame by frame. That is more low-level but has the most precise control.