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Show posts MenuQuote from: AGA on Wed 08/01/2014 11:18:48I mean something like x2, x3, x4 selection, like with the "imgzoom" tag.
Well zooming the screenshots is already optional, given that you have to click them to zoom (or view full size as the case currently is). Or do you mean optional on the game owner's part?
Quote from: Caracal on Wed 08/01/2014 10:12:47
But i didnt know that i have to write out the bools properly, like " if (ITEMI == true && ...).
Quote from: Khris on Tue 07/01/2014 22:03:55Code: ags function room_RepExec() { if (ITEMI && ITEMII && ITEMIII && Game.DoOnceOnly("DoorOpened")){ ... } }
Quote from: AGA on Wed 08/01/2014 07:56:36But there is "imgzoom" tag on forums that just does this.
Scaling up in browser probably isn't a good idea, since scaling pixel art properly is tricky.
Quote from: JanetC on Tue 07/01/2014 20:58:34
If I instead try using the terminal, I get a different error after using git push:
error: The requested URL returned error: 403 while accessing https://github.com/humble/ags-geminirue.git/info/refs
fatal: HTTP request failed
git push origin humble-ports
git branch --set-upstream humble-ports origin/humble-ports
Quote from: bangerang101 on Wed 08/01/2014 00:01:01
I found this and there talking about the pluggin but all the links just go to bigbluecup. I geuss they're old.
http://www.adventuregamestudio.co.uk/forums/index.php?topic=35610.0
Quote from: JanetC on Tue 07/01/2014 20:58:34Error like this indicates that there were changes to remote that are not found in your local branch. Don't know how it happened to be. Maybe you have two local repositories, or something like that?
! [rejected] humble-ports -> humble-ports (non-fast-forward)
error: failed to push some refs to 'git@github.com:JanetGilbert/ags.git'
hint: Updates were rejected because the tip of your current branch is behind
hint: its remote counterpart.
Quote from: JanetC on Tue 07/01/2014 20:58:34Which address do you use in git command? It should be just "https://github.com/humble/ags-geminirue.git" instead.
If I instead try using the terminal, I get a different error after using git push:
error: The requested URL returned error: 403 while accessing https://github.com/humble/ags-geminirue.git/info/refs
fatal: HTTP request failed
Quote from: selmiak on Sun 05/01/2014 18:28:40Even if that was the case the game shouldn't just crash; AGS usually shows an appropriate error message.
Unfortunately you can't compile the game anew after some changes and then load a savegame from a previous compiled version.
Quote from: David Ostman on Sun 05/01/2014 17:57:46This is something that is not related to the problem I am trying to solve right now. There's a bunch of barely connected features which are 50-75% ready, and I want to put them all together. As time passes and more things are added, it becomes more and more complicated, and also stupid, because I have some "advanced" code in "develop" branch that I wan't to use with new features, or I'd have to start copying same code around and make things even more tedious and ugly.
I don't know if it's been done, but perhaps put together a survey where you poll the current userbase on what we want next. Highlight it properly as a big red bar at the top of the forums so no one misses it and make it very easy and fast to click through. Should give you a rough idea of what the masses would like the most. Not saying a majority vote always gives the correct path to take, but perhaps a general indication.
Quote from: Crimson Wizard on Wed 01/01/2014 16:47:50Ok, I copied the MutexLock fix. Hopefully that may improve something (I heard it fixed a deadlock in Primordia).
There is also your MutexLock... if you don't have time, I can copy that myself. But I think it may wait several days.
Quote from: ner0 on Sat 04/01/2014 01:13:15You're perhaps confusing forward- and backward-compatibility. Forward compatibility means that older program can read data from newer program. Backward compatibility is when newer program reads data from older program.
I don't know if this is meant to be but I thought I should mention it:
When using v3.2 and going to your savegame list, if there is a savegame that was saved using v3.4.0, it displays "Invalid slot #" and when trying to load it displays the following in-game message: Unable to load game (error: Not an AGS savegame). But when you do the opposite, using v3.4.0, to access savegames from v3.2, there is no error shown or incompatible message. Does it mean that savegames are meant to be forward-compatible?
Quote from: ner0 on Sat 04/01/2014 01:13:15Yes, it might do that, but that's temporary. We need to find a way (probably customizable) to handle errors like this without quitting.
Another small detail is when trying to open a non-existent savegame file, in v3.2 it displays an in-game message saying: Unable to load game (error: File not found). whereas in v3.4.0 it shows a Windows popup error with a similar message but after clicking OK it exists the game.
Quote from: Grim on Fri 03/01/2014 17:39:52The full list of new features is in the first post of this thread. Updating the manual is what I am going to do in the nearest couple of days.
It would be great to see the full list of new features and an updated manual, though. (I had a dream last night that there's a object.Rotate function there...)
Quote from: Grim on Fri 03/01/2014 03:40:13
Scary, but exciting!
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