Seeing how in Overlays mode overlays are not getting removed from memory even when they are set as "not visible on screen", I think this module works with assumption that player may return to the same place and see these objects again.
This may not be always the case. For instance, in RootBound's game, at least from the looks of it, the camera only moves forward, so any object past the camera will never bee seen again.
Perhaps it will be a good idea to add a setting that sais: "automatically remove objects that went behind the camera"?
This may not be always the case. For instance, in RootBound's game, at least from the looks of it, the camera only moves forward, so any object past the camera will never bee seen again.
Perhaps it will be a good idea to add a setting that sais: "automatically remove objects that went behind the camera"?