Quote from: Adeel S. Ahmed on Tue 13/08/2013 03:18:55
1-Spoiler
Glitch: I came across this glitch in the hotel's lobby when I had managed to fool the goons. When Chet stood up, the lady and the table between the sofas were drawn above Chet while the sofa in which lady was sitting was drawn behind the Chet. I re-walked him to the said place (after Chet had stood up and was free to move anywhere) and the result was same. Btw, I used Direct 3D 9 in the winsetup.[close]
I don't know how the scene was created, but I think that may be related to the IgnoreWalkbehinds property. D3D9 mode cannot handle them properly.
If that's the case, I may suggest authors to review how they make the scene, and abstain from using IgnoreWalkbehinds at all, and use combination of Baselines instead (related discussion: http://www.adventuregamestudio.co.uk/forums/index.php?topic=48907.msg636468585#msg636468585).
I think this screenshot made by Andail is from "Ancient Aliens" as well?
http://www.esseb.com/andail/weirdness.png
I believe it is exactly the case of "ignore walkbehind" property.
On other hand, if no objects or characters had "IgnoreWalkbehinds", that might be "same baseline" ordering error, which cannot be easily fixed by developer at the moment... (unless fixed in the engine at some point).